pepoluan
Chieftain
Heh. The latest CPUs, be them Intel or AMD, are waaaay faster than anything I can throw my money at. So, I'll take an older generation one instead.
Nice list, but I would get a larger PSU. Around 600 to 750W should do the trick. Those FX-8350's take a lot of power. I know because I have one.Well, I usually prefer Intel, but looking at prices and benchmarks, AMD certainly started to sound interesting
A quick build :
- CPU : Socket AM3+ FX-8350 4.0 GHz
- MOBO : Socket AM3+ Gigabyte GA-970A-DS3P
- RAM : 2x4096MB DDR3 1600 MHz CL9 (Crucial)
- HD : 1 TB Seagate Barracuda ST1000DM003
- SSD : 250 GB Samsung 840 EVO
- PSU : 500 Watt Cooler Master G500
- CASE : Cooler Master Elite 344
- OS : Windows 7 x64 (Already have)
- GPU : AMD Radeon HD 7790 1 GB (Already have)
Yeah the /3GB switch really works wonders with Realism Invictus It works on my Win XP home 32 bit !! And yes it works with virtual memory wtih only 2GB RAM of physical - so the disk write/read speed really does makes a difference. I have "Seagate Barracuda 7200.11 ST3320613AS" and it has performed admirably imho. It works on somewhat outdated SATA II , has ~100MB/s average read/write speed (most benchmarks indicate). The origianl world map provided worked rather smoothly up until the industrial era with the whole world map and all of the civs discovered. The momory still can be overloaded. I ocasionaly got MAFs after 2-3 hours of playing that map. On a standard map however I didn't have any MAFs and finished via space ship so it really works I must confess however Im affraid to play world map after industrial because I fear I might damage my comp components - especially the graphics card - got some anomalies as well as monitor screen turning all black - not good , maybe the danger is that after running out of memory civ tries to adress the GPU memory o.O - that would be horrible :O
I still have my old 16" CRT too ! ^^ Nostalgia would not let me get rid of it and even still I don't have nearly enough space to put him on my desk, let alone as a second monitor
edit: Would it be any good if I bought additional RAM and upgrade to 64-bit system liek Win 7 ? I am asking because my motherboard is up to ddr2 and there are faster standards today than that . Come to think of it what is ddr standard these days ? ddr 3 ? ddr 4 !? :O I feel like I've been out of the loop for so long
If only you could assign a separate core to each civ (and keep two for yourself) . . .
Nice list, but I would get a larger PSU. Around 600 to 750W should do the trick. Those FX-8350's take a lot of power. I know because I have one.
.... Intel just launched their first consumer CPUs with DDR4 support last week, but DDR3 is still going to be 99% of new computer sales for awhile, likely until the start of next year.....
Yes, low latency means quicker response, for equal cycle speed that is. I'm not an expert but just did some reading on the subject and if I understand it, please correct me if I'm wrong, the latency is per cycle not per second. That means if you are doing twice as many cycles in a second and you keep the latency the same (in absolute terms) it would be twice as high per cycle. At least that is what I can make of it, I'm sure other folks here know this stuff better than I do.
You guys are really making me want to build that desktop I've been thinking about.
Yeah, that makes absolutely sense. Just cleaning up old drawers to make space for new baby clothing, and I find 2 x 512 MB DDR(1) RAM. Sticker says 400 MHz and CL3 (CAS Latency). Makes sense todays (or rather last weeks ) RAM is about 1600 MHz and 7-11 CAS.
AFAIK, C2C claims to have made the DLL more multi-threaded, but I don't know how that's possible. Civ's game engine is only single threaded and that can't be changed.But Civ4 (and even Civ5) can only use one thread for the AI. Although... Lemon Merchant may be a good person to ask if some of the AI mods have solved that and allowed the AI to be at least somewhat multi-threaded.
New DDR4 is twice (2.1) times as fast as DDR3, and uses less voltage. What I dont understand though is why the CAS Latency is so much higher than DDR3, as iirc CAS should be as low as possible?
Thanks for all the info Quintillus ! ^^ I think that going for 4 GB RAM and win XP x64 or win 7 x64 would solve all of my civ problems GPU upgrade would probably be sensible too but than I would probably need new mobo. I need to think about it, maybe it's time to save some money and buy a new rig.
AFAIK, C2C claims to have made the DLL more multi-threaded, but I don't know how that's possible. Civ's game engine is only single threaded and that can't be changed.
AFAIK, C2C claims to have made the DLL more multi-threaded, but I don't know how that's possible. Civ's game engine is only single threaded and that can't be changed.
Seven cores sitting around watching the eighth play Civ for hours could lead to a serious case of core-envy and a possible mutiny. It could get ugly.
They don't really sit around. They do all of the Windows housekeeping, leaving the Civ core all to itself. At at 4 GHz turn times are minimal.Seven cores sitting around watching the eighth play Civ for hours could lead to a serious case of core-envy and a possible mutiny. It could get ugly.
In that case, BULL, The BAT Mod, and Better BAT AI are all multi-threaded by that definition. They are all compiled with the multi-thread compiler and linker switches on.Well... theoretically, it's still possible if the AI is encoded in a .dll (wasn't that how it was implemented in mods?). So, when the game engine transfers execution to the AI .dll, the .dll can spin separate threads. And do scatter/gather processing.
Theoretically, of course.
Why do I have a vision of you in a mansion with eight servants, one providing entertainment and seven washing windows? That's a lot of Windows btw.
Why do I have a vision of you in a mansion with eight servants, one providing entertainment and seven washing windows? That's a lot of Windows btw.
In that case, BULL, The BAT Mod, and Better BAT AI are all multi-threaded by that definition. They are all compiled with the multi-thread compiler and linker switches on.
I don't think it's really multi-threaded, but I do see a lot of parallel CPU activity when I play and monitor my cores in the other screen. One core does dominate, though.