Civ Fuehrer
Drifting through space, lost
Ok so lets take for example a late galactic era unit, the Seedship. As discussed before it would take X amount of turns to get to its destination based upon various propulsion methods. Is this seedship an actual unit? Or is it like a building or project? If it is a unit it would both take time to produce in the city AND take time to get to wherever it needed to go in space right?
Also what about battles in space? This has been a question people have been wanting to know.
In layman's terms the seedship will be an actual unit, but technically again, it will be a unit when on the map otherwise it will be a simple value in a data table represented by the pedia.
I've been thinking about this overnight and if the second map could be done, then I know how the units could be set up for it. Instead of having a direct relation between player-managed path directing and units moving like on the normal map, we could have a unit speed divided by distance per tile which would give the player the amount of turns one spaceship will need to traverse a single tile. When the timer is up, the spaceship will move to the next tile. Should two foes enter the same tile, the regular battle will come up - victor will continue along its path.