Ok, here we go...
IBT - The French forces retreat back west a bit... Japs building Sun Tzu... Russia looks to be settling eastwards...
Turn 1 - 260 AD
Rush build courthouse in New Berlin for 268 gold. Move troops into better positions near the French border area...
Berlin Settler>Settler
Kill a barb camp, 25g cha-ching...
Going to leave tax rate as it is for a couple more turns, partly to get some bank roll, partly since PP can be done in 9 turns when needed, at a net loss of only 4gpt...
IBT - Chinese>Sun Tzu...
Turn 2 - 270 AD
K'berg catapult>catapult, likewise Heidelburg...
New Berlin builds courthouse, corruption still maxed due to lack of road connection... start on FP.
Upgrade one veteran spear to pikeman.
MM some tiles around Nuremberg/New Leipzig to minimise effect of corruption.
Now making 96gpt after tax. No new advances among other civs, no money floating around either...
IBT - French still floating around, behaving strangely. Chinese begin Sistine Chapel...
Turn 3 - 280 AD
Hannover Library>worker, Nuremburg: Library>Courthouse. These libraries are looking good for cranking the tech rate up next turn.
Scouts reveal no Frenchies have sneaked past to the NW. Still no money or tech around, and Joanie still wants 40 gpt plus contacts for Chivalry...
IBT - French are still lingering around like a bad smell
Turn 4 - 290 AD
K'burg builds second catapult. Start Courthouse, might make this a pre-build for a useful wonder, the 600 shield ones are looking at 55 turns...
Frankfurt Swordsman>pikeman
Salzburg catapult>catapult
Road connected to New Berlin, looks around 66% corrupt
Kill barbarian camp for 25g, then start stacking catapults in Salzburg, as without a road, they cannot get over the mountains to the west...
Tax rate to 50%, PP in 9 turns, making 4 gpt income... 390g in bank.
IBT -
Turn 5 - 300 AD
Brandenburg Library>Courthouse
Cologne Catapult>Courthouse
Disband two warriors from border cities, upkeep costs are spiralling
IBT -
Turn 6 - 310 AD
Hannover Worker>Courthouse
Leipzig Settler>Worker
Heidelburg Catapult> marketplace, need more money...
Munich mines gold, change from catapult to marketplace
IBT - Tokyo builds Lighthouse
Turn 7 - 320 AD
Horses connected
Found New Frankfurt, disperse barb camp, 25g (where's the :relief: smiley?). Still no new techs or cash amongst the AI civs. What on earth are they DOING with all their cash??
IBT - French still moving around, my roving block warrior is causing them all sorts of confusion
Turn 8 - 330 AD
Salzburg Catapult>Marketplace (lots of commerce here due to river, 4 cats in a mini S.O.D.)
Change Hamburg from Pike to Horse... MM this place to max growth now that the irrigation is done.
Warrior kills barb, looks like another 2 camps are up!
Now only losing 1gpt, 401 in the bank, PP in 5...
IBT -
Turn 9 - 340 AD
Leipzig produces Worker, and is abandoned, population 1. So long, Leipzig, and thanks for all the fish...
Lots of movement, warrior kills a barb horseman, finds the camp.
Again, no new discoveries by the AI. I hereby propose that we now refer to the computer players as AU civs (Artificially
Unintelligent)...
IBT - Fend off a barbar attack in New Frankfurt...
Turn 10 - 350 AD
Refound Leipzig in the FP ring. Not much else happens, except some worker stuff and some hunting...
Over to you, Scouty!
Aftermath Summary
420g in bank, -2gpt, PP in 3 turns, but no new advances at all from the AU...
Militarily a bit better, with some pikemen, some catapults, but no war with France (hurrah!) - so most production has been on buildings, settlers and some workers.
Worker improvements are going well, especially around the FP site and Hamburg/Konigsberg.
There is a settler near New Berlin which could easily join that city, rather than found a new (and not so good) city. Worth thinking about, as the FP will take forever otherwise, and we are already over the OCN... There is a second settler which has headed SE towards that little clearing of plains in amongst all that jungle... RCP9 site, I believe, not too bad a site...
Will post a few screenies now
Tal