Codefreak5's Fire Emblem Civilizations

You could take time to test the trait when I code it in, and make some minor tweaks and fixes where necessary if you can and when it's faster to. I'll send files over via private messaging when they're ready.

Sounds good! I'd be more than happy to beta-test, and I know some other people who are great at testing and balancing as well. =) Just send me the files when you have them done, and I'll double-check and make sure everything works well. I can FireTuner debug, too, so... yeah. Fun stuff.
 
Sounds good! I'd be more than happy to beta-test, and I know some other people who are great at testing and balancing as well. =) Just send me the files when you have them done, and I'll double-check and make sure everything works well. I can FireTuner debug, too, so... yeah. Fun stuff.

Awesome! Since it's the weekend now, I have more time to write code and make sure it works.
The only major problem is detecting when Plegia takes over a city from another civ; once I can do that, the rest of the code will be easy. I can send that to you once I think I've got it.

Thanks for helping out again!

UPDATE: One hour, 15 minutes later:
I overestimated my Lua abilities. Gonna ask for help in the forum, and maybe keep working at it myself in the meantime. Or, I'll work on separating the mod into Vanilla and non-Vanilla versions.
 
Yeah, I think converting on conquest would be really powerful... And so very Plegia. Lookin' forward to how it turns out!

If you want any help with lua further on I'll try to BE ON WATCH. I'm not an expert but I have a decent understanding of it and want to learn more, so y'know. Will try to assist!

By the way, I have no idea for sure and don't go on the forum enough to know if it's proper – would it be better to collaborate FE civs here or on separate threads? I've been at work on a Future Ylisse civ, but I have a feeling it's gonna take way longer if I do everything without asking for help/opinions!
 
By the way, I have no idea for sure and don't go on the forum enough to know if it's proper – would it be better to collaborate FE civs here or on separate threads? I've been at work on a Future Ylisse civ, but I have a feeling it's gonna take way longer if I do everything without asking for help/opinions!

I think that you should make your own, separate thread (under Creation & Customization, if it's for discussion) to develop your own civ. That way, we're not all posting on the same thread, and we'll be able to make separate posts for separate civs, instead of trying to give feedback on three (or more!) civs all in the same post. Plus, having your own thread will make you feel special. =)

But really, though, I'm pretty excited about a future Ylisse civ (Leader Lucina? Leader Chrom?). I think that it's an awesome idea, and would totally be up for collaborating on it. We Fire Emblem fans gotta help each other out. =D
 
I think that you should make your own, separate thread (under Creation & Customization, if it's for discussion) to develop your own civ. That way, we're not all posting on the same thread, and we'll be able to make separate posts for separate civs, instead of trying to give feedback on three (or more!) civs all in the same post. Plus, having your own thread will make you feel special. =)

But really, though, I'm pretty excited about a future Ylisse civ (Leader Lucina? Leader Chrom?). I think that it's an awesome idea, and would totally be up for collaborating on it. We Fire Emblem fans gotta help each other out. =D

Yeah, you're right, that would cause less confusion. Thanks!! I have a couple already, so technically people might want to comment on 3 civs, but they'd be mine so it'd be less confusing, hahaha.

Haha, alrighty, I look forward to the collaboration! Gotta go make that thread then, ho hum.
 
Yeah, I think converting on conquest would be really powerful... And so very Plegia. Lookin' forward to how it turns out!

If you want any help with lua further on I'll try to BE ON WATCH. I'm not an expert but I have a decent understanding of it and want to learn more, so y'know. Will try to assist!

Thanks. I'll make sure to let you know when I need help.

By the way, I have no idea for sure and don't go on the forum enough to know if it's proper – would it be better to collaborate FE civs here or on separate threads?

I think that you should make your own, separate thread (under Creation & Customization, if it's for discussion) to develop your own civ. That way, we're not all posting on the same thread, and we'll be able to make separate posts for separate civs, instead of trying to give feedback on three (or more!) civs all in the same post. Plus, having your own thread will make you feel special. =)

I agree, separate threads would be best to avoid confusion. In fact, I should probably get this thread renamed.

