kaspergm
Deity
- Joined
- Aug 19, 2012
- Messages
- 5,576
I agree, I don't worry too much about Exploration. Yes, it is situational, but that's not a problem. If you don't have a lot of coastal cities, you were not supposed to take this policy tree. That being said, I'm not too happy about those special artifacts that require you to take this tree just to get them, as that seems completely unrelated to the others. In that light, it might have been better if these artifacts were uncovered by a different method. With regards to Piety, I don't think they compare - the problem with Piety is not that it is bad (it is situational, yes, but not bad), the problem with Piety is that it locks you out of Rationalism, and as Rationalism is the biggest no-brainer in the game, that is a huge problem - but the problem lies with Rationalism, not with Piety.
My biggest concern is with the new features linked to Happiness, particularly the whole ideology and revolution (whatever that implies) feature. As others have said, this will not work properly - except as a whip to punish the human player - when AI has (practically) infinite happiness, so I really hope they've tweaked the AI happiness bonuses.
My biggest concern is with the new features linked to Happiness, particularly the whole ideology and revolution (whatever that implies) feature. As others have said, this will not work properly - except as a whip to punish the human player - when AI has (practically) infinite happiness, so I really hope they've tweaked the AI happiness bonuses.