Hello internet,
I have recently started playing Civilization 5 and have made an observation I was hoping to get clarified.
I tend to put a few military/scout units on hills at or just beyond my border to keep an eye on things and have noticed that the AI seems to spend 90% of its turn time making pointless moves 'just because'.
First example of this was Sweden who I was at war with (he declared me, the meanie). I beat him to within an inch of his life then just sat a few units on hills outside his borders 'keeping an eye' while I build up for the siege on his capital. He had a melee unit, spear I believe, adjacent to his capital and between turns it would alternate between fortified / unfortified over and over again. Now with the handy new feature showing who is currently taking their turn I noticed that Sweden took about 5 seconds, not long at all. Fast forward ten turns and he now how 2 more units around his capital and again every turn he would alternate between fortifying them and unfortified them, and the time taken for his turn increased ever so marginally.
Second example is two city states on my borders going about their business, and a French warrior unit. Now the city state units, along with the French warrior unit, were just going back and forth between two hexes, be it between plains and a hill, forest and a hill, whatever - just back and forth, back and forth over and over and over again. Now for the City States I can attribute this to a sort of pseudo patrol but I wonder...
Time for clarification and thoughts:
Would the time taken for AI turns be decreased, marginally or dramatically, if the AI didn't make useless moves? At war? Stay fortified by your city.
City state needs to patrol? Why doesn't it fortify on a hill to see everywhere instead of moving between a plains where it has no los and a hill where it has plenty?
To me it is beginning to look more and more like the AI has to move every unit, just because it can move them, and I wonder if this is one (of many) factors that steadily makes for long as sin turn times. Late in the game a dozen city states moving a dozen units back and forward for no reason, or another major AI doing meaningless back-forward, fortify-unfortified movements seems to me like a massive waste of whatever fuel powers this engine.
Anyone else have similar observations? Ideas to combat useless moves for the sake of moving? Perhaps an addon that scripts the AI to like having X% of X-Range of its territory known so to help with defense, I dunno.
I have recently started playing Civilization 5 and have made an observation I was hoping to get clarified.
I tend to put a few military/scout units on hills at or just beyond my border to keep an eye on things and have noticed that the AI seems to spend 90% of its turn time making pointless moves 'just because'.
First example of this was Sweden who I was at war with (he declared me, the meanie). I beat him to within an inch of his life then just sat a few units on hills outside his borders 'keeping an eye' while I build up for the siege on his capital. He had a melee unit, spear I believe, adjacent to his capital and between turns it would alternate between fortified / unfortified over and over again. Now with the handy new feature showing who is currently taking their turn I noticed that Sweden took about 5 seconds, not long at all. Fast forward ten turns and he now how 2 more units around his capital and again every turn he would alternate between fortifying them and unfortified them, and the time taken for his turn increased ever so marginally.
Second example is two city states on my borders going about their business, and a French warrior unit. Now the city state units, along with the French warrior unit, were just going back and forth between two hexes, be it between plains and a hill, forest and a hill, whatever - just back and forth, back and forth over and over and over again. Now for the City States I can attribute this to a sort of pseudo patrol but I wonder...
Time for clarification and thoughts:
Would the time taken for AI turns be decreased, marginally or dramatically, if the AI didn't make useless moves? At war? Stay fortified by your city.
City state needs to patrol? Why doesn't it fortify on a hill to see everywhere instead of moving between a plains where it has no los and a hill where it has plenty?
To me it is beginning to look more and more like the AI has to move every unit, just because it can move them, and I wonder if this is one (of many) factors that steadily makes for long as sin turn times. Late in the game a dozen city states moving a dozen units back and forward for no reason, or another major AI doing meaningless back-forward, fortify-unfortified movements seems to me like a massive waste of whatever fuel powers this engine.
Anyone else have similar observations? Ideas to combat useless moves for the sake of moving? Perhaps an addon that scripts the AI to like having X% of X-Range of its territory known so to help with defense, I dunno.