I don't think war is necessary. The player can usually take the tech lead in almost any difficulty, and then it's at the least an easy science win. I think culture is harder because you want to be ahead by archeology so you can mine some good artifacts since you're not collecting them from conquest. If there is a runaway civ, you might need to focus on diplomacy and getting all his/her neighbors to hate them faster and help motivate them to war each other through bribes.
Do I need to war early and war often on emperor level and up? No matter what civ?
If there is a runaway civ, you might need to focus on diplomacy and getting all his/her neighbors to hate them faster and help motivate them to war each other through bribes.
This is my biggest problem on Immortal. I just can't get the runaway to be beaten down. I tried culture victory the other day. It took me no less than 25 nukes to convince Poland of my superior culture- in fact, it was Gajah Mada who took their last city and won me the game. It always seems so easy in all the deity LPs- bribing people to war. I seem to create the most imbalanced power black hole every time I do that. Just what is the secret? I am aware I am hijacking the thread slightly but I think this is related since this is the main reason why I go to war all the time. Anything else just sets you up for failure.
I'm not sure there is any secret to bribing.
There is no such thing as a runaway AI on emperor. Builds like one worker, builds no buildings, has no gold, and it has an abysmal tech rate. You overcome it's free starting techs on turn 30, and you win when you build the nc. Plus tactical AI is stupid on every difficulty.
Ex.1, emperor AI. It does not reach level2015