JTMacc99
That's a paddlin'
- Joined
- Jan 10, 2008
- Messages
- 892
I'm curious to see some of the more interesting things to do with Great Generals.
I will normally settle one in any city that will be used to crank out units. I will also build the academy in the same cities. I am curious, can you/would you build an academy in the HE city? Are there any super combinations, such as Iron Works + Red Cross + GG (in some form) that people have found to be extraordinary?
I am also aware of the M*A*S*H unit idea, although I've never tried it, and would welcome an explanation of how to do it and use it.
What other ways would it make sense to attach a general to a unit? In one game, I had a few Blitz promoted privateers that were stupid-powerful once I upgraded them. I would be tempted to use a GG to build one of those again rather than hoping a privateer survived 20 caravel attacks.
I will normally settle one in any city that will be used to crank out units. I will also build the academy in the same cities. I am curious, can you/would you build an academy in the HE city? Are there any super combinations, such as Iron Works + Red Cross + GG (in some form) that people have found to be extraordinary?
I am also aware of the M*A*S*H unit idea, although I've never tried it, and would welcome an explanation of how to do it and use it.
What other ways would it make sense to attach a general to a unit? In one game, I had a few Blitz promoted privateers that were stupid-powerful once I upgraded them. I would be tempted to use a GG to build one of those again rather than hoping a privateer survived 20 caravel attacks.