Science victory under 250 turns, how to?

His cpt is roughly 2.5x the cpt I can generate with 4-5 cities in a game where I get 2 deep into Order. And I generally build up to Opera Houses everywhere and often put specialists into my culture buildings. I don't build the Hermitage though, but I don't see how that and a single GA will get my cpt as high as his OCC :p.
Well, he finished Freedom. With Order I usually aim for ~200cpt in late game but it highly depends on number of cultural CS on the map and wonders.
 
Well, he finished Freedom. With Order I usually aim for ~200cpt in late game but it highly depends on number of cultural CS on the map and wonders.

Is that OCC or a regular game? I'm usually very happy with 180 cpt :p. That will get me Tradition/Rationalism/2 in Order for a sub-250 victory.
 
Is that OCC or a regular game? I'm usually very happy with 180 cpt :p. That will get me Tradition/Rationalism/2 in Order for a sub-250 victory.
OCC. In regular game it won't be much higher though (unless it happens 'naturally' trough puppets), because you don't need so many policies and thus less pressure for cultural buildings.
 
Regardless the path, t219 is impressive. Congrats! :)

Do you mind to post a save for others?
Atm I don't really have the time, otherwise I'd definitely try to beat that just to make a point (or stand corrected :)). But I will try to give it a shot before BNW. Hopefully. :rolleyes:

Few things come to my mind:
Planned Economy kicks in much earlier than Freedom finisher.
8 GS is not a typical number of settled GS and Babylon (and Korea) obviously gains more than other civs.
Finally, and this may have something to do with my play style, but I usually end up allying pretty much all CS that managed to survive till the end, so Scholasticism isn't horrible. It's not fantastic, but in OCC every tiny bit counts.


Attached the first save. I have all the autosaves (set to every 5 turns) in a .RAR file. If anyone needs them, feel free to send me a PM and I can share it via e-mail. I'm adding some comments on T0-10 in spoiler

Spoiler :
Move settler east 4 times settle on hills by mountain/wheat/2 tiles from Sinai. Move warrior at the same spot (3 turns) in then straight SE. If you pop the hut immediately after founding Babylon, you get pottery instantly effectively shoving 7-8 turns from your free GS.

Gustavus capital is about 7 turns from capital so if you go east from there with your warrior, you can steal workers starting somewhere between T7-10 taking 1-4 workers by turn 50.

You will need to plan to trade gpt for gold or abuse gustavus DoW by turn 10 as the CS will pop the Silver Vein on T11.

Good luck


All cultural buildings, including Hermitage, CS allies, a bunch of wonders, artists slots and GA. Getting 2 in Order is very easy in OCC, finishing Freedom and 4 SP's in Patronage is harder.

What I want to know is how you got your culture so high. That's my main problem in my games. Getting enough culture to actually get 2 into Order.

The SS is kinda tricky because obviously, in the super late game, I was working all culture specialists on top of whatever else I usually do. However, here is more or less the breakdown.

4 culture CS for 104 CPT
18 wonders for 36 base * 2.08 = 74.88 culture from the first SP in freedom (hermitage, tower, Sistine chapel. I missed out on Alhambra, sadly.

68 base from building - 17 from standard buildings and 51 mixed between wonders and national wonders. 68*2.08 = 141.44

12 base from specialists for 24.96

Sum that and add 20% for almost perma golden age (quite easier to achieve with freedom finish increased duration) for another 70 cpt

In 4 city games, you will rarely hit as many wonders but I usually aim for 200-300 CPT in the late game for 4city science (highly depending on CSs availible) so I can get 2 in order, timely fill rationalism and hopefully, although really not so mandatory for 4 city, get either scholasticism OR mercantilism.


Having done both, it is both the way and the time to go for order when you want a high enough beaker output. Saying that there is no way period, is a huge error.

No. For OCC, it is impossible to achieve as high BPT from order instead of freedom. That is assuming that scholasticism is a non-issue for both. There is no way mathematically for order to provide as much BPT as freedom finisher in a minimally decent (competitive) OCC game (assumed 4+ settled GSs).

