You make a lot of good points but you're also opening discussionary cans of worms all over that post.
Ok, here goes:
H said:
I want to add some of the Mass Effect units and am first looking at the Mako APC. So I was looking at the other Vehicle we have. Which are ...
Wheeled Transports
Jeep -> Humvee -> ACV
Armored Vehicles
Armored Car -> Modern APC -> Hi-Tech APC
Ok, first off, APC means Armored Personnel Carrier while ACV means Armored Combat Vehicle. So you've got the labels inversed and they should be:
Armored Vehicles
Jeep -> Humvee -> ACV
Wheeled Transports
Armored Car -> Modern APC -> Hi-Tech APC
And motorcycles still upgrade to jeeps right?
Ok, I'm thinking Motorcycles should NOT upgrade to Jeeps so they can keep very different roles - we've discussed motorized scouts before so while we do some of these things I'd ask us to implement a separate upgrade path (or just cut it off for now) for motorcycles (and war wheels) unless you want to make Jeeps and Humvees part of an extended scouting line which isn't really the role they tend to take.
That Wheeled Transport should be reflected then in keeping the Wheeled CC on those but also the Transport CC.
I've been intending to take the Transport CC on all ships and moving it to a sub-primary combat category and letting them be combatants as well because having Transport replace combatant is terribly unfair for those units with the way the GG works now. And I doubt we'll ever have a meaningful Great Military Person represent transports right? lol... so the only fair way is to allow those naval transports to be combatants as well. This same thinking then paves the way for simply adding the Transport CC to the 'Wheeled Transport' upgrade path units.
Now... APC means Armored Personnel Carrier and ACV means Armored Combat Vehicle. At the moment, the upgrade paths are reversed and should be:
Wheeled Transports
Jeep -> Humvee -> Modern APC -> HiTech APC
Armored Vehicles
Armored Car -> ACV
At the same time this means that Jeeps and Humvees should BE ABLE to transport units! At the moment they can't and they need to be adjusted so they can - simply 1 Land Domain unit transport capacity and type definition should be sufficient. Some AI will be necessary to support these properly but that will take some time so for now only the player will be able to make the best use of it unfortunately but that shouldn't stop us from making the adjustment since it's not the biggest handicap the AI will have (and it already does with APCs anyhow.)
I was going to suggest Jeeps and Humvees become more of an early troop transport vehicle BUT this becomes a little problematic since their classic role in warfare, which is to support the units they bring to the front, is kind of overlapping with that of the Armored Car and the Armored Car is admittedly a fairly contemporary unit to a Jeep. We have that fairly accurately reflected in their tech access:
Jeep(x75)
Armored Car(x74)
Now... Jeeps are used to transport soldiers and I see them as a Convoy's worth rather than just a couple of Jeeps. Armored Cars are used to transport special people from one place to another the way they're usually depicted in movies and such. Much less intended to be combat units, just tough to kill units to protect VIPs. This means 2 different roles CAN emerge between them, both being transportive.
The Jeep can be a fairly solid fighting vehicle that carries troops but quite fast, all terrain, and capable of some withdrawal and pursuit.
The Armored Car can be not so great on the attack as it is on the defense and very good at withdrawal and capable of carrying special people(including Commanders!). No pursuit though since it's role is not so potentially aggressive.
Thus we start two chains here, neither of which are quite yet ACV...(armored combat vehicles)
Wheeled Troop Transports
Jeep(x75)
and
Wheeled VIP Transports
Armored Car(x74)
Stepping through these, I'd suggest:
Wheeled Troop Transports
(<SpecialCargo>NONE</SpecialCargo>, <DomainCargo>DOMAIN_LAND</DomainCargo> and iCargo of 1)
Jeep(x75) -> Humvee(x85)
And
Wheeled VIP Transports
(<SpecialCargo>SPECIALUNIT_PEOPLE</SpecialCargo>, <DomainCargo>DOMAIN_LAND</DomainCargo> and iCargo of 1)
Armored Car(x74) -> Mako(x?)
The Mako is small in carrying capacity and very powerful and agile and fills the role nicely for something that would emerge just after the Humvee perhaps.
THEN we have the Armored Personnel Carriers.
What's the difference? Armored Personnel Carriers are capable of carrying not a few but a lot of troops - just not as fast as the Wheeled Troop Transports but much more heavily armored and armed to defend without ever withdrawing or pursuing. Not great at attack but solid at defense (including some small amount of interception perhaps.)
