Simplicity2
Chieftain
- Joined
- Jul 18, 2007
- Messages
- 86
I'll just put it out there. I hate the current great person improvement system. Holy Sites, Academies, blah blah. I don't use them, and I hope they've been improved in Brave New World. But Simplicity2, you say, it just a tradeoff between some faith/tech upfront or more over time. To which I reply, sometimes. If you do it early enough. And you forget about the opportunity cost of removing the land improvement that would have been there without the great person improvement.
See that's the real problem for me. +X science per turn is great, but not if it makes my city terrible for even trying to harvest that X science. Now I have to come up with some way to recover that 2 food in my city. Which will slow city growth, which will slow city production AND science. Either the food squares are plentiful, in which case, the opportunity cost is probably larger, or they are scarce, in which case I can't afford to be working some non-food square. Don't make me tie myself in knots trying to find a solution for something that was supposed to be a benefit.
I think BNW should make EVERY great person improvement give you +2 food in addition to whatever else it gives you. Remove that opportunity cost. You could also make it work like a farm, where it's +1 until Civil Service. That would work too.
See that's the real problem for me. +X science per turn is great, but not if it makes my city terrible for even trying to harvest that X science. Now I have to come up with some way to recover that 2 food in my city. Which will slow city growth, which will slow city production AND science. Either the food squares are plentiful, in which case, the opportunity cost is probably larger, or they are scarce, in which case I can't afford to be working some non-food square. Don't make me tie myself in knots trying to find a solution for something that was supposed to be a benefit.
I think BNW should make EVERY great person improvement give you +2 food in addition to whatever else it gives you. Remove that opportunity cost. You could also make it work like a farm, where it's +1 until Civil Service. That would work too.