strategyonly
C2C Supreme Commander
UPDATE Version 18 uploaded
About Monasteries: What about not having them go obsolete but at certain tech reduce their +tech%? -5% on one tech and the rest on another tech? The +1health from a civic means that once one goes away from said civic most won't have that +health anyway (only the few that have it inherent will still give health bonus).
Cheers
that gets me about them obsoleting at all is why would the advancement of technology ever reduce our research?
Since it's really hard to ban substances like Alcohol and Wine it might be an idea to keep them in Mormon Cities and add back the unhappy for them? Tobacco, Coffee and Tea are easier to effectively ban so those could be removed. Though didn't know Mormons forbade others to partake of those substances, only themselves. What about when a city has multiple religions? Should those be banned anyway?
And sorry for posting in the SVN but didn't know where else this would go.
Cheers
Why are you linking it to the admin buildings rather than just adding the city size requirements?
HUH, i didnt see this thread, i must have been too tired. Oh this is what i put in the other thread:
I was wondering if you have changed the weight in them recently, because the AI is BEELINGING so fast towards them, i can't get any of them anymore, no matter how hard i try, heck they have Christianity before i even get a change to get Buddhism
I am still getting most of them, but it is tough. The only change has been to require the city admin building to be able to build cathedrals plus you only need one temple now rather than many.
I hear ya, i just dont like it when i dont get Christianity or Voodoo, because i like the extra units at that level, i really like the Crusader, thats why i always go for Christianity, if other religions had something like this, then i wont give a hoot about Christianity. But thats just me.
Limited religions option makes the game more balanced and with less gold overflow because you don't build all religions' building which boost gold.
Limited religions option makes the game more balanced and with less gold overflow because you don't build all religions' building which boost gold.
Not so much gold as science. With most Monasteries giving +10% science output having several or more religions is in that respect overpowered.
That's one reason I've been trying to remove some religions now and then, though can't anymore as I'm on the SVN. Something still needs to be done about them though, which is why I suggested in the "Want to see this" thread that religions were dead end techs rather than required for the next religion.
Cheers
The MLF file isn't going to be changed anytime soon then? It's why I haven't removed any religions lately, in case the MLF file needs an update.
Cheers