Do you ever not take rationalism?

It's really ridiculous to say that you can't do anything without gold, even if you have a tech lead, when the costs of anything you'd be doing can be covered by an 8gpt lux sale. One extra lux sold away pays for almost 3 research labs. And you expect me to take your position seriously that gold is some precious commodity that must be maximized at all times? I'd love to see what your cities look like.

8 GPT covers the maintenance of 1, 2 units tops.

And I don't know what planet you play Civ on, that selling a luxury grabs you enough gold for a research lab. From my experience, getting a civ to shell out 100 gold for a luxury is good, and that's not enough to buy ONE early age building forget THREE late game buildings.

And yeah, puppet cities are great for what they're designed for. Cut their production and spam trading posts, you'll have some top gold mines on your hands. I find they usually build libraries and a few of the science buildings once you have happiness and gold in the green.
 
8 GPT covers the maintenance of 1, 2 units tops.

And I don't know what planet you play Civ on, that selling a luxury grabs you enough gold for a research lab. From my experience, getting a civ to shell out 100 gold for a luxury is good, and that's not enough to buy ONE early age building forget THREE late game buildings.

And yeah, puppet cities are great for what they're designed for. Cut their production and spam trading posts, you'll have some top gold mines on your hands. I find they usually build libraries and a few of the science buildings once you have happiness and gold in the green.

I think he means the maintenance of said Research Labs, not that he's getting 3000 gold for a lux. Also, you should be able to get 240 gold from a friendly civ for your luxury on Standard(note that GPT will come out less), so I'm not sure what speed you play on.
 
@Wodan:
No, I am talking about earlier in the game. I stated this when I mentioned "ancient era" and "classical era" and sometimes into "medieval era" right? :)

I develop quite normally, of course. For example, I also stated that I wind up being forced to choose a wonder to build once or twice due to already having completed all zero maintenance builds (e.g., gold and defense buildings). This is typical, not considering exceptional cases where things work out perfectly or nearly so.

Keep in mind that it's rather pointless to waste production making caravans or cargo ships until you can protect them from being sacked by barbs, except for trading with very near CSes. I seldom trade with AI civs as they are on the list to be eliminated anyway. Other play styles differ, of course. For example, some people may prefer "risky" play styles while I prefer conservative (I don't like my units to get hurt or destroyed).

Also, I try to avoid exploits such as selling 1 horse for 2 gold, particularly since Russia gains double strategics.

I'm pretty sure we are saying the same thing as him, the problem is that he for some reason is overstating the fact that a building costs low single digit gold for maintenance, and a single trade route can cover nearly all the expenses of an entire city. He sees this as a massive cost that must be dealt with, we see it as the price of doing business and not a big deal.

Too be fair, I usually run a heavy gold surplus as well. But it's not intentional, it's because gold quite literally isn't that important and comes as a consequence of everything else. You're not going to have cash laying around to rush buy 4 research labs. If you do, I dare say you're playing inefficiently sitting on that much cash for so long. It's not like you get interest on your stockpile, so gold isn't useful at all unless you're spending it.

I have won many domination games running a GPT deficit, and guess what? I do just fine off the spoils of war. I have however never won a game with a science deficit, as it turns out. And like I said, puppeted cities do absolutely nothing but focus on gold, and they suck at it. They're complete wastes of cities that do basically nothing for you and sometimes cost more than they earn. If gold were really the most important thing in the game, people would be playing with vast puppet empires, ringed by trading posts, but that's not the case because they're terrible cities and it's a terrible strategy.

It's really ridiculous to say that you can't do anything without gold, even if you have a tech lead, when the costs of anything you'd be doing can be covered by an 8gpt lux sale. One extra lux sold away pays for almost 3 research labs. And you expect me to take your position seriously that gold is some precious commodity that must be maximized at all times? I'd love to see what your cities look like.

(sigh)

No, Chum, you just contradicted yourself by claiming that selling a lux to get GPT fixes things (or any other method to get gold, for that matter). You have just confirmed what I have stated but you continue arguing against: gold is paramount, not science, because you cannot do anything with science unless you have good gold supply. As another person stated, one lux sold does NOT pay for one research lab, let alone multiple labs, but this is unimportant anyway as I clearly explained in a prior post (i.e., you win long before labs are even a factor if you have a strong economy so why even bring them up as you keep doing?). Also, you do not get 8 GPT lux sales, anyway, not in BNW. Even with DoF, you get 7 GPT plus perhaps 5-8 gold, not 8 GPT. For me, I usually get 7 GPT or less because I don't do DoF (no point when you're planning to eliminate the AI and it only uses DoF to harass you with city settlement in your area or spying, anyway).