I've been at work on a Future Ylisse civ, but I have a feeling it's gonna take way longer if I do everything without asking for help/opinions!

But really, though, I'm pretty excited about a future Ylisse civ (Leader Lucina? Leader Chrom?). I think that it's an awesome idea, and would totally be up for collaborating on it. We Fire Emblem fans gotta help each other out. =D

The major complaint I've received for Ylisse was "Why isn't Chrom the leader?". I was planning on making a Chrom-led Ylisse sometime after Ferox, but I'm okay if PMF wants to make it. I'll give my ideas if you want them.
 
The major complaint I've received for Ylisse was "Why isn't Chrom the leader?". I was planning on making a Chrom-led Ylisse sometime after Ferox, but I'm okay if PMF wants to make it. I'll give my ideas if you want them.

I'd like to help PMF with it, if that's okay by him/her. My specialty is art. :D Also, let me know when you have your new thread up!
 
Hah, aww, thanks. Nah, I was planning on Lucina since it was meant as a ~doomed future~ one! Proceed with Chrom! I'd totally be down with commanding the shepherds and bonking bad guys

Gosh, that'd be great, art is my biggest stumbling block. But yeah, you'll see it soon I think! (for less confusion, I'm a guy!)
 
Nah, I was planning on Lucina since it was meant as a ~doomed future~ one! Proceed with Chrom!

I'm actually totally torn on whether our new Ylisse should be led by Chrom or Lucina. While I personally prefer Lucina much more, I feel like the general public would really want Chrom, and, especially considering his recent SSB4 treatment, I think the poor guy needs a break.
 
Hah, aww, thanks. Nah, I was planning on Lucina since it was meant as a ~doomed future~ one! Proceed with Chrom! I'd totally be down with commanding the shepherds and bonking bad guys

I'm actually totally torn on whether our new Ylisse should be led by Chrom or Lucina. While I personally prefer Lucina much more, I feel like the general public would really want Chrom, and, especially considering his recent SSB4 treatment, I think the poor guy needs a break.

I agree with Lucina for a "Future of Despair" Ylisse civ, while Chrom will most certainly get his due in the future. Before of after Ferox? I can't say for sure right now.

Anyway, I've made some more progress on Plegia over the weekend. Thanks to some outside Lua help, the new G&K/BNW trait has some proper code - still need that tested, though. I'd do it myself, but I'm a bit busy - does anyone mind doing that for me?

I also made a separate Vanilla Plegia project with relevant changes. The trait will be a Culture Bomb-like boost of culture upon capturing a city, though I haven't quite finished coding that. The Dragon's Table may also require an additional effect, beyond the increased culture generation it has. Maybe just a slightly-tweaked Food per X Culture thing, like the faith-based effect in G&K/BNW.

Downloads for both versions are available below for you to look at and test, and tweak if necessary.
 

Attachments

  • Theocracy of Plegia (G&K_BNW).zip
    6 MB · Views: 160
  • Theocracy Of Plegia (Vanilla).zip
    6 MB · Views: 188
Thanks to some outside Lua help, the new G&K/BNW trait has some proper code - still need that tested, though. I'd do it myself, but I'm a bit busy - does anyone mind doing that for me?

I can beta-test for you, no prob. =)
Let me know if you need help with anything else.
 
Alright, I've finally set aside the time to debug Plegia. Well, the Vanilla version, at least. I've gotta say, going back to Vanilla (after, what, three years?) was jarring. It felt incomplete. It was awful. I got shivers just looking at the menus. I just love BNW that much.
But anyway, here's my overall statement for Vanilla Plegia:

Right now, it's good. There are several bugs, but they're all pretty minor, and are mostly aesthetic. Nothing gamebreaking, fortunately. After the trait is coded and the bugs are addressed, it'll be great!