His cpt is roughly 2.5x the cpt I can generate with 4-5 cities in a game where I get 2 deep into Order. And I generally build up to Opera Houses everywhere and often put specialists into my culture buildings. I don't build the Hermitage though, but I don't see how that and a single GA will get my cpt as high as his OCC :p.

Covered that above but sometimes as the game forwards, once your turn-to grow is like 20 turns, it becomes better to just shift some bad tiles into culture specialists to get that extra mileage from SPs intstead of from 1 more pop in cities.
 

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Not sure there's any disagreement about the arithmetic (Freedom should ultimately yield more beakers than Order if you have enough academies), just the impact of timing of when you get Planned Economy vs. the remaining 4 Freedom policies (after opener and Civil Society), which depends entirely on your culture rate. If it takes you 40-50 turns to get those last 4 policies, your Order science game may be over (or nearly over). Or it may not. That too depends on varying factors, including rate of RAs, etc.

In my view (just my view), you can, in an OCC game, substantially replicate Freedom's food and happiness benefits with the Patronage opener and Aesthetics + Pledge, which only costs 2 policies. Harder to do the wider your empire is, since you need ally status to get food to other cities.

Anyway, this has been an interesting discussion, so I'm tempted to take the Babs save you provided and experiment with both approaches. Bunch of work travel coming up, so I may not be able to do it, but if I can I'll report back.
 
There is one major factor that people seem to overlook for order vs freedom. Ofc one might think that the SP kicking in 50 turns earlier is "game breaking" but the reality of OCC is that your turn to victory is highly constrained by how much your late game GS bulbs will provide.

In the very example of korea on kings that I've given (post #20) of ~1100 vs ~900 Bpt in the late game with 5 GS bulbs, this represents 200*8*5 = 8000 beakers. That's one extra future era tech or roughly 9 turns.

Even considering the fairly marginal snowball effect of getting order earlier, it simply won't compound to that much.

Now as for the debate of patronage + spam pledge. The issue with this is that pledge means you will often be asked to chose between AI relationship and -20 rep & cancelled pledge. The former means fewer RAs signed, the later means you effectively cancel the effect of the SP.

Not only that, but playing freedom generally means you will have the highest CPT of all civs thus completing all of the 30 turn culture quests and this compensates for most of what SP+pledge would normally provide.

As for the order game to be done before the freedom path will be filled - let me doubt it. My game was a beyond great for my standards but I did finish freedom around turn 175-180. Maybe I've played/experienced and mathed out the 2 far too much but I just would never play order for OCC period - there isn't even a debate in my mind anymore.


*edit* I forgot to add this: Very often in OCC science, you will tech and SP the 25% factories bonus before any other civ/CS puts coal up for trade/allying the CS. This effectively adds a big RNG factor on how much "earlier" you will get the SP bonus.


*edit* Anyone has a link to the most recent version of how beakers are calculated for RAs? I haven't been able to find it
 
@ Deau, sorry I havent seen the OCC part :D

Since we are talking about this type of game I withdraw my comments and declare my Ignorance on the matter. I have never played OCC.
 
But wait, if you choose to go freedom you'll have to invest more hammers in the mid game in culture to generate the additional 3 social policies necessary to finish freedom as opposed to order and unless you can time a GE near the end you probably can't get Hubble and you'll miss out on the additional 2 GS it provides although you'll probably pop one with the additional spawn rate that freedom provides.

Edit: If you aren't going for RAs do you take the two policies in Rarionalism and jump to Order/Freedom and then come back? I just recent did just that with freedom and it timed out to finish my last too technologies with the finisher( unfortunately Catherine beat me to again. at t278).
 
But wait, if you choose to go freedom you'll have to invest more hammers in the mid game in culture to generate the additional 3 social policies necessary to finish freedom as opposed to order and unless you can time a GE near the end you probably can't get Hubble and you'll miss out on the additional 2 GS it provides although you'll probably pop one with the additional spawn rate that freedom provides

Not arguing for Freedom, but it's possible to hard-build Hubble if you have a few decently productive cities that can build SS parts.
 
What I want to know is how you got your culture so high. That's my main problem in my games. Getting enough culture to actually get 2 into Order.


All cultural buildings, including Hermitage, CS allies, a bunch of wonders, artists slots and GA. Getting 2 in Order is very easy in OCC, finishing Freedom and 4 SP's in Patronage is harder.

