platyping
Sleeping Dragon
That time was typing some codes for dacubz, BGT doesn't trigger for him as well. Try EGT and see?
Sounds awesome. Don't know much about Python though, so we should wait for playtyping to critique it.
Do you think your spawn a civ would be converted well for the begining of the game? Basically I want to add city-states in a different way- the civs that can't build settlers are not playable with ai or player and at the beginig of the game if the player seletcted the city state option on than one city state is placed for every 2 civs. Think that could be converted easily?
Not exactly sure what you mean there, basically the civs wont spawn in the begining and you will place the civs based on your already spawning conditions, honustly because it is a city state I dont think there should be any conditions beside land. Like I have no problem if its in the cold or next to a player (although I guess Id prefer it wasnt it isnt necesary) or on a 1 island plot since they will not be able to expand
But right, I definitely need some input from another programmer.
Oh well, theoretically you could do it by setting the turn to spawn to 0, and the spawn chance to 100.
Other possible adjustments would just impact the game regarding the performance, but would not change the effect itself.
But the inital spawning might be hard for the game, might choke quite a bit on the total amount of needed calculations. Stutters already a bit when one civ is spawned, so no idea how...possibly 36 might impact that .
Edit: wait...I guess you want to know if it could be modified in a way that you define only the spawning conditions once, but that they are applied to all the city states, so that you don't have to define every city state. Correct?
If so: That would be the easiest task ^^.
Sounds awesome. Don't know much about Python though, so we should wait for playtyping to critique it.
Eh why me
Wrong person this time lol.
Can't comment much on things I never done before, so wouldn't know what problems may occur.
One thing I can think of is when the map size is big, there should be more names available, like for Great Britian because the map size is big, you can probably locate 10 or more cities.
But when the map size is smaller, the 10+ city names should be reduced to maybe 3 to 5, otherwise they may be overlapping each other?
Well, not my forte
Not sure how hard it will be to locate landmarks, but overall sounds like a tedious project to me
Definitely a brain cell killing one for it to work in all map sizes.
As for big cities omitted for smaller ones, maybe can give a weight or something, else if capital is omitted, will look weird.
...so...these are my thoughts at the moment.
Any comments? Could this work? Any general oversights?
OK, I misunderstood you.The markup shouldn't be a problem, because there's a grid with names available, but thanks for the offer .
I added some markup functionality to the Civ4MapMaker, cause I had to assign a value to almost every plot, and it would have taken too long to do it manually.But what tool are you talking about ?