MadDjinn
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- Joined
- Jan 28, 2011
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That's quite a huge change actually and Madjinn didn't even mention it at all.
For example, you can open Patronage at Optics now, probably as your 2nd policy or so. Or Aesthetics at Drama and Poetry and spam Amphitheatres at a discount.
haha, there is a super long list of things that changed which I haven't mentioned. One of which is rather important for gameplay decisions (and also explains the slowness of the AIs in the later game save vis a vis tech pace).
edit: and I didn't dodge showing Patronage It's that it was less important for the video given that it's mostly the same.
Does the library remain at 1 science per 2 population or is it 1 science per 1 population as was hinted earlier with Assyria?
I should have mentioned this in the stream, but Assyria does not get 1 beaker/pop. the Library (in all forms) is still 1 beaker/2 pop.
Harbors are pretty awful now, aren't they?
Don't think you wanna start adding those to most of your cities before the industrial age and maybe never if you don't have navy to secure your sea trade routes.
FeiLing: While I wouldn't consider Harbors 'awful', Carthage certainly took a blow by losing its immediate Production on Sea Resources.
Harbours are still very useful. Distance is the main limiter wrt trade routes. Harbours are the first booster to distance for sea trade routes, so Carthage getting them early means that Dido will have access to better (or at least more spread out) trade routes early in the game. Plus, city connection gold is still the same, so getting automatic city connections right away means that the early game gold crush from not having river gold/etc isn't as much of an issue.
Overall, having the lighthouse get the hammer/sea resource is better. Too many 'nice' coastal cities tend to be ignored because you can't actually build anything (low hammers) until after harbours. That wasn't very good, so this is better.
Having seen the full thing, this doesn't seem to have been mentioned, although I note that in the late game save, he'd only filled out two policy trees and had unlocked quite an advanced ideology, so I'm assuming this means that policy costs are the same or thereabouts...
How much do tenets cost?
Policy costs are about the same in the early game, and a little lower later game. The more important change is that 'regular' culture output has dropped, meaning that if you ignore the culture game/Guilds (and working them) then you'll fall behind in SPs vs. a G&K game (Completing your first SP tree is a bit slower if you don't add culture somewhere).
Tenet costs are the same as per social policy costs - they both take up culture are are effectively interchangeable wrt cost.