Yes, and if you'd like any more icons, feel free to ask.
Your Python code is correct. I suspect that you modified the game font file incorrectly.
Open it up again and take a look at the purple gridlines. Notice that the vertical line on the right side of each "valid" character has a green dot in a specific place. You must place the same color of dot to the right of your character.
Otherwise, feel free to use the anchor that is in BUG's game font file (we added three as-yet-unused icons: tank, anchor and plane).
I'm using the latest SVN and I don't see the 3 icons you refer to in the GameFont_75.tga file. I'd love to use that anchor graphic, as mine was a half-assed job I threw together.
Er, are you sure you don't have it? I think I lost my copy when I formatted my hard drive...
Your Python code is correct. I suspect that you modified the game font file incorrectly.
Open it up again and take a look at the purple gridlines. Notice that the vertical line on the right side of each "valid" character has a green dot in a specific place. You must place the same color of dot to the right of your character.
Otherwise, feel free to use the anchor that is in BUG's game font file (we added three as-yet-unused icons: tank, anchor and plane).
XML/
BasicInfos/
CIV4NewConceptInfos.xml
Text/
Traits_CIV4GameText.xml
<!-- Traits Infos -->
<!-- Modders: These must be kept in sync and sorted if you add/remove any traits -->
...
<NewConceptInfo>
<Type>CONCEPT_TRAIT_SEAFARING</Type>
<Description>TXT_KEY_TRAIT_SEAFARING</Description>
<Civilopedia>TXT_KEY_TRAIT_SEAFARING_PEDIA</Civilopedia>
</NewConceptInfo>
...
1. If I install BUG (as main 'mod'), and I'm going to play on a LAN with non-BUG players, there is no problem? Will there be some warning or dialog box which I will need to click on?
2. If I'm correct, I can install BUG as main mod, and then load a different mod into Civ? (In this case 'Revolutions')
Thanks for the quick answer!When you play using a mod, all players in multiplayer must be using the mod.
If you install it to CustomAssets, I believe but have not tested that you can play with non-BUG users on a LAN.
Whether your install BUG as a mod or to CustomAssets, you can load the Revolutions mod and have it ignore BUG entirely. If you install to CA, make sure that the Revolutions.ini file has 1 for NoCustomAssets.
I install BUG as main mod*, then install Revolutions in My games/BTS/MODS, start BTS, load the Revolutions-mod, and when I start a game, BUG is gone?
How can I enable both?
(* small sidenote: I don't know if it's intentional, but in the installer, where you have the choice between 'standard' and 'mod'. the title of the dialog-screen changes when you select the different choice (between 'the' or not a 'the'))