According to Sunday's video, a religion converts a city one population point at a time, so I can easily see that a city might have more than one religion affecting it. If so, I would assume that whichever religion has the most followers in a city gets the icon on the city bar and eligibility for certain bonuses.
This is my current total list of all the beliefs that have been mentioned:
Known Pantheon Beliefs:
Ancestor Worship: +1 Culture for every Shrine in your civilization
Dance of the Aurora: +1 Faith from Tundra tiles without Forest
Desert Folklore: +1 Faith from Desert tiles
Faith Healers: +33 HP healed per turn if adjacent to a friendly city
Fertility Rites: 10% faster Growth Rate
God of Craftsmen: +1 Production in cities with population of (3 or 5?)+
God of the Open Sky: +1 Culture from Pastures
God of the Sea: +1 Production from Fishing Boats
God of War: Gain Faith if you win a battle within 4 tiles if your city
Goddess of Festivals: +1 Culture and +1 Faith for each Wine and Incense
Goddess of Love: +1 Happiness from cities with population of 6+
Goddess of Protection: +(30 or 50?)% increase in city Ranged Combat Strength
Goddess of the Hunt: +1 Food from Hunting Camps
Messenger of the Gods: +2 Science in cities with a Trade Route
Monument to the Gods: +15% Production of Ancient/Classical Wonders
One with Nature: +2 Faith from Natural Wonders
Oral Tradition: +1 Culture from Plantations
Religious Idols: +1 Culture and +1 Faith for each Gold and Silver
Religious Settlements: +15% faster border growth
Sacred Path: +1 Culture from Jungle tiles
Sacred Waters: +1 Happiness from cities on rivers
Stone Circles: +2 Faith from Quarries
Known Founder Beliefs:
Ceremonial Burial: +1 Happiness for each City following Religion
Church Property: +2 Gold for each City following Religion
Defender of the Faith: +20% Combat near friendly Cities that follow this Religion
Flourishing of the Arts: +10% Culture if not at war
Holy Order: Allows the purchase of Missionaries to help spread your Religion
Initiation Rites: +100 Gold when each City first converts to this Religion
Interfaith Dialogue: Gain Science when a Missionary spreads this religion to cities of other religions
Just War: +20% Combat near enemy Cities that follow this Religion
Papal Primacy: +15 to Influence ???ing point with City-States following this religion
Peace Loving: +1 Happiness for every 5? followers of this religion in non-enemy foreign cities
Pilgrimage: +1 Faith for each foreign city following this religion
Tithe: +1 Gold for every 4 followers of this religion
World Church: +1 Culture for every 5 followers of this religion in other civilizations
Known Follower Beliefs:
Asceticism: Shrines provide +1 Happiness in Cities with 3 followers
Cathedrals: Use Faith to purchase Cathedrals (+1 Faith, +3 Culture, +1 Happiness, Artist Specialist slot)
Choral Music: Temples provide +2 Culture in Cities with 5 followers
Divine Inspiration: Each World Wonder provides +2 Faith in city
Feed the World: Shrines and Temples provide +1 Food each in city
Guruship: +2 Production if city has a Specialist
Holy Warriors: Use Faith to purchase pre-Industrial land units
Liturgical Drama: Amphitheaters provide +1 Faith in cities with 3 followers
Monasteries: Use Faith to purchase Monasteries (+2 Faith, +2 Culture, more with Wine or Incense)
Mosques: Use Faith to purchase Mosques (+3 Faith, +2 Culture, +1 Happiness)
Peace Gardens: Gardens provide +2 Happiness in city
Religious Art: Hermitage provides +5 Culture in city
Religious Community: +1% Production for each follower (max +15%)
Swords into Plowshares: 15% faster Growth rate for city if not at war
There are 13 that I know of. The lists seen in the video don't appear to be exhaustive lists of Beliefs, as they don't include a number of beliefs already mentioned in previews or seen in the first screenshots. It's possible that these earlier beliefs may have been since removed, but it seems more likely that some just weren't available (perhaps they had already been chosen by other religions), or perhaps the demo didn't include everything.Louis XXIV said:There has to be more than 8 founder beliefs. There are 11 religions and Byzantium gets one for itself. My guess is that there should be 12 beliefs.
This is my current total list of all the beliefs that have been mentioned:
Known Pantheon Beliefs:
Ancestor Worship: +1 Culture for every Shrine in your civilization
Dance of the Aurora: +1 Faith from Tundra tiles without Forest
Desert Folklore: +1 Faith from Desert tiles
Faith Healers: +33 HP healed per turn if adjacent to a friendly city
Fertility Rites: 10% faster Growth Rate
God of Craftsmen: +1 Production in cities with population of (3 or 5?)+
God of the Open Sky: +1 Culture from Pastures
God of the Sea: +1 Production from Fishing Boats
God of War: Gain Faith if you win a battle within 4 tiles if your city
Goddess of Festivals: +1 Culture and +1 Faith for each Wine and Incense
Goddess of Love: +1 Happiness from cities with population of 6+
Goddess of Protection: +(30 or 50?)% increase in city Ranged Combat Strength
Goddess of the Hunt: +1 Food from Hunting Camps
Messenger of the Gods: +2 Science in cities with a Trade Route
Monument to the Gods: +15% Production of Ancient/Classical Wonders
One with Nature: +2 Faith from Natural Wonders
Oral Tradition: +1 Culture from Plantations
Religious Idols: +1 Culture and +1 Faith for each Gold and Silver
Religious Settlements: +15% faster border growth
Sacred Path: +1 Culture from Jungle tiles
Sacred Waters: +1 Happiness from cities on rivers
Stone Circles: +2 Faith from Quarries
Known Founder Beliefs:
Ceremonial Burial: +1 Happiness for each City following Religion
Church Property: +2 Gold for each City following Religion
Defender of the Faith: +20% Combat near friendly Cities that follow this Religion
Flourishing of the Arts: +10% Culture if not at war
Holy Order: Allows the purchase of Missionaries to help spread your Religion
Initiation Rites: +100 Gold when each City first converts to this Religion
Interfaith Dialogue: Gain Science when a Missionary spreads this religion to cities of other religions
Just War: +20% Combat near enemy Cities that follow this Religion
Papal Primacy: +15 to Influence ???ing point with City-States following this religion
Peace Loving: +1 Happiness for every 5? followers of this religion in non-enemy foreign cities
Pilgrimage: +1 Faith for each foreign city following this religion
Tithe: +1 Gold for every 4 followers of this religion
World Church: +1 Culture for every 5 followers of this religion in other civilizations
Known Follower Beliefs:
Asceticism: Shrines provide +1 Happiness in Cities with 3 followers
Cathedrals: Use Faith to purchase Cathedrals (+1 Faith, +3 Culture, +1 Happiness, Artist Specialist slot)
Choral Music: Temples provide +2 Culture in Cities with 5 followers
Divine Inspiration: Each World Wonder provides +2 Faith in city
Feed the World: Shrines and Temples provide +1 Food each in city
Guruship: +2 Production if city has a Specialist
Holy Warriors: Use Faith to purchase pre-Industrial land units
Liturgical Drama: Amphitheaters provide +1 Faith in cities with 3 followers
Monasteries: Use Faith to purchase Monasteries (+2 Faith, +2 Culture, more with Wine or Incense)
Mosques: Use Faith to purchase Mosques (+3 Faith, +2 Culture, +1 Happiness)
Peace Gardens: Gardens provide +2 Happiness in city
Religious Art: Hermitage provides +5 Culture in city
Religious Community: +1% Production for each follower (max +15%)
Swords into Plowshares: 15% faster Growth rate for city if not at war