jwallstone
Chieftain
- Joined
- Oct 4, 2010
- Messages
- 59
This is a set of mods to change the core pacing of the game, giving more building and unit production while slowing research.
Can be found on the ModBrowser under PaceMod.
Changes:
Version 3
At Marathon speed, production has been boosted while research slowed.
-Building speeds are 150% of Standard (Hurry adjusted to match)
-Research is slowed as normally (300%)
-City growth rate is 50% of standard
-Unit training costs reduced to 100% of Standard
-Improvement build time 150% of Standard
-Barbarians spawnrate adjusted to Standard
At Epic speed:
-Building speeds are 100% of Standard (Hurry adjusted to match)
-Research is slowed from 150% to 200% of Standard
-City growth rate is 75% of standard
-Unit training costs reduced to 100% of Standard
-Barbarians spawnrate adjusted to Standard
At both Marathon and Epic, deals last 45 turns.
At all speeds, Research costs are gradually increased over the Eras, giving more time in the later eras.
+10% increase per Era
I have also written a file, which is NOT included, which:
-Increases the build time on wonders by 50%
-Increases the build time on national wonders by 20%
The goal of this is to create a bigger disparity between Wonders and normal buildings, to make them a greater accomplishment. However, I am just playing around with this privately and have not included it, given that some claim that Wonders are weak. Maybe I'll include it in a mod that boosts Wonders or just as a standalone mod.
Can be found on the ModBrowser under PaceMod.
Changes:
Version 3
At Marathon speed, production has been boosted while research slowed.
-Building speeds are 150% of Standard (Hurry adjusted to match)
-Research is slowed as normally (300%)
-City growth rate is 50% of standard
-Unit training costs reduced to 100% of Standard
-Improvement build time 150% of Standard
-Barbarians spawnrate adjusted to Standard
At Epic speed:
-Building speeds are 100% of Standard (Hurry adjusted to match)
-Research is slowed from 150% to 200% of Standard
-City growth rate is 75% of standard
-Unit training costs reduced to 100% of Standard
-Barbarians spawnrate adjusted to Standard
At both Marathon and Epic, deals last 45 turns.
At all speeds, Research costs are gradually increased over the Eras, giving more time in the later eras.
+10% increase per Era
I have also written a file, which is NOT included, which:
-Increases the build time on wonders by 50%
-Increases the build time on national wonders by 20%
The goal of this is to create a bigger disparity between Wonders and normal buildings, to make them a greater accomplishment. However, I am just playing around with this privately and have not included it, given that some claim that Wonders are weak. Maybe I'll include it in a mod that boosts Wonders or just as a standalone mod.