I took notes of the various bugs I found, so rather than plop down a huge wall of text, I'll just list them as they appear on my index card. I also rated them on how easy I thought they would be to fix - 1 is "easily fixable," and 10 is "absolutely no idea." Comments follow the rating. =)



- Map borders expand over box borders (1) This is an easy fix. As a matter of fact, I can totally get this done, but it'd have to be tomorrow, because it's way past my bedtime.

- No starburst on icons (2) Senshi did a fine job on the icons, but I can go in and add some starbursts and make them look more "Firaxis-y," if you'd like.

- Peace music volume is a tad quiet (1) Another easy fix. It's just a tad abrupt going from the Civ selection screen music to the much quieter Plegia music.

- I personally found the peace music quite unsettling whilst playing as Validar (N/A) Haha, this one is just me. I get that Plegia and Validar are evil, but the music gave me the creeps, especially being on infinite loop in the background.

- War music too loud (1) Basically the opposite of two above. It was just a tad too loud. An easy fix, though. =)

- Main Civ icon includes border (2) This makes it much smaller, and pixelates the already intricate "logo" even further. Plus, the "normal" civ's icons, don't include the border, so it looks a tad off. But this can easily be fixed, especially if we're changing the atlas anyway, to add some starbursts to our icons.

- Plegia's "History" Civilopedia box is blank (2) Probably my bad; sorry about that! I can totally write up a short history paragraph for you, or you can just pull the one off of the wiki. It's up to you.

- Dark Mages heal only 2 HP instead of 5, which would be the proper "half" (6) No idea why this is, but the Vanilla Dark Mage has the "Heal 2 HP upon killing a unit" promotion. Assuming that you gave it the Janissary's promotion, which has the desired effect, this may be due to the Janissary being changed between the various expansions and patches. Of course, this is all just conjecture.

- Dragon's Table culture is NOT double, and it lacks a specialist slot (1) The vanilla Civilopedia text for the Dragon's Table says that it provides double the culture of a Temple. However, a Vanilla Temple provides 3 culture, whereas the Dragon's Table produces only 4. Also, the Temple has a artist slot, which the Dragon's Table does not. This actually makes the Dragon's Table weaker than the Temple it replaces (yet still way cooler).

- No unit select sound (3) The Dark Mage has no unit select sound (i.e. when you select it, no rattling of metal or marching or shouting is heard). This is probably an easy fix, but I gave it a 3, because I don't know where in the Art Defines XML you'd have to go to fix this.

- Unit Flag is pixelated (1) The Dark Mage's unit flag is quite pixelated. It is also very small. It's not really a problem, but it can easily be fixed. I'll even do it for you if you link me the source vector. =)

- Alpha Icon is a little pixelated (1) Not really a big deal; see above.

- Leader Screen is VERY pixelated (4) This is the only graphics issue that I really had a problem with. The picture itself is fine; it's just that it doesn't look good when blown up to a full 1600x900. I'd be more than happy to make you a new leader scene, though (it's art, I love making art, this is what I do). =D

- City-Capture-Culture-Boost does not work (7) I know that this hasn't been coded yet. No worries. I just wanted to report it anyway, to be thorough.



So really, we're only looking at a handful of minor, aesthetic bugs. Judging purely by code, the mod plays excellently, except for that one Dark Mage hiccup and the slightly-low Dragon's Table numbers (and plus, the latter is super easy to fix). Other than that, it's fantastic. Just needs a new paint job. =)
Great work! Totally looking forward to beta-testing G&K/BNW Plegia next, and for the civ's eventual release! =D
 
Alright, I've finally set aside the time to debug Plegia. Well, the Vanilla version, at least. I've gotta say, going back to Vanilla (after, what, three years?) was jarring. It felt incomplete. It was awful. I got shivers just looking at the menus. I just love BNW that much.
But anyway, here's my overall statement for Vanilla Plegia:

Right now, it's good. There are several bugs, but they're all pretty minor, and are mostly aesthetic. Nothing gamebreaking, fortunately. After the trait is coded and the bugs are addressed, it'll be great!

