UnOfficial Expansion: Rise and Fall of Empires, Alpha Release Soon

I think that having more turns for Age it's really a good thing since you can enjoy the immersion of specific Ages along with a potential improvement on the effects of your decisions

I agree too. More eras, more techs, more turns... It makes the player "feel" like he is playing in that specific era. The idea of transition between eras can be made (With current civ, I experience a big difference between philosophy and theology. Something like 1000 years...).

@Genghis.khan - Perhaps you would like to extend a little more the tech tree Genghis. What about making this:

- 3 more eras (the ones I gave you two days ago, perhaps. do not put a pre-neolithic era please!)
- Each era with an average of 18 technologies (and 4 columns, insetad of 2) + agriculture + future tech. standard deviation of 4
- Faster technology research (in order to not extend too much the quick and standard options)
- New game pace: "Historical" - longer than marathon. (if possible. i think you already talked about it)

I can help you with the deseign of the tech tree if you want, no problem at all, I really like to design this things...

Abou the art movements, I think there is no problem in adding it to the tech tree as they are related to specific eras and technologies (example: art noveau and modern architecture required the knowlege of using forged iron in constructions). It could also be associated to the policy tree but I don0t know if it's possible.

I can design some extension of the policy tree if you like.
The civics idea is good to improve the "policy" part of the game.

Give me sonething to make a design and I can do it quick and with historical truth. No problem at all and it gives you some space to work on other stuff also important (that I can not do).

Tell me if you need something and what do you need :)
 
I agree too. More eras, more techs, more turns... It makes the player "feel" like he is playing in that specific era. The idea of transition between eras can be made (With current civ, I experience a big difference between philosophy and theology. Something like 1000 years...).

@Genghis.khan - Perhaps you would like to extend a little more the tech tree Genghis. What about making this:

- 3 more eras (the ones I gave you two days ago, perhaps. do not put a pre-neolithic era please!)
- Each era with an average of 18 technologies (and 4 columns, insetad of 2) + agriculture + future tech. standard deviation of 4
- Faster technology research (in order to not extend too much the quick and standard options)
- New game pace: "Historical" - longer than marathon. (if possible. i think you already talked about it)

I can help you with the deseign of the tech tree if you want, no problem at all, I really like to design this things...

Abou the art movements, I think there is no problem in adding it to the tech tree as they are related to specific eras and technologies (example: art noveau and modern architecture required the knowlege of using forged iron in constructions). It could also be associated to the policy tree but I don0t know if it's possible.

I can design some extension of the policy tree if you like.
The civics idea is good to improve the "policy" part of the game.

Give me sonething to make a design and I can do it quick and with historical truth. No problem at all and it gives you some space to work on other stuff also important (that I can not do).

Tell me if you need something and what do you need :)

Your ideas are all possible :dance:.

About the 3 new eras, maybe no Colonial or Pre-Classical Era. I would prefer an extended Classical Era. I like the Colonial Era but it is quite Dutch-English-French-Spanish-Portuguese-Colonies-centric.

Having an average of techs per Era is something I would avoid... It just makes Historical Accuracy harder to achieve. In some historical periods technology progress was faster... in others slower.

Well, I don't like making research faster, it makes you have no time to build units and make them move in the map...

Yes, it is possible :) And I really like the name... Maybe Odyssey or Epopey names could be considered but Historical is nice :)

About the Art Movements, yes let's make them in the Tech Tree.


My idea (I posted it before -page 6,7 or something of this thread) is similar to Decimatus' but extended Decimatus' is in the spoiler

Spoiler :
Governments
(Default Despotism)
1 Monarchy - Tribal Kingship, Dynasty, Absolute Monarchy, Divine Right, Crown Loyalty
2 Theocracy - Religious Law, Imperial Cult, Clergy, State Church, Papism
3 Republic - Social Contract, Civic Virtue, Rule of Law, Senate, Mixed Government
4 Democracy - Consensus, Equality, Direct Vote, Representation, Separation of Powers
5 Fascism - Action, Discipline, Hierarchy, Spirit, Will
6 Communism - Proletariat, Nationalization, State Socialism, Comintern, Utopian Socialism
7 Corporate - Executive Board, Shareholder View, Corporate Charter, Corporate Bylaws, Management Class
8 Technocracy - Information Society, Social Engineering, Post Scarcity, Modes of Action, Energy Accounting
9 Ecotopia - Gaia Hypothesis, EcoFanaticism, Sustainability, Precautionary Principle, Homo Illuminatus
10 Virtual Democracy - Open Source Governance, Instant Referendum, Pure Democracy, Executive Recall, Radical Transparency

Gov Ideologies
1 Socialism
2 Capitalism
3 Liberalism
4 Conservatism
5 Environmentalism
6 Nationalism
7 Populism
8 Pacifism
9 Imperialism
10 Anarchism


Gov Systems
1 Federalism
2 Autocracy
3 Aristocracy
4 Feudalism
5 Pluralism
6 Parliamentary
7 Constitutional
8 Plutocracy
9 Totalitarianism
10 Electoral


Religions
1 Buddhism
2 Hinduism
3 Judaism
4 Zoroastrianism
5 Confucianism
6 Christianity
7 Islam
8 Taoism
9 State Divinity
10 No State Religion


Religious Ideologies
1 Fundamentalism
2 Secularism
3 Atheism
4 Piety
5 Inquisition
6 Tolerance
7 Anti-Religion
8 Evangelical
9 Shamanism
10 Occult
 
I can not undertand how do it works with the social policies, can I go to some specific post where it's mentioned or something?