No, a city's maintenance cost are far, far more than a single trade route, especially in the early to mid game when trade routes (a) do not bring in more than a few gold and (b) are in danger of being sacked by barbs without protection if they go very far away. You may play with very small cities, I suppose, and have almost no maintenance, but I and many others do not.

No, you do not normally have a large gold surplus until late game, at least in most cases. I stated quite clearly (and other people reiterated this point) that we are not talking about late game, but rather the simple fact that it is very possible to win long before late game is even a factor. However, it requires focusing on economy and not worrying about late game stuff like research labs, or even public universities, while planning to finish off the game (domination, or using domination to reach diplo or culture VCs) prior to these being much of a factor, if at all.

And Chum, many people play with large puppet empires with puppets ringed by trading posts. It is a standard strategy that has been discussed and recommended on many, many posts here and elsewhere. Feel free to search for threads. Evidently, you do not play that way, but it is one of the best strategies and has been stated as such by many advanced players. Of course, with certain SPs gained, puppets wind up producing science as well as gold due to TPs and other elements such as jungles plus universities. Based on your posts, I'd say that you do not manage your puppets properly. That's hardly the fault of the game and it doesn't make your claims true.

FYI, I just won a game (Emperor, Continents) where I trailed in science until the very end, and the reason I eventually outpaced the AI and led in science at he end was simply attrition after taking their cities and territory, not because I focused on it. It's quite easy to do, assuming you focus on gold and economics while dominating. Since you expressed an interest in seeing a game, see attached save file. Note that I am sure you'd approach with a different strategy and I really couldn't care less, nor does that fact have anything to do with the thread, nor does it invalidate what I have posted in my replies. Actually, the attached save game was a rather odd map IMO and I adjusted play styles/VC goals once or twice once I knew the map and had better info. It still illustrates some important points, though (e.g., when I took Rationalism it didn't increase my science much but when I took the Patronage SP it boosted science by something like 200, gold supply on this type of map is extremely important because the land masses are large and need roads for decent movement plus supporting the puppet empire, units to defend a large empire as well as attack including attacking the other continents, etc.).

I never said "maximized" but gold must be a focus, yes, or problems will be experienced. That's the basic game mechanic, nothing I am doing. Gold funds everything, that's all, including science, either directly or indirectly.

Also FYI, your style must not focus on city state alliances, but mine does. You will not have a large gold supply until very late in the game when you are spending 500-1000 gold per city state alliance. Not on standard maps, anyway. Smaller maps with fewer city states may be feasible, but I stated standard settings.

Yes, I have put a couple of thousand hours into the game, so yes, I do know something about what I am saying. What I have explained (repeatedly) is most certainly as valid as claims made on the forum that "science is king" (no, it relies on gold, so gold is king if anything is, at least in general and barring exceptions). The OP asked a question and I offered an answer including some level of detail. There is no reason for you or anyone else to argue against what I've stated when it is clearly confirmed by actual experiences of myself and many others. Yes, you can play your way, but that was never the point at all. The point is that it is inaccurate to claim that "science is king" when it clearly is not. Saying that is like claiming "culture is king" or "faith is king." All of them rely on gold, as does most everything except world wonders and zero maintenance buildings. You are discounting how everything relies on gold which only leads to problems when economies cannot support what the player is attempting to do. Of course, if you focus on late game victory, your approach may be better, but that is a very specific choice and other options are more efficient (i.e., lead to faster victory/victory in earlier eras). You may be ignoring the fact that gold is fundamental and drives everything else, including science, because by late game players will usually run a large gold surplus (or be unable to win, anyway, of course). Ignoring the basic game mechanics by focusing only on late game victory doesn't make a statement like "science is king" true, though.

I think I may be done with this. I answered the OP question as have others. Everyone can play as they like. Gold is fundamental and required for everything, so any strategy has to take that into account or run into serious problems, especially with the AI getting bigger and bigger cheats. As a final point, this is exactly why G&K strategies relied a lot on exploiting the AI's gold supply and get it into the player's hands. Trying to win without it was difficult to impossible on higher difficulties because gold was/is so critical to the game mechanics. BNW nerfed that somewhat in various ways but did not change the basic mechanics of gold funding anything you do.
 

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NO, Rationalism is vastly superior to everything except some Ideological tenets.
 
I used to take rationalism in my wonder spamming days. Now all I take is commerce or exploration since the social policies have more bonuses for a domination victory. There's nothing wrong with a science victory and it would be great to be in a space ship that heads to another planet, but there's also a large majority of people that still stay on earth. Rationalism helps get that science victory going or if too victory, get to the future technology a lot quicker.
 
