Firstly I'd like to say GREAT MOD!!!!!, I love having loads of techs and resources and just general stuff, for me, more is better.
Now to the problem (or potential problem).
I was playing a game on Warlords as the Sumerians, I was on the North-East peninsula of a resonably large continent (for a standard map) around me was Napoleon (has the most land-space), Etheopians (has a small area over to the west just behind the French), Russians (even smaller area to the south) and one other Civ that I can't remember.
Shortly after I discovered Iron Working Napoleon went to war with me, I hadn't really done anything to upset him except follow another religion, btu i thought fine I can cope with one nation (although he was mass building units and brought far more into the field than I expected, but i was managing to hold my cities without problem), but what surprised me was that a few turns later every other civ on that continent went to war with me, but not each-other even though they were each following different religions...I was doomed (4 civs all mass producing units and attacking only me?) the only reason I could see for this was having a different religion, but in the normal game religion doesn't normall have such a drastic effect, especially on the easier difficulty settings. Is it just me, or is the mod meant to work this way?
Its the new AI, it is much better at getting others into a war against you. I dont know what they are giving (tech/money) to get them into a war against you. much like a human would do. Also when you are at war others are more likely to plot against you, especially when you are being agressive.
Keep your power in the top three is what i can say. People in my own cities were unhappy since we were considered the bad boy! that is also a new one.
Regarding the above posts i have been able to finish a game on 0.9 i have warlords and BtS all with latest patches.
playing quick and on small map.
The only hiccups i got is when i exited to windows (XP) where i got some memory allocation error. Nothing game braking.
I hesitate to try 0.9.1 since noone seems to be able to play it.
You can research fission without having researched thermodynamics which in turn comes from physics, that cant be right.
Some civics give unhappy faces for civs that dont have it but there are more civic options that have that effect also. Problem is when you switch to these other options you get unhappy faces from the civic option you just left. So there is no better option? I hope you get the point.
In the later game, spy missions like +8 unhappy and +8 pollution only have effect on big cities since the smaller have plenty to spare. Also steal treasury could use a boost but should then cost alot more of course.
or maybe im just checking out the civs without alot of gold.
The same goes for events. Like pay 46 to repair the mine or loose it. youll have enough money to spare later in the game. so it becomes a non issue. Is it scalable per age?
Whats the meaning of light artillery? they become available later in the game than oridnary arty.
Bombers can have the fanatic promotion?
The arcology building is a bit big on the map could be a bit smaller.
after you build advanced shielding arcology becomes buildable again.
The mind control center states that it reduces production by 25% but the text below it says -15%
Religion spreads pretty fast (confucianism). I wasnt spreading it actively maybe other civs were.
I notices temples of different religions have different build costs.
I attacked a low culture civ city without walls, still it had very high defences. It was difficult to conquer in just a couple of turns.
Does the statue of Zeus ever become obsolete? if it doesnt it is a must have!!
Im not exactly sure but the silk road wonder gave the units build in that city an extra movement point. If thats intended then it should be mentioned since it says nothing of the sort in the description.