Dancing Hoskuld
Deity
I missed that one - even cities can be built on peaks currently, but also what about the resources on the peak.
Er.. what are the changes or is everything changing? Or are you only showing the changes?
I think that "Plant Forest" should never bee seen as it is what triggers the removal of the improvement (itself) and the addition of a feature ie the correct forest for the climate.
If I can get it to work beacon and lighthouse improvements should reduce the damage to units and increase their speed through the reefs.
Totally disagree (part in Red). If used/implemented will destroy the Usable Mountains Option. And Mountains again become a late game after thought. This is the same mentality that kept Jungles from being used/considered "bad" terrain/wasted tiles in the game Until Jungle Camps Mod was created.
JosEPh
Totally disagree (part in Red). If used/implemented will destroy the Usable Mountains Option. And Mountains again become a late game after thought. This is the same mentality that kept Jungles from being used/considered "bad" terrain/wasted tiles in the game Until Jungle Camps Mod was created.
JosEPh
I think that line is a mistake, the description should be two rows down on the Mountain Mine row. I don't think 0100010 meant that only core mines should be allowable on mountains.
I hope cities can still be built on mountains as there are a line of buildings that require it.
I do not like the way that the Machu Picchu wonder currently works however I have made a unit that you can build if you have that wonder and it allows you to build mountain top "cities". This could be turned into a special cottage line for mountain peaks.
Having a range on the cottage line is probably not a good idea. Having culture will mean that they are more likely to be built anyway. Having the range also more so.
I would add mound and standing stone to the culture sites, assuming these are intended as Nomad Start improvements.
I missed that one - even cities can be built on peaks currently, but also what about the resources on the peak.
Yeah we should still be able to make improvements and cities on peaks.
I just think the Core Mine looks bad one peaks so perhaps that specifically should not be allowed on peaks. Plus it doesn't make much sense to start digging to the core from a thicker part of the crust.
While Standing stone/mound could be added, I only wanted 1 type per regional culture. Stone circle is effectively several standing stones too. The current proposed set could be used for nomadic start related stuff, but I was aiming for general usage.
I am VERY much against changing the whole usable mountains stuff. This is one of th first ideas I requested to Afforess back in RoM/AND and I would like to keep all the awesomeness that it has. From mountain promotions, unlocking passing though mountains at mountaineering and of couse having cities on mountains. Heck even the Llama units we have are special because they can move across peaks while other units cannot. We even have some special UU units can can pass though peaks before Mountaineering.
Also the other mines don't look that bad on it.
Currently both the Moai and Geoglyph improvements can only be built by units that can only be built in one nation. Moai requires the Rapa Nui culture and geoglyphs require the Nazca Lines great wonder which anyone can build. These are the "main" advantage to both so if you are going to change it then we will need something to make them worth while.
I am not sure how regional cultural improvements could work. Do we need to create a line of workers for each region? Is there any stage where those lines merge? Or do we need a cultural tag on the build and improvement and have the dll sort it out?
I was also thinking of the possibility of such improvements upgrading eg Standing Stone to Stone Circle.
Miistake there yes, it should have been one row down. It was supposed to be attached to Mountain Mine not Core mine. I have fixed the table. But I did mean (as explained previously) that only "Mountain Mines" should be allowable on mountains. (the difference between explosives and nanonoming as a prereq tech is huge)
But.. You know that not every African culture built Pyramids, right?
We can separate Mountain mines to solve the 'floating' problem like your idea, but I think it should have same prereq tech as general mines on mountain. (That means Mountaineering.)
Don't you think the gap between Mountaineering and Explosive is also huge?
Earlier is better when it comes to using mountains, not the other way round.
About region culture improvements, I am not against it.
But.. You know that not every African culture built Pyramids, right?
Not to mention the ones in the Americas, Middle East and Europe.