I used to take rationalism in my wonder spamming days. Now all I take is commerce or exploration since the social policies have more bonuses for a domination victory. There's nothing wrong with a science victory and it would be great to be in a space ship that heads to another planet, but there's also a large majority of people that still stay on earth. Rationalism helps get that science victory going or if too victory, get to the future technology a lot quicker.

No, Rationalism helps you get to stronger units quicker so that you can dominate harder. Science goes hand in hand with domination.
 
@Wodan:
No, I am talking about earlier in the game. I stated this when I mentioned "ancient era" and "classical era" and sometimes into "medieval era" right? :)
All the suggestions I made can be done in those times. "No caravans? No Tithe? No Markets? No selling of resources? Any of those should be sufficient to cover maintenance."

I develop quite normally, of course. For example, I also stated that I wind up being forced to choose a wonder to build once or twice due to already having completed all zero maintenance builds (e.g., gold and defense buildings). This is typical, not considering exceptional cases where things work out perfectly or nearly so.
It's not typical for me, but I often build a wonder by intent, so perhaps that's the difference.

Keep in mind that it's rather pointless to waste production making caravans or cargo ships until you can protect them from being sacked by barbs, except for trading with very near CSes.
Plan ahead, much? ;)

I seldom trade with AI civs as they are on the list to be eliminated anyway.
That would be why you fail. :) (sorry for the oblique Star Wars reference)

Seriously, trading with your potential or eventual enemies is hardly a bad thing, especially if it helps you more than it does him. The AIs get such bonuses that a little :gold: is not much benefit to them. And, that same :gold: will pay your maintenance costs.

Plus, you can usually trade with someone who will be an ally or is a weak power, so helping them can actually be of benefit to you. Ever have an enemy gobble up a weak power, and become much stronger as a result? Wouldn't it have been better for you to give that weak power some help (that also helps you, so it's a double benefit)?

Other play styles differ, of course. For example, some people may prefer "risky" play styles while I prefer conservative (I don't like my units to get hurt or destroyed).
Personally I think your play style is quite risky. You're evaluating game mechanics on the basis of overt "face value" rather than thinking through the actual implications. (I don't say that to be offensive... it's an honest observation.)

No, Chum, you....
Sorry, but TLDR

Honestly, I think the way we differ is that you refuse to trade excess resources and refuse to open trade routes with AIs, if I am understanding you correctly. Those are two of the main ways to get early :gold: for maintenance. So, yes, I can see how your games are seriously hampered for :gold: (because you're ignoring the main ways to get it).
 
The whole question is pointless.
Obviously some do not take whatever sp for whatever reasons.
If u roleplay Zulu u might take only military and autocrcy for example.

The better question d be:
Is it good not to pick sp xy?
And then add some circumstances.
I for example maybe wont take rationalism opener if i m one cap from domination win away and might for example get free general or admiral instead or free units from freedom.
 
The whole question is pointless.
Obviously some do not take whatever sp for whatever reasons.
If u roleplay Zulu u might take only military and autocrcy for example.

The better question d be:
Is it good not to pick sp xy?
And then add some circumstances.
I for example maybe wont take rationalism opener if i m one cap from domination win away and might for example get free general or admiral instead or free units from freedom.

qft

Its a good social policy tree, but no social policy tree is applicable in every game and circumstance. Not even Tradition.
 
Of course not every circumstance, but the point is that rationalism (and tradition) are far stronger than the others.
 
I seldom trade with AI civs as they are on the list to be eliminated anyway.

Well, here we see the problem. No wonder you think gold is so important. I don't even sell strategics usually, as I'm too impatient to bother selling 1 horse at a time, but I'll never pass up an opportunity to get rid of a lux, and that's probably why you think that gold is so important and I couldn't possibly care less about it.

Everyone who plays domination will tell you the hardest part of the game is when you can no longer trade with anyone to keep your income and happiness up. It's not my fault you choose to cripple yourself voluntarily. That certainly doesn't make your strategy better than rationalism, however.
 
Of course not every circumstance, but the point is that rationalism (and tradition) are far stronger than the others.

Totally untrue. Just one example: can Rationalism give a 10-city empire +50 :) ? Piety can. Rationalism has some policies that will be all but useless in many games. Saying it's "far stronger than the others" is a straw man.

