Reviewing your SVN, I took a look at your install script updates again. You are using the old RevDCM version of installing the custom maps; ie the installer takes the Public maps folder and isntalls it seperatly into the custom maps folder. Now this should work, but firaxis messed up the custom maps loading somehow. Basically map scripts that load from the custom maps folder can't acuratly look in the mod's folder for the improvements list and such, so the map scripts which are built in python throw asserts. This isn't an issue for some map scripts, and especially in mods that don't alter BtS game rules in any way. However some scripts just can't handle this and break, like the Full of Resources map script. To fix this what we did is removed the separate PublicMaps folder installation, and just moved all the map scripts into a PrivateMaps folder and put that directly in the main mod. This way the main Civ4 ini file doesn't bug out when the mod isn't loaded and a map script not in default BtS is referenced, and the new scripts load properly. Anyway not a big deal, but figured you might want to know that, and know how RevDCM fixed it.