MPMPM - Multiplayer Mod DLC-hack (Updated!)

I followed the guide exactly and everything works and i get no errors while making the modpack but when I try to launch civ 5 with the modpack it just crashes before it even loads the menu. Anybody know what could be causing this?

I've included my database log file if that helps
 

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I followed the guide exactly and everything works and i get no errors while making the modpack but when I try to launch civ 5 with the modpack it just crashes before it even loads the menu. Anybody know what could be causing this?

I've included my database log file if that helps

Thanks for including a log! That makes this kind of thing much easier to diagnose.

The loading of the main database file stalled on the line:
Code:
[29964.843] In XMLSerializer while inserting row into table insert into Technologies('ID', 'Type', 'Description', 'Civilopedia', 'Help', 'AIWeight', 'AITradeModifier', 'Cost', 'AdvancedStartCost', 'Era', 'FeatureProductionModifier', 'WorkerSpeedModifier', 'InternationalTradeRoutesChange', 'EmbarkedMoveChange', 'EndsGame', 'AllowsEmbarking', 'AllowsDefensiveEmbarking', 'EmbarkedAllWaterPassage', 'AllowsBarbarianBoats', 'Repeat', 'Trade', 'Disable', 'GoodyTech', 'ExtraWaterSeeFrom', 'MapCentering', 'MapVisible', 'AllowsWorldCongress', 'TriggersArchaeologicalSites', 'GoldTrading', 'AllowEmbassyTradingAllowed', 'OpenBordersTradingAllowed', 'DefensivePactTradingAllowed', 'ResearchAgreementTradingAllowed', 'TradeAgreementTradingAllowed', 'PermanentAllianceTradingAllowed', 'BridgeBuilding', 'WaterWork', 'GridX', 'GridY', 'Quote', 'PortraitIndex', 'IconAtlas', 'TechCat', 'ExtraVotesPerDiplomat', 'Tier') with  values (433, TECH_ATHENA, TXT_KEY_TECH_ATHENA_TITLE, TXT_KEY_TECH_ATHENA_DESC, TXT_KEY_TECH_ATHENA_HELP, 0, 0, 450, -1, ERA_RENAISSANCE, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 8, TXT_KEY_TECH_ATHENA_QUOTE, 11, CUSTOM_TECH_ATLAS, TECHTREE_HOMO_UNIVERSALIS, 0, 1, ).
causing the main database load of the game to fail. The easiest short-term fix might be to just find and delete this segment (in the file C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization V\Assets\DLC\MP_MODSPACK\Override\CIV5Units.xml ) and try again.

I wonder why that happens, though. For some reason I think TECH_ATHENA is being inserted twice. If it's not too much trouble, can you also attach C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization V\Assets\DLC\MP_MODSPACK\Override\CIV5Units.xml ? I'd like to see exactly how it duplicated (if it duplicated) and figure out if it's a bug in the MPMPM code or what.

EDIT: to clarify, the line you're looking for will probably look like:
Code:
<Row>
	<Type>TECH_ATHENA</Type>
	... a bunch of other stuff ...
</Row>
The error it's complaining about seems to be that there's more than one such TECH_ATHENA. Unfortunately this causes the game not to load anything. The rest of the errors in the file have to do with the fact that nothing has been loaded.
 
May I ask which mod it was? It would help me figure out if MPMPM can compensate for it/is part of the problem.

I think it was just the mod having compatibility issues, it hasn't been updated since pre-BNW. I believe it was the Aperture Science or Black Mesa wonder by Gryphus One.
 
Hi cicero225 or anyone that can help me!
First of all thank you for this amazing mod, I had lots of fun and success with it!
Now I had a problem with the Superpower Complete Edition Mod, it crashes on startup.
I have pasted the logs here, maybe you have a solution for this problem? http://pastebin.com/dkt7v9eB
 
Hi cicero225 or anyone that can help me!
First of all thank you for this amazing mod, I had lots of fun and success with it!
Now I had a problem with the Superpower Complete Edition Mod, it crashes on startup.
I have pasted the logs here, maybe you have a solution for this problem? http://pastebin.com/dkt7v9eB

Gah it took me forever to notice this post. Sorry. :(

Anyway, you should try removing Assets\DLC\MP_MODSPACK\Mods\SuperPower Complete Edition (v 5)\XML\GlobalDefines.xml. That shouldn't be necessary in this modpack because of the way the modpack works. See if that helps. I'm not entirely sure that's teh problem though...
 
Whenever I go into a city screen that has any unemployed citizens or any specialists, an error box saying "Failed to load texture (null)" or something along those lines will pop up, for every unemployed citizen or specialist. So if I have a lot of specialists I have to click "OK" about 10 times to access my city. I assume this has something to do with the texture for specialists/unemployed citizens missing from the DLC pack, but I have no idea how I'd go about fixing this.

Also, I can't earn achievements while using the "fake DLCs" either, before I used this tool I was able to earn achievements just fine, as you usually would, now I can't earn them at all. I nuked another civ for the first time, won as Babylon for the first time, and won a science victory for the first time, but I got no achievements for any of those things.