So that line would be:
Armored Personnel Carriers
Amphibious APC(x78) -> Modern APC(x82) -> HiTech APC(x94)
Thus we have:
Wheeled Troop Transports
(<SpecialCargo>NONE</SpecialCargo>, <DomainCargo>DOMAIN_LAND</DomainCargo> and iCargo of 1)
(Good Pursuit - Medium Withdrawal - Terrain Attack Bonuses)
(Medium overall Strength that's comparable to the units they carry. Fast Movement)
Jeep(x75) -> Humvee(x85) -> Something to come? or Mako(x?)
Wheeled VIP Transports
(<SpecialCargo>SPECIALUNIT_PEOPLE</SpecialCargo>, <DomainCargo>DOMAIN_LAND</DomainCargo> and iCargo of 1)
(Cannot Attack - No Pursuit - Strong Withdrawal. Very Fast Movement)
(Upper Medium overall Strength (without being able to attack this just means good defense))
Armored Car(x74) -> Mako(x?) or something to come? -> More to be developed?
Or perhaps splits off to Humvee(x85) after Armored Car And/Or an ACV line which would be more for direct combat and would thus not be suitable for continuing to be a VIP transport.
Armored Personnel Carriers
(<SpecialCargo>SPECIALUNIT_PEOPLE</SpecialCargo>, <DomainCargo>DOMAIN_LAND</DomainCargo> and iCargo of 2+1/upgrade)
(No Pursuit, No Withdrawal)
(Medium-High Strength, Medium movement, some interception and Terrain Defensive Bonuses)
Armored Truck(x?73?74?) -> Amphibious APC(x78) -> Modern APC(x82) -> HiTech APC(x94) -> ?
There would ALSO be ACVs - Armored Combat Vehicles. No transport. Very Strong. Medium Speed. Minor Withdrawal. Medium Pursuit. Plays a similar role to Heavy Mounted in Middle Ages. Weak to those foot units that are very setup to destroy vehicles. Great at defending against attacking troop transports and blends with the SAM at a point making them VERY good at combating Helicopters.
At the moment we only have the ACV and ACV SAM. The first should become the other I think (and be much earlier - though would require a significant stat adjustment.) Again, the Armored Car could split between this line and the Wheeled Troop Transport line perhaps or it could just continue on with new units fleshing out both upgrade chains.
Ok, trying to move on to comment on the rest of what you said:
H said:
Looking though them I noticed a few things ...
1. The Hi-Tech APC is UGLY! And it has a lame name. Since the Hi-Tech APC is so lame I think we should either remove it OR replace it with a better looking unit and give it a better name.
Think Space Marines from the movie Alien or the transports that moved around the Terminators perhaps? I suppose some better art could replace it. Or be used for another step above it. Hi-Tech may be going too far with it... perhaps Advanced instead of Hi-tech?
H said:
2. Do we really need to have units be Combat Class Hi-Tech anymore if they have an era combat class? I am thinking we should do away with "Hi-Tech" combat class.
No-I've thought much the same thing. But they'd need to be suitably replaced. And the promos would be a mess (that seems to be the main reason for the CC still remaining - and tech prereqs would have to suitably fill in the difference.) So it'd be a bit of a promo analysis to remove it safely.
H said:
3. The ACV and ACV SAM are at Nanoeletrconics tech. I think that is WAY too late for them. If you have no objections I think I want to move them to Military Robotics tech where the Hi-Tech APC currently is.
As stated I'd like to have one replace the other and develop a whole ACV line.
H said:
EDIT2: Ok I think i found a graphic for the Hi-Tech APC, here. Note that the Hi-Tech APC is in early Transhuman Era which basically means today, or in the very near future. What should we rename it to? Robotic APC? Smart ACP? Digital APC?
I'll have to take a look at it... Perhaps given the outlook above we should consider collecting a number of these unit arts into new units. Robotic and unmanned are cool too.
Speaking of Robotic... I have some interesting concepts there I've been meaning to share with you but I'll have to do it after I take the dog to the vet here and I was hoping to get some of the naval stuff proposed tonight too.
But interestingly enough - my thoughts on robotics may bleed over between both of these.
And perhaps the Wheeled Vehicles should take on a new project thread to not overwhelm new unit reviews no?