FramedArchitect,
I recently came across your scenarios, and I have to say: thanks so much, I'm having a blast. There do not seem to be many high quality Civ5 scenarios, and yours seem to be the best out there.
On the Nile one: I played as Hyksos, and I have to say, unfortunately it became a bit of a slog and I gave up part way through. I conquered Upper Egypt, and started on the Nubians, but it was a bit of a grind going all the way down the Nile.
I think one of the problems in some of the scenarios is that the total conquest requirements mean that the late-game gets a bit boring; once I've clearly won, the rest of the scenario can be grindy. I found similar issues with the 90% conquest in the Civil War scenario; even after I have clearly defeated the South, I have to keep going through and taking their cities one by one. Another thing which makes this a bit dull is that once I've taken the most important cities, the enemy no longer meets the strategic resource requirements for their units, and so even if they have some units those units die fast.
I really liked in the Revolutionary War scenario how the start conditions were different depending on which faction the player was (when I played as Americans, the Brits had a ton of extra units outside New York and the Iroquois had a big army, which I didn't get when I played as Britain).
And similarly that there were various scripts that triggered (like extra British forces around St Augustine when I finish fighting the Iroquois).
Things like this which help to tilt the playing field against the human player are a great way of making the scenarios more fun.
Could I suggest that some of the other scenarios might benefit from milder victory conditions (eg: control Vicksburg, New Orleans, Richmond, Charleston and Atlanta) that become harder to achieve because of extra scripts of bonus units that favor the AI player?
It looks like Faerun has wider victory conditions, which is great (I haven't played it yet - or rather, I played a very early beta version ~a year ago, but not the proper scenario).
Thanks for the nice comment. The firaxis medieval scenario seemed pretty grand to me.... don't think I could top that.
v.5 is a small fix to accommodate recent patch.
Could I recommend some kind of Renaissance->Industrial->Modern equivalent to the "Into the Renaissance"? That scenario is great, but it seems like Brand New world with the trade route and archaeology and World congress mechanics is really ripe for some Victorian era -> WW1 shenanigans. The Africa scenario is fun, but it seems like there is a lot more scope, perhaps on a Mediterranean map (which allows for archaeology and colonial domination of North Africa, Egypt, Middle East, etc., and Russian eastward expansion).