Traiano
Warlord
Great! if you manage to do it I will definitely use it.
No prob about getting the coordinates!
No prob about getting the coordinates!
Great! if you manage to do it I will definitely use it.
No prob about getting the coordinates!
@The_J I don't know if anyone else has mentioned this but have you thought of putting credits into the pedia entries for units, buildings, concepts or anything else. That way credit will be given even if the modder using your mods forgets. When I add graphics I try and put the source in the pedia. It seems only fair.
Btw I am converting WarriorsOfGod for use in Rise of Mankind. Done the modular XML bit now onto the modular (BUG) python.
Hi, The_J
Excellent work. Many many thanks. Great work as allways. I run like sixty at home add your modcomp
^If I remember correctly, the Huns are modular, so they're not necessary; the only thing you'd have to change is the SpawnCiv.infos in the XML - which you would be playing around with, anyhow.
cybrxkhan is completly right .
The huns, like also the americans in the file, are just an example to show, how it works.
You don't need anything from that.
Interesting idea. Would sure work, but i prefer to do it in a "cleaner" way.
Yes. This modcomp is very good idea. I tried make it functional without succes.
Hey J, ever considered doing something cool with forts?
Have a look here.
Too bad this modcomp was never finished.
I have made your WarriorsOfGod mod a modular(ish) part of Rise of Mankind. However it looks a bit strange having fanatics and monks running around in the modern and later eras. Have you thought of some modern equivalents for these units to upgrade to?