These are all the mods, if that helps: http://i.imgur.com/GNZEpjv.png
 
Whenever I go into a city screen that has any unemployed citizens or any specialists, an error box saying "Failed to load texture (null)" or something along those lines will pop up, for every unemployed citizen or specialist. So if I have a lot of specialists I have to click "OK" about 10 times to access my city. I assume this has something to do with the texture for specialists/unemployed citizens missing from the DLC pack, but I have no idea how I'd go about fixing this.

Also, I can't earn achievements while using the "fake DLCs" either, before I used this tool I was able to earn achievements just fine, as you usually would, now I can't earn them at all. I nuked another civ for the first time, won as Babylon for the first time, and won a science victory for the first time, but I got no achievements for any of those things.

These are all the mods, if that helps: http://i.imgur.com/GNZEpjv.png

It's almost certainly the community patch, which I understand requires a number of fixes to work properly. See for example: http://forums.civfanatics.com/showthread.php?t=553187

Some of the Colonialist Legacy civs have weird lua coding too, but I can't speak for more than one or two of them that have been problems before.
 
It's almost certainly the community patch, which I understand requires a number of fixes to work properly. See for example: http://forums.civfanatics.com/showthread.php?t=553187

Some of the Colonialist Legacy civs have weird lua coding too, but I can't speak for more than one or two of them that have been problems before.

For some reason I didn't have the Community Patch DLL, after I put that in, achievements started working again. The unable to load texture thing still isn't fixed though, and removing the community patch completely didn't fix it, neither did removing all the Colonialist Legacies civs.
 
For some reason I didn't have the Community Patch DLL, after I put that in, achievements started working again. The unable to load texture thing still isn't fixed though, and removing the community patch completely didn't fix it, neither did removing all the Colonialist Legacies civs.

I would recommend PMing Lynnes (OP of the multiplayer community patch thread, and also in this thread) and asking what he needs to do to make CP work entirely in multiplayer. I know there's weirdness that goes into it, like for example needing to delete all the old files that CP doesn't use anymore but still keeps in the folder (mods ignore files that aren't explicitly labeled in the modinfo, DLCs suck in everything).

You can probably keep Colonialist Legacy civs for now. Pretty sure they're not the cause...
 
Do anyone have made an updated mappack for JFD civs ?

The link on the front page to Khundians does not work anymore.

I have a version made by Kessler i think but JFD have made many new civs since :)
 
Also, I'm not sure if this is a problem with MPMPM or mods in general, but any Civ that has a unique unit or building that can be purchased with faith results in all players being able to purchase that unit with faith. A good example is the Dene's Sacred Drummer.

I'm wondering if anyone knows how to tweak the files to avoid this. I've put together a MPMPM modpack that includes a large number of North and South American civs and many of those have these faith purchase characteristics. I did this for my on enjoyment so multiplayer is not a big issue for me. I can self-police and only select the purchases that I know I'm entitled to. I haven't noticed the AI civs selecting an opponent's units or buildings but I'd feel better knowing they were only available to the intended civs. Other than that, play has (so far) seemed go as it should. I do get an occasional CTD when exiting but the saved games have always loaded when I go back in.

List of mods:

Dynamic Culture Overview (v 6)
Historical Religions (BNW or GK) (v 55)
InfoAddict (v 22)
Only Mod Civs (v 2) <- Edited to allow the 5 "eligibles"
R.E.D. Modpack (v 27)
Unique Cultural Influence (v 4)

Caral - Norte Chico (Brave New World) (v 33)
Carib Empire (v 1)
MC's Nazca Civilization (v 5)
Navajo Empire (v 2)
RoC's Mississippi (v 1)
Sukritact's Calusa Civilization (v 2)
Sukritact's Chinookan Civilization (v 2)
Sukritact's Three Affiliated Tribes (v 1)
The Kuikuro (Brave New World) (v 17)
The Olmecs (v 2)
The Omaha (v 2)
The Sioux (Brave New World) (v 22)
Tiwanaku Civilization (v 1)
Tupi Civilization Mod (v 1)
Uighur_Caesar's Apache (v 1)
Xochitl's Toltec empire (v 2)
Yupik Empire (v 1)
[ BNW ]Leugi's Muisca Civilization (v 2)
[BNW] Aymara Civilization (v 2)
[BNW] Colonialist Legacies - The Beothuk (v 1)
[BNW] Colonialist Legacies - The Blackfoot Confederacy (v 2)
[BNW] Colonialist Legacies - The Chimu (v 1)
[BNW] Colonialist Legacies - The Cree (v 4)
[BNW] Colonialist Legacies - The Dene (v 2)
[BNW] Colonialist Legacies - The Inuit (v.3) (v 2)
[BNW] Colonialist Legacies - The Tlingit (v 2)
[BNW] Colonialist Legacies - The Wabanaki (v 1)
[BNW] Colonialist Legacies - Zapotecs (v 1)
[BNW] Colonialist Legacies' Anishinaabe (v 1)
[BNW] Mapuche Civilization (v 1)
[BNW] The Comanche (v 1)

NOTE: Coexisting in DLC folder with Enhanced User Interface pack
 
Do anyone have made an updated mappack for JFD civs ?

