lp_04
Prince
I think that having more turns for Age it's really a good thing since you can enjoy the immersion of specific Ages along with a potential improvement on the effects of your decisions
I agree too. More eras, more techs, more turns... It makes the player "feel" like he is playing in that specific era. The idea of transition between eras can be made (With current civ, I experience a big difference between philosophy and theology. Something like 1000 years...).
@Genghis.khan - Perhaps you would like to extend a little more the tech tree Genghis. What about making this:
- 3 more eras (the ones I gave you two days ago, perhaps. do not put a pre-neolithic era please!)
- Each era with an average of 18 technologies (and 4 columns, insetad of 2) + agriculture + future tech. standard deviation of 4
- Faster technology research (in order to not extend too much the quick and standard options)
- New game pace: "Historical" - longer than marathon. (if possible. i think you already talked about it)
I can help you with the deseign of the tech tree if you want, no problem at all, I really like to design this things...
Abou the art movements, I think there is no problem in adding it to the tech tree as they are related to specific eras and technologies (example: art noveau and modern architecture required the knowlege of using forged iron in constructions). It could also be associated to the policy tree but I don0t know if it's possible.
I can design some extension of the policy tree if you like.
The civics idea is good to improve the "policy" part of the game.
Give me sonething to make a design and I can do it quick and with historical truth. No problem at all and it gives you some space to work on other stuff also important (that I can not do).
Tell me if you need something and what do you need