I took notes of the various bugs I found, so rather than plop down a huge wall of text, I'll just list them as they appear on my index card. I also rated them on how easy I thought they would be to fix - 1 is "easily fixable," and 10 is "absolutely no idea." Comments follow the rating. =)

Thank you so much for testing this for me.

- Map borders expand over box borders (1) This is an easy fix. As a matter of fact, I can totally get this done, but it'd have to be tomorrow, because it's way past my bedtime.

- No starburst on icons (2) Senshi did a fine job on the icons, but I can go in and add some starbursts and make them look more "Firaxis-y," if you'd like.

- Unit Flag is pixelated (1) The Dark Mage's unit flag is quite pixelated. It is also very small. It's not really a problem, but it can easily be fixed. I'll even do it for you if you link me the source vector. =)

- Alpha Icon is a little pixelated (1) Not really a big deal; see above.

- Leader Screen is VERY pixelated (4) This is the only graphics issue that I really had a problem with. The picture itself is fine; it's just that it doesn't look good when blown up to a full 1600x900. I'd be more than happy to make you a new leader scene, though (it's art, I love making art, this is what I do). =D

- Main Civ icon includes border (2) This makes it much smaller, and pixelates the already intricate "logo" even further. Plus, the "normal" civ's icons, don't include the border, so it looks a tad off. But this can easily be fixed, especially if we're changing the atlas anyway, to add some starbursts to our icons.
My catch-all explanation for this is that I tried making most of the art - Civ icon and Dark Mage icon excluded, as Senshidenshi did that (I did the Dark Mage flag, though) - and putting it in myself, and, well, I'm not good at art.
You're more than welcome to help out however you can. I'll send you the image I used for the Dark Mage flag. It's not a vector, by the way. I'm inexperienced with modding art.

- Peace music volume is a tad quiet (1) Another easy fix. It's just a tad abrupt going from the Civ selection screen music to the much quieter Plegia music.

- I personally found the peace music quite unsettling whilst playing as Validar (N/A) Haha, this one is just me. I get that Plegia and Validar are evil, but the music gave me the creeps, especially being on infinite loop in the background.

- War music too loud (1) Basically the opposite of two above. It was just a tad too loud. An easy fix, though. =)
I chose music thinking about the diplomacy menu, and completely forgetting that it plays once during gameplay as well. My bad. I might try to change it to something a little less unsettling.
The volume is an easy tweak.

- Plegia's "History" Civilopedia box is blank (2) Probably my bad; sorry about that! I can totally write up a short history paragraph for you, or you can just pull the one off of the wiki. It's up to you.
Go ahead and write one, if you want. I'm not the best at writing, and I don't really want to rip something straight from the wiki.

- Dark Mages heal only 2 HP instead of 5, which would be the proper "half" (6) No idea why this is, but the Vanilla Dark Mage has the "Heal 2 HP upon killing a unit" promotion. Assuming that you gave it the Janissary's promotion, which has the desired effect, this may be due to the Janissary being changed between the various expansions and patches. Of course, this is all just conjecture.
I did use the Janissary promotion, and didn't realize the changes between Vanilla and G&K/BNW. It's been fixed, though. I made a new, similar promotion that does the exact same thing as the expansions' promotion.

- Dragon's Table culture is NOT double, and it lacks a specialist slot (1) The vanilla Civilopedia text for the Dragon's Table says that it provides double the culture of a Temple. However, a Vanilla Temple provides 3 culture, whereas the Dragon's Table produces only 4. Also, the Temple has a artist slot, which the Dragon's Table does not. This actually makes the Dragon's Table weaker than the Temple it replaces (yet still way cooler).
This was just me being lazy and not editing the text enough when I transferred the code from Non-Vanilla Plegia to Vanilla Plegia. Vanilla Dragon's Table is supposed to have four Culture, although maybe it could be five? Six seems a little high to me. Don't want to make it too good, after all.
Also added in the artist, if it needs one.

