Is a Gsci for Academy better using a Gpro for building the Hindu Shrine or Bulbing into CS?
Probably. At least, nobody's come up with a case against it. We're likely to get a 2nd Prophet later, and (I think kcd argued) we may not want a shrine yet because we don't want Hinduism to spread
too much. As for using a Prophet to bulb CS, that's the plan, but we can't do it until we have Math, which will be around T96 if we research that immediately after CoL. I don't remember the exact timing (and it depends on if we run a priest or two in Bolly after building temples), but if we get a Scientist first then we'll pop a Prophet around T102, which is pretty good timing.
If we
don't push for the Scientist first then we'll get the Prophet on T92, so we could use that to bulb CS as soon as Math is in. Revolting to Bureau gives us the same research benefit as an academy, plus we get the +50% bonus on gold and hammers, which would speed up the AP, or at least give us more bang for our forest chops. With both Math and the Bureau bonus we get
twice as many hammers from chops--very tempting even if we have to wait a bit for that. The drawback is a later academy for Bolly, which I assume we will want before long. We'd have to run scientists in Delhi for an extra 5 turns to get the Great Scientist ASAP, but I guess that's not such a big deal--we'd have the Scientist on T96.
I tend to get stuck in a rut without other people jostling my ideas, so thanks (once again), SH! It would be even better if more people could run tests or thought experiments on different approaches.
I think that the plan through T87--to get CoL ASAP, short of bulbing a Prophet--is still the way to go, whether we want a Prophet or Scientist first. The only difference is running (or not) a 5th scientist in Delhi on T90, and we'll have plenty of time to think about that, especially since I'm stopping at T80.
I'm assuming I have a green light to play according to my plan. May not have time tonight, but tomorrow for sure. How do you feel about these stopping conditions?
- DoW or threatening behavior from neighbors. Should this include Japan going WHEOOHRN?
- Significant barb threat where I'm not sure what to do.
- Real game differs significantly from test game expectations (beyond the 2-gpt differential).
- Meet new AI?
- Any trade or open borders opportunities come up (announced by BUFFY).
- Consider stopping if Japan starts gaining culture on Drona's corn. In the test game this began around T80 (don't have my notes with me).
Got any recommendations on where to send the workboat? I was figuring west/north to start. (I forgot to update the western island in the test game, but it shouldn't matter yet. Bombay's borders pop next turn, I think, so we'll also be able to see beyond the mountains. Ditto when Vijay is settled.)