function OnCanStartMission(iPlayer, iUnit, iMission)
if (iMission == GameInfoTypes.MISSION_AIRLIFT) then
local pUnit = Players[iPlayer]:GetUnitByID(iUnit)
return (GameInfo.Units[pUnit:GetUnitType()].ProjectPrereq ~= "PROJECT_APOLLO_PROGRAM")
end
return true
end
GameEvent.CanStartMission.Add(OnCanStartMission)