This is generally my biggest problem is culture (non-OCC) games. I'm getting a lot quicker on my science victories (playing immortal) but I still struggle to get my culture high enough. Plus if I'm annexing some other AIs cap's to improve my science it slows my culture down.

I probably need to focus on culture buildings a bit earlier.

I still haven't player Korea so might give them a shot.
 
Now as for the debate of patronage + spam pledge. The issue with this is that pledge means you will often be asked to chose between AI relationship and -20 rep & cancelled pledge. The former means fewer RAs signed, the later means you effectively cancel the effect of the SP.

I'm curious as to how other people respond to this situation. 99/100 I tell the AI to screw off to keep my relations with the CS high. Most of the time it doesn't seem to really affect my relationship with the AI. There was one time I was friends with Japan with RAs and all game he was harassing CS and I kept telling him to bugger off. He kept renewing my friendship too.

I was almost sure he was going to backstab me but never did. I don't even think twice now and just keep the relations with the CS when this decision needs to be made.
 
I probably need to focus on culture buildings a bit earlier.
Yeah, it's hard to juggle around everything. Too many things in build order, but to have a good OCC you need a huge and productive city, buildings take just couple of turns and National Wonders are almost free.

I'm curious as to how other people respond to this situation. 99/100 I tell the AI to screw off to keep my relations with the CS high. Most of the time it doesn't seem to really affect my relationship with the AI. There was one time I was friends with Japan with RAs and all game he was harassing CS and I kept telling him to bugger off. He kept renewing my friendship too.

I was almost sure he was going to backstab me but never did. I don't even think twice now and just keep the relations with the CS when this decision needs to be made.
AI just doesn't care about that. It's such a weak modifier that pledging senselessly became a no brainer.
 
Yeah, it's hard to juggle around everything. Too many things in build order, but to have a good OCC you need a huge and productive city, buildings take just couple of turns and National Wonders are almost free.


AI just doesn't care about that. It's such a weak modifier that pledging senselessly became a no brainer.

That is sort of what I figured, if the modifier really means anything.

I find I have a much easier time planning build orders with OCC and managing wonders than 3-4 Trad opening and capturing puppets.

Maybe b/c with OCC I never have to worry about happiness buildings and I can fit in culture buildings earlier as a result. Also, I'm not spending as much money buying science buildings and upgrading units so I can spend it on CS and RAs. Usually can stay friendlier in OCC too so more RAs.

I find in my normal Trad-opener games other AIs don't like me too much. Stealing their workers and/or CS workers :mischief: and puppetting an AI Cap or 2. Really only need 2 workers in OCC.
 
But wait, if you choose to go freedom you'll have to invest more hammers in the mid game in culture to generate the additional 3 social policies necessary to finish freedom as opposed to order and unless you can time a GE near the end you probably can't get Hubble and you'll miss out on the additional 2 GS it provides although you'll probably pop one with the additional spawn rate that freedom provides.

Edit: If you aren't going for RAs do you take the two policies in Rarionalism and jump to Order/Freedom and then come back? I just recent did just that with freedom and it timed out to finish my last too technologies with the finisher( unfortunately Catherine beat me to again. at t278).


With a competitive OCC start (petra) hammers aren't that big an issue and you will have plenty of spare hammers to build culture buildings. In particular, culture should be your 2nd infrastructure focus after science building in any OCC - even if you don't go freedom.

As for RAs. In my T219 victory, I actually delayed the RA bonus from rationalism until after full freedom. I suspect I would've shoved another 3-5 turns off if I went for it since I had so many RAs going. It was a hard pick - I wanted to get at least the +2 culture per wonder rolling as soon as possible to achieve my goal of demonstrating full freedom+rat+trad+ 3/6 patronage was quite achievable. In the end, I hit full freedom around turn 175-180 so I would very likely have benefited more by delaying that to 190 but getting an extra 10 or so RAs with that +50%.

So in short, if you get very few RAs, definitely skip that SP for freedom it will compound for much more than the RA bonus especially if you have PT (which you should) since it turns the relative bonus from 50% to 33% (go from 150% to 200%).