- No unit select sound (3) The Dark Mage has no unit select sound (i.e. when you select it, no rattling of metal or marching or shouting is heard). This is probably an easy fix, but I gave it a 3, because I don't know where in the Art Defines XML you'd have to go to fix this.
The Dark Mages use the Missionary select sound, which obviously doesn't exist in Vanilla. I believe I can include the file with the mod and use sound defines to hook it up, though.

- City-Capture-Culture-Boost does not work (7) I know that this hasn't been coded yet. No worries. I just wanted to report it anyway, to be thorough.
Noted. I'll get right on figuring this out.

So really, we're only looking at a handful of minor, aesthetic bugs. Judging purely by code, the mod plays excellently, except for that one Dark Mage hiccup and the slightly-low Dragon's Table numbers (and plus, the latter is super easy to fix). Other than that, it's fantastic. Just needs a new paint job. =)
Great work! Totally looking forward to beta-testing G&K/BNW Plegia next, and for the civ's eventual release! =D
Awesome. I can get right on some of the code-related aspects, and I'll let you do anything art-related you feel like doing.

Thanks again for doing this.
 
Okeydoke, after an afternoon of editing, we should be good to go. Just plop this sucker into Modbuddy, re-import everything to VFS, and you should be good to go! =)
Just for the record books, here's a list of exactly everything that I did:

- Redid Validar's Icon: http://i.imgur.com/xJiEGoZ.png
- Redid Dark Mage Icon: http://i.imgur.com/X09kojN.png
- Replaced Dragon's Table icon with one that I already had for a WIP Fire Emblem mod of my own (the only difference is that the icon I had was more saturated and a little more contrast-y): http://i.imgur.com/LMdcKmY.png
- Unpixelated unit flag
- Rounded the map
- Swapped the DOM screen for the Diplomacy screen
- Created a "traditional" DOM screen by combining the Diplomacy screen and map


Also, for the brief History paragraph:
Spoiler :
Plegia is a very old nation located in the southwest of the Ylissean continent. It has a rich and varied history, during most of which it was the wealthiest nation on the continent. Traditionally, Plegia has been a relatively peaceful nation, growing wealthy through maritime trade and naval dominance - in recent history, though, it has been torn apart by two devastating wars with its rival and neighbor, the Halidom of Ylisse. Although much of its land is desert, Plegia remained able to hold its own in this rivalry, until Regna Ferox intervened on the side of Ylisse. The people of Plegia are, in general, deeply pious, and are greatly influenced by a powerful religious organization that calls itself the Grimleal. This is evidenced both by its theocratic government and its people's devotion to the Fell Dragon, Grima. Dark magic is quite popular in Plegia, possibly due to the dark nature of the dragon it worships.

I think that's it! I'll get around to testing out G&K/BNW Plegia tomorrow, probably, although I anticipate that most of the errors I would have found are the ones that I've already addressed in regards to Vanilla Plegia.
Looking forward to the release! =)
 

Attachments

  • Plegia's New Art Folder.zip
    1.2 MB · Views: 152
Okeydoke, after an afternoon of editing, we should be good to go. Just plop this sucker into Modbuddy, re-import everything to VFS, and you should be good to go! =)
Just for the record books, here's a list of exactly everything that I did:

- Redid Validar's Icon: http://i.imgur.com/xJiEGoZ.png
- Redid Dark Mage Icon: http://i.imgur.com/X09kojN.png
- Replaced Dragon's Table icon with one that I already had for a WIP Fire Emblem mod of my own (the only difference is that the icon I had was more saturated and a little more contrast-y): http://i.imgur.com/LMdcKmY.png
- Unpixelated unit flag
- Rounded the map
- Swapped the DOM screen for the Diplomacy screen
- Created a "traditional" DOM screen by combining the Diplomacy screen and map