The link on the front page to Khundians does not work anymore.

I have a version made by Kessler i think but JFD have made many new civs since :)

I'm sorry, I don't think so...

I'm wondering if anyone knows how to tweak the files to avoid this. I've put together a MPMPM modpack that includes a large number of North and South American civs and many of those have these faith purchase characteristics. I did this for my on enjoyment so multiplayer is not a big issue for me. I can self-police and only select the purchases that I know I'm entitled to. I haven't noticed the AI civs selecting an opponent's units or buildings but I'd feel better knowing they were only available to the intended civs. Other than that, play has (so far) seemed go as it should. I do get an occasional CTD when exiting but the saved games have always loaded when I go back in.

List of mods:

Dynamic Culture Overview (v 6)
Historical Religions (BNW or GK) (v 55)
InfoAddict (v 22)
Only Mod Civs (v 2) <- Edited to allow the 5 "eligibles"
R.E.D. Modpack (v 27)
Unique Cultural Influence (v 4)

Caral - Norte Chico (Brave New World) (v 33)
Carib Empire (v 1)
MC's Nazca Civilization (v 5)
Navajo Empire (v 2)
RoC's Mississippi (v 1)
Sukritact's Calusa Civilization (v 2)
Sukritact's Chinookan Civilization (v 2)
Sukritact's Three Affiliated Tribes (v 1)
The Kuikuro (Brave New World) (v 17)
The Olmecs (v 2)
The Omaha (v 2)
The Sioux (Brave New World) (v 22)
Tiwanaku Civilization (v 1)
Tupi Civilization Mod (v 1)
Uighur_Caesar's Apache (v 1)
Xochitl's Toltec empire (v 2)
Yupik Empire (v 1)
[ BNW ]Leugi's Muisca Civilization (v 2)
[BNW] Aymara Civilization (v 2)
[BNW] Colonialist Legacies - The Beothuk (v 1)
[BNW] Colonialist Legacies - The Blackfoot Confederacy (v 2)
[BNW] Colonialist Legacies - The Chimu (v 1)
[BNW] Colonialist Legacies - The Cree (v 4)
[BNW] Colonialist Legacies - The Dene (v 2)
[BNW] Colonialist Legacies - The Inuit (v.3) (v 2)
[BNW] Colonialist Legacies - The Tlingit (v 2)
[BNW] Colonialist Legacies - The Wabanaki (v 1)
[BNW] Colonialist Legacies - Zapotecs (v 1)
[BNW] Colonialist Legacies' Anishinaabe (v 1)
[BNW] Mapuche Civilization (v 1)
[BNW] The Comanche (v 1)

NOTE: Coexisting in DLC folder with Enhanced User Interface pack

From what I understand, this is an inherent limitation of the Civ 5 DLL. See: http://forums.civfanatics.com/showthread.php?t=530577

It's not actually something about the modpack. It'd crop up in the mod version too, unless the modder goes way out of their way to make it work properly.

EDIT: Just to mention it since someone asked for it, I made a (mostly untested) Neptunia pack. It's linked in the OP.
 
@All:
If you only want to play with modpacks, but the game takes too long to load (from double click icon to the first menu), then you could try to make your game a "Lite version". After that the game will load ~ 3 times faster.
You can see how I did it here:
http://forums.civfanatics.com/showthread.php?p=14358586#post14358586
(also thanks cicero225 for the hint, that the long loading time is caused by the database)

Of course you can't play without a MPMPM-modpack and you can't create new modpacks with this Lite-version. So keep your original files ;)
 
I deleted the custom expansion pack I created and now the game crashes at the loading screen. I've tried verifying game cache, but to no avail. Any known fixes? Game doesn't crash when I have the custom dlc in the dlc folder.
 
I deleted the custom expansion pack I created and now the game crashes at the loading screen. I've tried verifying game cache, but to no avail. Any known fixes? Game doesn't crash when I have the custom dlc in the dlc folder.

Try deleting the contents of C:\Users\{username}\Documents\My Games\Sid Meier's Civilization 5\Cache . I believe it survives verifying game, and can crash things.
 
Hey, is it possible for anyone to make a simple modpack with only this mod(https://steamcommunity.com/sharedfiles/filedetails/?id=85960785)? I'm on a Mac and unfortunately have no ability to make these modpacks :( Or, alternatively, is there a way to get the SDK for Mac so I can create the modpack myself?

Thanks!

The Mac thing will not happen because we do not have the game core source code for OsX. In terms of making it...uh I hope someone in the thread volunteers because I really can't right now...
 
The Mac thing will not happen because we do not have the game core source code for OsX. In terms of making it...uh I hope someone in the thread volunteers because I really can't right now...

Okay! Thanks! I just hope I'm able to get the modpack – I'm trying to play with a friend but we both have Mac so neither of us can make the pack.
 
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