Not arguing for Freedom, but it's possible to hard-build Hubble if you have a few decently productive cities that can build SS parts.

Yes it is. Especially on lower difficulties. But I generally find myself hard building hubble around turn 230-240 on deity because saving that 1k-1.5k faith on a GE allows me to snap an extra GS (talking typical 4+ cities tradition tall science where order > freedom). In the T219 victory deity game, I could've easily hard built it (I could even have wasted one or 2 GSs earlier to get the tech around turn 180 to hard build it) but since the goal was to achieve optimal turn to victory, I wanted to save my GS bulbs for when my BPT had been 8-turn optimal and thus needed the hammers from GE in order to build all spaceship parts-1 by the time I were to tech the last part tech.

Then again, it is significantly easier to time GE+GS pop in an OCC in the late game. I've done it in my last 4 OCCs just randomly looking at my GP points about 20 turns from hubble and then allocating some more GPs left and right to achieve timing.

This is generally my biggest problem is culture (non-OCC) games. I'm getting a lot quicker on my science victories (playing immortal) but I still struggle to get my culture high enough. Plus if I'm annexing some other AIs cap's to improve my science it slows my culture down.

I probably need to focus on culture buildings a bit earlier.

I still haven't player Korea so might give them a shot.

Korea or Babylon will have a bigger impact on your turn to victory than culture will. However, culture is significantly underestimated by players and it is often a big component of deity players' success.

In games where you don't have many culture CSs or spammed wonders, annexing cities should actually slightly improve your turn-to-SP, if you build/purchase culture buildings as necessary. Obviously this is quite rare in 4 city trad style but sometimes, a lame combo of ghengis khan and Ghandi or Ramses can lead to it. The main thing I've been trying to do lately which has really improved my science games is to knock hermitage in capital between hard built PT and teched scientific revolution. At worse, its the first thing after public school, even if it means buying the opera house instead of a public school in a marginal city. Getting factories bonus earlier will compound to the slight loss of a single delayed public school by 10-20 turns.

I'm curious as to how other people respond to this situation. 99/100 I tell the AI to screw off to keep my relations with the CS high. Most of the time it doesn't seem to really affect my relationship with the AI. There was one time I was friends with Japan with RAs and all game he was harassing CS and I kept telling him to bugger off. He kept renewing my friendship too.

I was almost sure he was going to backstab me but never did. I don't even think twice now and just keep the relations with the CS when this decision needs to be made.

Outside OCC, I always tell the AIs to f off. The diplo hit is, indeed, quite small. However, for OCC, everything is so tight and you also get so many more diplo hits from wonder spamming and allying as many CSs as you can for patronage that it can turn out to be the break between a DoF+RA and just a 208g/lux trader. My point was mostly that the net gain from "friendship" was already significantly offset by winning all of the faith/culture/science quests as well as most wonder quest.
 
Interesting point at the end there Deau (OCC and AI vs CS) relations. Something I will have to consider next OCC. Good point about the already strained relations with AIs for wonder spamming.
 
Outside OCC, I always tell the AIs to f off. The diplo hit is, indeed, quite small. However, for OCC, everything is so tight and you also get so many more diplo hits from wonder spamming and allying as many CSs as you can for patronage that it can turn out to be the break between a DoF+RA and just a 208g/lux trader. My point was mostly that the net gain from "friendship" was already significantly offset by winning all of the faith/culture/science quests as well as most wonder quest.
It won't break anything. If they hate you over wonders or proximity or whatever random reason they choose, they'll break the DoF regardless protection status. And the difference between fulfilling quests and quests + Aesthetics is the difference between friendship and alliance. Which is pretty huge.
 
It won't break anything. If they hate you over wonders or proximity or whatever random reason they choose, they'll break the DoF regardless protection status. And the difference between fulfilling quests and quests + Aesthetics is the difference between friendship and alliance. Which is pretty huge.
When do you guys have time to dip into Patronage? I usually Beeline Renaissance and delay Amphitheaters until after Renaissance so I can finish Tradition/Liberty and go straight into Rationalism, so is it before or after?

Edit: I delay amphitheaters because cities 2-4+ are delayed until @t50 after GL/NC or NC
 
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