On the OP: If you don't have good relations with a lot of AIs, don't have jungles, aren't running a science specialist city, etc. Those are the times to really think hard about not going the Rationalism route. I'd much rather save my policies and put them into an Idealogy. Or, if I'm doing culture, go into Aesthetics. Piety has its place (but presumably if you were going Piety you'd have already done so by the time Rationalism is an option).
 
How will that help you more than the huge bonus in science? The only way I can see that being a big help is if you are going dominance, and you don't have any luxes - how often will you need that much happiness v. the science help?

95% of what I read either says the person takes rationalism, or they take something else to make it harder for them.
 
How will that help you more than the huge bonus in science? The only way I can see that being a big help is if you are going dominance, and you don't have any luxes - how often will you need that much happiness v. the science help?
You don't think a non-dominance empire can use that much happiness, in addition to luxes and other sources? Frankly, I think you need that much happiness every game. I have no idea what game you're playing. :crazyeye:
 
all that happiness allows you to grow which allows you to gain more science through population
 
In most of my games I never go full Rationalism. Just dip to the opener, for the wonder and % boost, and eventually policy that gives more efficient science specialists, if I have specialist economy.

If I do need science badly in the game, then I take more policies in it.

The thing is that most of the time I play on Emperor, I am rarely "starved" for science at the point when Rationalism is available. Essentially, if there is always something worth building and there is no tech around corner I really need now, there is no point to focus at science with highest priority, when some other focus can be more beneficial on the longer run (like increasing population and culture).


I can see higher focus on this policy making sense on Immortal and Deity, since players will have harder time in keeping up with science compared to AI.

But anyway, the key is not to have as much science as you can get, but enough to make use of technologies you get with the science. For example, if you do not have anything worth building in the cities, that probably means you needed higher science focus, otherwise not.
 
Holy this right here. You can only talk strategy if it is online, because then it is fair. I have been saying this forever, yet the "pros" still claim SCIENCE IS KING XDDDDDD. It's nice to finally see someone who agrees with me. Another problem is that nobody ever actually tries out strategies other than tradition - liberty. They say everything else is worse without ever even having used them. It really is a shame. Oh, and if you are playing online, as you should be, EVERYONE WILL TEAM UP AND KILL THE RUN AWAY TECH CIV. You can't just huddle down and spam science while laughing at the ai's inability to strategically place units or their ability to realize how victory works. This is why science is not King

People gangs up on you if you are ahead in science, but not if you are ahead in gpt. Witch is more dangerous? Heh..

Multiplayer can provide a better experience than SP if:

- There are not "external" aliances (couples, friends, known buddies...)
- All the players have a knowledge of the game enough to al teast beat Immortal AI games consistently.
- All players yourself included have the time willingness to finish the game.
- All players want and play to win.

And then you have to deal with a poor MP exprience for such a great game, many stubborn/annoying players, hope for no disconections, wait a lot of iddle time to get the players ready to start the game, deal with connection delays...

No one try other strategies out of empire building? Wrong. Many people try different things, many people restrict themselves to get out of repetitiveness or for variety's sake, many players try to execute on with original strategies... However if you are struggling in a AI difficulty, just go the science way and you suddenly lower all difficulties. Get a strong science civ for even more cheese.

AiTenshi1 you can theorize as much as you want, but there are facts that are there even if you don't want to: When you have tech lead, EVERYTHING is easier. Any resource is important (aside faith), but provide you get enough of everything to get going and you want to capitalize in one of them, THEN science is king.
 
Of course happiness helps no matter what. But the only time happiness has been a serious issue is when going wide (peaceful or otherwise).

I see lots of topics here dealing with both rationalism and tradition and whether they should be nerfed because of their strength (such as the title here). I see topics talking "fixing" liberty and other policies because of their weakness - no the other way around.

Obviously everyone does not play the same. But it has always been my opinion that each policy should be equally effective, depending on style of play. I don't see that here, and the vast majority of what I read here seems to agree.
 
Rationalism ? 2 pts is enough but needed. I sometimes go for 4 points (+17% thingy) if I need to compensate a lack of pop or infrastructure but that s only 10% of my games.
 
I have to agree with everyone who puts science first. I never have problems with anything else because science lets me get to techs with the buildings and abilities that allow me to have more happiness, gold, faith, culture, whatever, than I know what to do with. Not to mention the wonders that provide huge bonuses, since you can build almost all of them given that you have the tech first, which is far more than half the battle as long as your capitol is about as productive as any other player's. You don't have to do anything, of course, but going hard on science makes any victory condition much more reachable. Gold can't buy you a tech and it can't buy you a great person. Tech also can't buy you gold, but it gets you to the buildings and wonders that create huge gobs of gold much faster.
 
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