I made this new thread on suggestion of Sto. Since XP users don't seem to have this crash and it appears that only a few people experience this. Please report every crash bug related to hyborem/infernals in this thread, perhaps post a saved game, the options used for the game, which FfH version, and any info that could be useful. This way, we should be able to hunt down just what is going on with this without cluttering up the main bug report thread. Also, I use Vista and at least one person who said of a similar problem has vista as well.
So far I seem to have narrowed it down to the hell terrain, but the crashes are still random. So maybe something with the coding that is not neccesarily directly observable ingame?
anyways, here is the sort of summary I had over on the main bug thread. I did have a savegame earlier, but I've moved on in trying to figure this out.
hmm, I got a crash and I think I know why others aren't experiencing this. I was going along just fine with the infernals when I decided to save the game and then reload to fix that wait at end of turn bug. I think the crashes are connected to this because it wants to go ahead and do the turn but the options says wait and so there is a conflict of some kind.
Or maybe this bug is causing a conflict with the autosaves. I'll try the load with the wait turn off.
edit: ok, it didn't work and it still crashed two turns after the savepoint. hmm, is there a conflict with the saves??? maybe it has something to do with the worker trying to mine on the hill on the next tile below it.
Still, it was going fine after I switched to the infernals, seemingly until I made the savegame. I'll try messing around with the worldbuilder.
hmm, I think there may be a connection between invisible or hidden nationality units because I was having a crash each time one of those specters or something (invisible unit along with near invisible graphic, mistform I think) attacked my main city, however this doesn't quite always happen and somehow doing a savegame right before the crash made the crash not happen. I also just had a crash when I was watching a barb tortoise move around. I think I'll use the reveal all tiles thing to get a look at what is moving around before the crash or if something else moves right before the crash.
ok, this is getting stranger, I removed all the barb sea units that were around and those mistform never showed up, so maybe the barbarian units are causing the crash? some kind of conflict coming from the fact that the infernal use the black territory?
You know, I think the saves are somehow changing the random number of whatever is causing the crash because loading from a save can actually prevent a crash if you save right before the crash. I know it makes no sense, at least to me.
Arg, when is Kael getting back? I've tried various things and I've probably gone to the extreme here with removing all units and civilizations and even erasing all improvements and still got a crash, which I got right after the territory expanded. The next step is probably to convert all land except the tile the city is on and if there is STILL a crash even then, I have no idea what to do next.
Well, I turned everything to ocean and it DID NOT crash, so hell terrain +????= crash???
So far I seem to have narrowed it down to the hell terrain, but the crashes are still random. So maybe something with the coding that is not neccesarily directly observable ingame?
anyways, here is the sort of summary I had over on the main bug thread. I did have a savegame earlier, but I've moved on in trying to figure this out.
hmm, I got a crash and I think I know why others aren't experiencing this. I was going along just fine with the infernals when I decided to save the game and then reload to fix that wait at end of turn bug. I think the crashes are connected to this because it wants to go ahead and do the turn but the options says wait and so there is a conflict of some kind.
Or maybe this bug is causing a conflict with the autosaves. I'll try the load with the wait turn off.
edit: ok, it didn't work and it still crashed two turns after the savepoint. hmm, is there a conflict with the saves??? maybe it has something to do with the worker trying to mine on the hill on the next tile below it.
Still, it was going fine after I switched to the infernals, seemingly until I made the savegame. I'll try messing around with the worldbuilder.
hmm, I think there may be a connection between invisible or hidden nationality units because I was having a crash each time one of those specters or something (invisible unit along with near invisible graphic, mistform I think) attacked my main city, however this doesn't quite always happen and somehow doing a savegame right before the crash made the crash not happen. I also just had a crash when I was watching a barb tortoise move around. I think I'll use the reveal all tiles thing to get a look at what is moving around before the crash or if something else moves right before the crash.
ok, this is getting stranger, I removed all the barb sea units that were around and those mistform never showed up, so maybe the barbarian units are causing the crash? some kind of conflict coming from the fact that the infernal use the black territory?
You know, I think the saves are somehow changing the random number of whatever is causing the crash because loading from a save can actually prevent a crash if you save right before the crash. I know it makes no sense, at least to me.
Arg, when is Kael getting back? I've tried various things and I've probably gone to the extreme here with removing all units and civilizations and even erasing all improvements and still got a crash, which I got right after the territory expanded. The next step is probably to convert all land except the tile the city is on and if there is STILL a crash even then, I have no idea what to do next.
Well, I turned everything to ocean and it DID NOT crash, so hell terrain +????= crash???