Doc Tsiolkovski
Deity
...but you can build several (6, IIRC) cities around a single resource, and have the appropriate improvement in all cities. Another ....
Benderino said:Do treasure units appear at different intervals for different resources (for instance, every 10 turns for a fur trapper, while only every 5 turns for a silver mine)?
thetrooper said:@dgfred: it is just pedia text put together. Load your settlers/colonists and set sail for the new world. I prefer to settle Cuba, Venezuela, Guyana etc first. Research for colonization and mining. Happy gaming!
socralynnek said:I won this scenario by the following strategy:
I took Portugal and build some cities on the carribean islands.
After that I let the Spanish take my european cities, so my capital moved to the carribean.
There I could easily produce 1 treasure every 2 turns which could be brought to my capital almost instantly.
Since I were on islands, the Native americans and the other European powers were no threat to me, and I easily won with four times the VPs than the second one.
Structure said:Anyone mod the cost of the improvement in order to make it playable?
I found that with careful placement, the CC can be built quite a while before game end, even without a Leader. Especially playing England or Portugal - sail due west and find a good spot between Nova Scotia and Carolina. They made distance corruption low in this scenario (thank God!) so you'll find that you can ship workers over to clear forests, irrigate, mine, etc and soon have decent shield production. Get a Harbor connected with a lux, iron, tobacco, fur and horse, and you can build that New World Empire!Structure said:I really wanted to play a game where I got my colonial capital up and started a booming New World empire which would allow me to go whoop the French or whoever. No dice. The game runs out before the Colonial Capital is done.
Doc Tsiolkovski said:...but you can build several (6, IIRC) cities around a single resource, and have the appropriate improvement in all cities. Another ....