Thunderbrd
C2C War Dog
Obviously, UNITCOMBAT_ANIMAL would be the primary.
Under the nature category, both should have (imo):
UNITCOMBAT_ANIMAL_COMBAT_VENEMOUS
UNITCOMBAT_ANIMAL_COMBAT_SCRATCH
UNITCOMBAT_ANIMAL_COMBAT_HIDING
UNITCOMBAT_ANIMAL_COMBAT_CAMOFLAGED
(perhaps for the tarantula: UNITCOMBAT_ANIMAL_COMBAT_TREECLIMBING, UNITCOMBAT_ANIMAL_COMBAT_POUNCE)
(perhaps UNITCOMBAT_ANIMAL_COMBAT_BURROWING for either one but I'm not sure if they ALWAYS do this or not.)
I'm not thinking fast nor fleeing really work well for them.
I'd put size as UNITCOMBAT_SIZE_DIMINUTIVE and they're actually not bad natural fighters, even if their size makes them rarely a true threat (though they'll be a lot of fun once we get the poisons going!) So perhaps UNITCOMBAT_QUALITY_EXCEPTIONAL. Also, do you envision them as operating in tandem with others or as an isolated encounter with one that ended up being a bigger issue for the unit than they normally would be ignorable in nature? GROUP_SOLO would be fine for the isolated hostile encounter envisioned. If you're imagining a fair swarm of them or an encounter with quite a few in the area then Party or Company would be cool.
Either way, UNITCOMBAT_HEALS_AS_SWARM is probably more appropriate since they're insectoids (there's some interaction with Heals as Swarm with a late-game insect building.)
Under the nature category, both should have (imo):
UNITCOMBAT_ANIMAL_COMBAT_VENEMOUS
UNITCOMBAT_ANIMAL_COMBAT_SCRATCH
UNITCOMBAT_ANIMAL_COMBAT_HIDING
UNITCOMBAT_ANIMAL_COMBAT_CAMOFLAGED
(perhaps for the tarantula: UNITCOMBAT_ANIMAL_COMBAT_TREECLIMBING, UNITCOMBAT_ANIMAL_COMBAT_POUNCE)
(perhaps UNITCOMBAT_ANIMAL_COMBAT_BURROWING for either one but I'm not sure if they ALWAYS do this or not.)
I'm not thinking fast nor fleeing really work well for them.
I'd put size as UNITCOMBAT_SIZE_DIMINUTIVE and they're actually not bad natural fighters, even if their size makes them rarely a true threat (though they'll be a lot of fun once we get the poisons going!) So perhaps UNITCOMBAT_QUALITY_EXCEPTIONAL. Also, do you envision them as operating in tandem with others or as an isolated encounter with one that ended up being a bigger issue for the unit than they normally would be ignorable in nature? GROUP_SOLO would be fine for the isolated hostile encounter envisioned. If you're imagining a fair swarm of them or an encounter with quite a few in the area then Party or Company would be cool.
Either way, UNITCOMBAT_HEALS_AS_SWARM is probably more appropriate since they're insectoids (there's some interaction with Heals as Swarm with a late-game insect building.)