consentient
Domination!
- Joined
- Jul 7, 2014
- Messages
- 3,361
Although there are specific questions I would like to ask of the warmongers in the Deity player base, my hope is that this will become a kind of catch-all, share-all thread where all manner of tips are shared with regards to DomV on Deity. In time, I may link this thread to others - for example, VidLP threads that demonstrate a specific strategy in use, complete with timestamps, for examples.
To start us off, I want to share a major failing of mine and get some feedback on it, in order to personally improve: the problem of overstretch. I should also say that my level is somewhere between Immortal and Deity. War feels SIGNIFICANTLY easier on Immortal to the point where I don't find myself experiencing overstretch anywhere near as much.
Overstretch is: 'being unable to properly prioritise in order to maintain growth of the empire as well as keeping the army's economy going, keeping happiness in check, and maintaining an overall game-long strategy for the DomV, so that I run into a situation in renaissance/Industrial where I cannot catch up on tech.'
Of course I could post a dozen screenshots and so forth, but the basic scenario can be easily described like this:
T50-75: I am happy with my tech-ing and unit building, and end up with a decent army, and sometimes even put it to use during this time to capture my first capital.
T76-100: After construction, I tech education, then go back to machinery, and the army keeps going, economy is OK, I'm using diplo to keep the economy going and stop people from hating me, and I either take a 2nd capital in this time or am hatching a plot to do so once I get to XBs.
T101-125: At least one more capital falls, sometimes two, but my army is starting to run into sterner opposition and no amount of good movement or good terrain is going to keep the army alive. Cities can one-shot my troops if I carry on past this point.
T126-150: Usually, I am forced to completely stop warring and concentrate on growth, and making culture, science, happiness and trade buildings to stop my empire imploding.
Sometimes this last stage works, and I can stay 'on top', but sometimes I end up falling too far behind the runaways, and no amount of diplo or troop numbers can help me crack those capitals. Since I've had to puppet the captured capitals, they've stalled, and I've been busy doing other things in MY capital so it's stalled, and my workers have been used too much for bait and haven't been, well...working.
I feel that if I can find an understanding of the game that allows me to properly analyse what I am doing, I won't get 'carried away' and end up in these overstretch games. I'm not going for fast victories at all. I'd much prefer to learn to consistently win DomVs on Deity.
Now, I have seen games where the early rush picks up speed and carries on through until victory, such as Acken's Babylon game. But I've not seen enough with commentary to properly explain what must be done in order to repeat this consistently.
I know that there are other approaches, such as staying peaceful and tech-ing to artillery, THEN starting the wars, but I find this a little boring, and it comes with its own challenges. When I don't capture any capitals before T150, it makes it much harder during the industrial period. Again, wars can get out of control, and end up taking way too long and destroying my economy or even my empire.
I realise that one can sometimes 'bail' for a diplo victory, but I'd like to learn to avoid this, and also one doesn't always have the CS allies for this.
So please, warmongers, tell me what I am doing wrong and how YOU keep yourself disciplined and following strategies that consistently win DomVs on Deity*.
* = Or, am I under a misapprehension. Do the top players sometimes change direction mid-game and go for SV or CV?
To start us off, I want to share a major failing of mine and get some feedback on it, in order to personally improve: the problem of overstretch. I should also say that my level is somewhere between Immortal and Deity. War feels SIGNIFICANTLY easier on Immortal to the point where I don't find myself experiencing overstretch anywhere near as much.
Overstretch is: 'being unable to properly prioritise in order to maintain growth of the empire as well as keeping the army's economy going, keeping happiness in check, and maintaining an overall game-long strategy for the DomV, so that I run into a situation in renaissance/Industrial where I cannot catch up on tech.'
Of course I could post a dozen screenshots and so forth, but the basic scenario can be easily described like this:
T50-75: I am happy with my tech-ing and unit building, and end up with a decent army, and sometimes even put it to use during this time to capture my first capital.
T76-100: After construction, I tech education, then go back to machinery, and the army keeps going, economy is OK, I'm using diplo to keep the economy going and stop people from hating me, and I either take a 2nd capital in this time or am hatching a plot to do so once I get to XBs.
T101-125: At least one more capital falls, sometimes two, but my army is starting to run into sterner opposition and no amount of good movement or good terrain is going to keep the army alive. Cities can one-shot my troops if I carry on past this point.
T126-150: Usually, I am forced to completely stop warring and concentrate on growth, and making culture, science, happiness and trade buildings to stop my empire imploding.
Sometimes this last stage works, and I can stay 'on top', but sometimes I end up falling too far behind the runaways, and no amount of diplo or troop numbers can help me crack those capitals. Since I've had to puppet the captured capitals, they've stalled, and I've been busy doing other things in MY capital so it's stalled, and my workers have been used too much for bait and haven't been, well...working.
I feel that if I can find an understanding of the game that allows me to properly analyse what I am doing, I won't get 'carried away' and end up in these overstretch games. I'm not going for fast victories at all. I'd much prefer to learn to consistently win DomVs on Deity.
Now, I have seen games where the early rush picks up speed and carries on through until victory, such as Acken's Babylon game. But I've not seen enough with commentary to properly explain what must be done in order to repeat this consistently.
I know that there are other approaches, such as staying peaceful and tech-ing to artillery, THEN starting the wars, but I find this a little boring, and it comes with its own challenges. When I don't capture any capitals before T150, it makes it much harder during the industrial period. Again, wars can get out of control, and end up taking way too long and destroying my economy or even my empire.
I realise that one can sometimes 'bail' for a diplo victory, but I'd like to learn to avoid this, and also one doesn't always have the CS allies for this.
So please, warmongers, tell me what I am doing wrong and how YOU keep yourself disciplined and following strategies that consistently win DomVs on Deity*.
* = Or, am I under a misapprehension. Do the top players sometimes change direction mid-game and go for SV or CV?