So, after about two years of not updating anything, I decided to return to Civ 5 and make one last update for Rising Sun before the Civ 6 modding scene really gets going. I've been into Civ Battle Royale recently, and one of the Rising Sun civs was shortlisted for the Japan primary (it lost to Oda Nobunaga, but hey, seven times down, eight times up!). The whole experience made me realise that there actually were people out there who liked Rising Sun enough to, for example, make AI games exclusively set in Japan. It took me by surprise, it really did. And so I felt I had to give something back for the first time since 2014.
And so I present to you, the 2017 Rising Sun Arigato Update...
-Added a TSL Japan map featuring all the civs except Ryukyu. (The Ikko-ikki start at Nagashima)
-Reworked all the icons.
-The alpha icons are now proper kamon instead of pixelated blobs.
-Konishi now has its own kamon and colour scheme instead of using Spain's.
-Oda, Toyotomi, and Akechi now have the correct colour scheme and the same kamon design across colour and alpha.
-Cities should no longer go invisible sometimes.
-Previously unpromotable UUs should now be promotable.
-Added five new leaderheads, so that no two Japanese civs share a leaderhead. Sho Hashi now has his own artwork; Augustin Konishi still has William's.
-All the leaders now have unique greeting messages.
-Nerfed Kato and Ikko-ikki.
-The first two thirds of the Oda city list is now properly Oda. The Oda capital is now Kiyosu instead of Nagoya or Kyoto.
-Sakamoto now has a more readable colour scheme.
-The five minor civs (now Kyoto, Izumo, Fu'nai, Tsushima, and Hakodate, one of each CS type) no longer conflict with the major civs and no longer share colour schemes.
-A few misc bugfixes and historical name changes.
CivFanatics:
https://forums.civfanatics.com/resources/rising-sun-civilisations-of-old-japan-arigato-update.25843/
Steam Workshop:
http://steamworkshopdownloader.com/view/835561608