Alright, I've finally set aside the time to debug Plegia. Well, the Vanilla version, at least. I've gotta say, going back to Vanilla (after, what, three years?) was jarring. It felt incomplete. It was awful. I got shivers just looking at the menus. I just love BNW that much.
But anyway, here's my overall statement for Vanilla Plegia:
Right now, it's good. There are several bugs, but they're all pretty minor, and are mostly aesthetic. Nothing gamebreaking, fortunately. After the trait is coded and the bugs are addressed, it'll be great!
I took notes of the various bugs I found, so rather than plop down a huge wall of text, I'll just list them as they appear on my index card. I also rated them on how easy I thought they would be to fix - 1 is "easily fixable," and 10 is "absolutely no idea." Comments follow the rating. =)
- Map borders expand over box borders (1) This is an easy fix. As a matter of fact, I can totally get this done, but it'd have to be tomorrow, because it's way past my bedtime.
- No starburst on icons (2) Senshi did a fine job on the icons, but I can go in and add some starbursts and make them look more "Firaxis-y," if you'd like.
- Peace music volume is a tad quiet (1) Another easy fix. It's just a tad abrupt going from the Civ selection screen music to the much quieter Plegia music.
- I personally found the peace music quite unsettling whilst playing as Validar (N/A) Haha, this one is just me. I get that Plegia and Validar are evil, but the music gave me the creeps, especially being on infinite loop in the background.
- War music too loud (1) Basically the opposite of two above. It was just a tad too loud. An easy fix, though. =)
- Main Civ icon includes border (2) This makes it much smaller, and pixelates the already intricate "logo" even further. Plus, the "normal" civ's icons, don't include the border, so it looks a tad off. But this can easily be fixed, especially if we're changing the atlas anyway, to add some starbursts to our icons.
- Plegia's "History" Civilopedia box is blank (2) Probably my bad; sorry about that! I can totally write up a short history paragraph for you, or you can just pull the one off of the wiki. It's up to you.
- Dark Mages heal only 2 HP instead of 5, which would be the proper "half" (6) No idea why this is, but the Vanilla Dark Mage has the "Heal 2 HP upon killing a unit" promotion. Assuming that you gave it the Janissary's promotion, which has the desired effect, this may be due to the Janissary being changed between the various expansions and patches. Of course, this is all just conjecture.
- Dragon's Table culture is NOT double, and it lacks a specialist slot (1) The vanilla Civilopedia text for the Dragon's Table says that it provides double the culture of a Temple. However, a Vanilla Temple provides 3 culture, whereas the Dragon's Table produces only 4. Also, the Temple has a artist slot, which the Dragon's Table does not. This actually makes the Dragon's Table weaker than the Temple it replaces (yet still way cooler).
- No unit select sound (3) The Dark Mage has no unit select sound (i.e. when you select it, no rattling of metal or marching or shouting is heard). This is probably an easy fix, but I gave it a 3, because I don't know where in the Art Defines XML you'd have to go to fix this.
- Unit Flag is pixelated (1) The Dark Mage's unit flag is quite pixelated. It is also very small. It's not really a problem, but it can easily be fixed. I'll even do it for you if you link me the source vector. =)
- Alpha Icon is a little pixelated (1) Not really a big deal; see above.
- Leader Screen is VERY pixelated (4) This is the only graphics issue that I really had a problem with. The picture itself is fine; it's just that it doesn't look good when blown up to a full 1600x900. I'd be more than happy to make you a new leader scene, though (it's art, I love making art, this is what I do). =D
- City-Capture-Culture-Boost does not work (7) I know that this hasn't been coded yet. No worries. I just wanted to report it anyway, to be thorough.
So really, we're only looking at a handful of minor, aesthetic bugs. Judging purely by code, the mod plays excellently, except for that one Dark Mage hiccup and the slightly-low Dragon's Table numbers (and plus, the latter is super easy to fix). Other than that, it's fantastic. Just needs a new paint job. =)
Great work! Totally looking forward to beta-testing G&K/BNW Plegia next, and for the civ's eventual release! =D