Also, for the brief History paragraph:
Spoiler :
Plegia is a very old nation located in the southwest of the Ylissean continent. It has a rich and varied history, during most of which it was the wealthiest nation on the continent. Traditionally, Plegia has been a relatively peaceful nation, growing wealthy through maritime trade and naval dominance - in recent history, though, it has been torn apart by two devastating wars with its rival and neighbor, the Halidom of Ylisse. Although much of its land is desert, Plegia remained able to hold its own in this rivalry, until Regna Ferox intervened on the side of Ylisse. The people of Plegia are, in general, deeply pious, and are greatly influenced by a powerful religious organization that calls itself the Grimleal. This is evidenced both by its theocratic government and its people's devotion to the Fell Dragon, Grima. Dark magic is quite popular in Plegia, possibly due to the dark nature of the dragon it worships.

I think that's it! I'll get around to testing out G&K/BNW Plegia tomorrow, probably, although I anticipate that most of the errors I would have found are the ones that I've already addressed in regards to Vanilla Plegia.
Looking forward to the release! =)

You are the best.
This new art looks amazing - much better than the amateurish work I did.
The only other picture that I'd like to make look better is the map, which isn't too major and most people probably don't pay much attention to, so you don't have to improve it if you don't want to.

Meanwhile, I've worked on getting the Vanilla Culture Boost trait working, and eventually did so with the help of bane_.
I also fixed the Dark Mage's lack of a select sound - turns out missionaries don't have a unique select sound like I thought; they use settler sounds. Remind me to actually research this next time.
Anyway, I set the DM's sound to the settler, so they now have a select sound that kinda fits them.

This means that the only problems to solve are music volume tweaking and a possible replacement peace song. Looking at the official soundtrack, there are little to no options. I'll keep looking, though.

Thanks once again for all the help you've given me. I really appreciate it.
 
Unforseen events have caused my computer to be unusable indefinitely. Hopefully, I'll have it back soon. In the meantime, I will be unable to work on anything.
Luckily, there wasn't much of anything to work on anyway.

I'll need peoples' opinions: is Plegia ready to be released? If so, I will put it up as soon as possible, along with a little surprise.

EDIT: My computer problems were solved much earlier than I thought. Disregard the whole top part of this post!
I would still like opinions, though.
 
I say, as long as the previously found bugs have all been addressed, it's time for launch. =)

As much as I'm all for releasing a perfect product, if you really want feedback, the best thing is just to release it now. You'll get varied feedback, from a whole range of people with entirely different perspectives, which is always a good thing, and you'll get a bunch of extremely efficient beta-testers right off the bat. Us modders, we're actually not optimal beta-testers, because we spend so much of our time with Civ V and our own, personal mods that we get sick and tired of playing them. At least, that's the way I felt about my civs after many weeks of creating them. x3

Anyway, withholding Plegia further, especially with only the opinions of yourself, PMF, and I, is probably not a good idea at this point. Even if there's something gravely wrong, the audience will draw attention to it rather quickly, and you can made any necessary adjustments in the few days the mod has before it hits the front page. Also, I'll favorite and like it and say nice things about you in the comments, so there's that, too. =P

Anyway, congratulations on release! A toast - To Grima! :beer:
 
The mods have been uploaded to the Steam Workshop! Additional downloads will be available on CivFanatics soon.
I also included the Grimleal religion as a separate mod; that's the "surprise" I mentioned yesterday.

The first error's been reported, too: someone said that the .rar didn't unpack after they downloaded the mod from the Workshop, and they had to do it manually. I'm not sure if it's a Workshop error or an issue with the mod. I couldn't reproduce it, though.

Anyway, to Grima! :beer:
 
The first error's been reported, too: someone said that the .rar didn't unpack after they downloaded the mod from the Workshop, and they had to do it manually. I'm not sure if it's a Workshop error or an issue with the mod. I couldn't reproduce it, though.

It's actually a fairly common issue with Steam downloads -- for some reason, the game doesn't always unpack the .civ5mod file. Fortunately, it's usually just a matter of finding where the .civ5mod file ended up and unpacking it with 7zip or the like.
 
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