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My god hey, just had to vent, really annoyed the hell out of me!!![]()
Moderator Action: Merged into the rants thread.
And welcome on board
![Beer :beer: :beer:](/images/smilies/beerchug.gif)
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My god hey, just had to vent, really annoyed the hell out of me!!![]()
LOL. Civilifailzion.
On a more serious note though, OP is absolutely correct, I've thought about the same thing. How come the AI never comes to you to offer you a deal where it swaps its surplus ivory for your extra cotton?
... but don't worry, all these issues will be fixed when the game is finally finished in 2014.
Been said in here before, but;
Civ V feels like Civ Lite with alot of unresolved issues.
As I see it (in my usual pessimistic view), the only hope for a new GOOD Civ game is if Sid comes back and takes control.
Terje
When will the devs fix nukes!!??
I like to play into the late eras and I'm getting a bit tired of the AIs turning the world into a glowing mess of nuclear fallout.
I'm also getting tired of seeing my carefully nurtured, highly promoted super-units being vaporised in a single turn, when it took me 500-1000 (on marathon) turns to make them what they are.
I'm pretty annoyed that my city full of 15 jet fighters, all promoted to interception II cannot shoot down a single atomic bomber and instead just get vaporised. I've never seen an atomic bomber get intercepted, ever.
50% interception chance indeed... Perhaps the devs made a mistake and put the decimal in the wrong place, perhaps it's supposed to be 0.5, but ended up being 0.005??? 0.5% chance of interception would seem about right in my games. Well, 0% would be more accurate actually.
Nuclear missiles need a defense. I like how they can completely obliterate a city, that's nice. But I want to have a counter to them. No, I do not want the counter to be "win before the AI gets them" or "nuke the AI first and destroy his nukes" or "prevent the AI getting uranium" or "edit the XML files to make the Manhattan Project unfeasibly expensive" or any other such work-around.
Horses get spears. Knights get Pikes. Tanks get Anti-tanks. Modern armor gets choppers. Bombers get fighters. Nuclear bombers are supposed to get fighters and jet fighters. Missiles get nothing. This is ridiculous, absurd and illogical.
If the devs want, put an SDI-eske national wonder in the future era at the end of the tech tree, that would been good enough and still make nukes a real threat, but for hecks sake put something in there to counter nuclear missiles. What, GDRs are realistic/a good idea/cool, but a defense against nukes is terrible?
Nuclear bombers not being able to be shot down by fighters/jet fighters and no defense at all, at any time in the game, for nuclear missiles, is ruining the late game. Rather like the military adviser in Civ2, who used to yell about building city walls, I want to shout out "FIX NUKE DEFENSE!!!!"
OK. Rant over.
Since they are unavailable, we need another visionary.
I don't even think you necessarily need that. Just someone who's familiar with Civs 3-5, is aware of what works and what doesn't, and embraces a philosophy of "complex yet accessible."
The second part of the tech tree in CivWorld is far worse then the modern era in civ5.
Meaningless techs + wonders and units (bombers, rocket launchers, etc.) which will never see a battle.
The second tech tree part is only interesting because enough techs give a science era victory to end the game faster.
I don't hope CivWorld has a deadline because of the shareholders and certainly not this year.
CivWorld is competing with people's real time (maybe real money too) and in its current state it will loose that fight.
You'd have to be really bored to want to spend a lot of time at CivWorld. Or should I say you will be really bored if you spend any time at CivWorld.