NintendoTogepi
Noble Pacifist
This is something Civ1 had.
Every AI acts exactly the same, it seems.
Every AI acts exactly the same, it seems.
This is something Civ1 had.
Every AI acts exactly the same, it seems.
I don't understand why they did this. Now you don't know what to except from your neighbor and will have to build up a strong army no matter who you border.
I can't tell if that was sarcasm or not, I'm going to assume it was.
I have found that the Americans and the Russians tend to not declare war after you refuse a peace offering if you have a high culture. I have only seen this with these two personalities though. Otherwise I agree that the AIs tend to all act the same i.e.- attack, attack, attack
There are some civs that are more aggressive than others (Germans and Mongols), but you are right for the most part the AI acts identically. If you are playing on King or higher, it doesn't matter whether it's Gandhi or Gengis Khan, if you are about to win, they will declare war on you and just try to kick your ass.
Japan loves to turtle.
Cleo will talk tough early but once you have a defense they will leave you alone.
Aztecs will be lippy and attack but if you take a city they will sue for peace.
Alex will keep coming no mater what.
Arabs will pepper attacks then back off regroup and then start again.
Etc. Etc. Etc.
So basically, I am saying that seems like differing personalities to me.
You guys are reading into the AI Civs personality too much, attempting to identify a particular behavioral pattern for each Civ. But they are not like they were in Civ IV, their personalities are completely randomized.
So is this good or bad? It does explain why Ghandi can be an un-realistic aggressive(a randomly assigned bad mood). On one point, the replay becomes diverse, on the other, there's no point in having leader names and history since the Ai don't really follow it.Seriously, everyone seems to be completely missing the point. You guys are reading into the AI Civs personality too much, attempting to identify a particular behavioral pattern for each Civ. But they are not like they were in Civ IV, their personalities are completely randomized. You can get a militaristic Gandhi or a friendly Genghis Khan, but they will not be like that every game. Alex can sometimes be peaceful, and Cleo might be aggressive the entire game. There is no uniform personality connected to a particular leader. It changes every game.
So is this good or bad? It does explain why Ghandi can be an un-realistic aggressive(a randomly assigned bad mood). On one point, the replay becomes diverse, on the other, there's no point in having leader names and history since the Ai don't really follow it.
I learned the hard way in Civ4, having had my fit. Your Military is your only friend, and in Civ Rev, it determines the Ai's "attitude".