I see your points. I mentioned the 18+-4. It will be easy to destribute well the techs I think, but ok :)

I will work on this and send the stuff. Can you give me the lists of buildings, techs, units, wonders, etc. that you have with you please? Then I could sintonise your work with my ideas, making this development faster.
 
1- I am not sure about wheter I should choose (One Unique and One Norwegian Infantary Replacement) : Housecarl/Longship; Housecarl/Stave Church or Stave Church/Longship. All represent Danish culture, so it's hard to pick two

Why not include Norway as a civilization, give them the "Norwegian ski troop" unit and the stave church. Their UA could be something like "Dependens on the seas" giving them a bonus on fishing boats and oil platforms recognizing that commercial fishing and oil extracting are a vital source of revenue for Norway.
 
Why not include Norway as a civilization, give them the "Norwegian ski troop" unit and the stave church. Their UA could be something like "Dependens on the seas" giving them a bonus on fishing boats and oil platforms recognizing that commercial fishing and oil extracting are a vital source of revenue for Norway.

Great Idea!! Approved!!

You can use the symbol from the saxons: http://well-of-souls.com/civ/images/harold_saxon.jpg

But with red/brown/burgundy instead of green.
By te way, yhinking in scandinavian civs (which I like a lot), take a look at Hyperon's work in civilopedia:

The Finnish Civilization

Best civ I've ever seen ic civ V modding (I'm talking about the art work)

He was going to design a portuguese civ but something happened and he just dissapeared..


@ Genghis: can you see if it's possible to make something like: "civilization begins at turn x" ?

Also, it is my opinion that you should keep the pre-classical era. The colonial era was something asked by manny players of civ V (you can give it other name), because the Ancient Régime period was not covered in the tech tree.

Make it as you wish, but if you need to remove an era, I would consider the colonial instead of the pre-classcial.
 
I would avoid:

Aesthethics
Urbanization
Political Science
Paper (Alphabet)
Modern Medicine (Medicine already exists)
Theory of Evoution (Biology)
Industrial Steel (Not that Relevant)

I would change:

Psychology -> Psicanalism

But maybe add some others:

Urbanism (Classical Era)

I don't think you should avoid the first technologies.
-» Aesthetics are as important in the classical civilizations as Philosophy (or even more!) and there was science and technology well documented behing the great artworks in the roman and greek civilizations.
-» There have been many urban planments science the industrial revolution and the rural exodus. In fact, we only have organized urban centers because in the 19th century some engeneers worried about the health state of populations and made urban planments. That is respresented by the urbanization tech. Note that there have also been urban planments in early ages but we can not add everything (or can we?)
-» Politics are important in the contemporany world (from the french revolution until now) just like other sciences. In fact, there could be no modern politics without political science. This tech represents the political theories made in the 18th and 19th (and 20th) centuries.
-» Papper is not the same as alphabet. This is the "modern" paper, the one used now and in 1500 (of course with some differences). I think it is even more important than trapping..
-» About medicine, it's the same. Theory of evolution is just a personal "passion technology". Do not even consider to put it.
-» Industrial steel is really important. Modern architecture is only possible because of this.
-» There is also irrigation as "advanced agriculture".

Please, reconsider these technologies. If you are going to add only the ones you have posted in here, I can start now creating a model for a tech tree. If not, then send me what you need more ok? If I work yith your part too, It will be easyer to merge the ideas.
 
I can not undertand how do it works with the social policies, can I go to some specific post where it's mentioned or something?

I see your points. I mentioned the 18+-4. It will be easy to destribute well the techs I think, but ok :)

I will work on this and send the stuff. Can you give me the lists of buildings, techs, units, wonders, etc. that you have with you please? Then I could sintonise your work with my ideas, making this development faster.

Post is http://forums.civfanatics.com/showpost.php?p=9813421&postcount=1

Great Idea.

Technologies - I have the Tech Tree referenced in the post look at the thread in the ModPack Section). It is easy to create it in a new way. It'll take me ~15 min using the Visual tech Tree Editor

Units- All the referenced in the post (look at the Modpack Section or at my signature)

Buildings - mrc2022 is working on them. I only have a few; look at the Tech table to see the ones planned.

Wonders - Only Hollywood by Pouakai and Sukricact

Yes i am portuguese

Noticed with "Location: Braga" :)

Why not include Norway as a civilization, give them the "Norwegian ski troop" unit and the stave church. Their UA could be something like "Dependens on the seas" giving them a bonus on fishing boats and oil platforms recognizing that commercial fishing and oil extracting are a vital source of revenue for Norway.

Great Idea!! Approved!!

You can use the symbol from the saxons: http://well-of-souls.com/civ/images/harold_saxon.jpg

But with red/brown/burgundy instead of green.
By te way, yhinking in scandinavian civs (which I like a lot), take a look at Hyperon's work in civilopedia:

The Finnish Civilization

Best civ I've ever seen ic civ V modding (I'm talking about the art work)

He was going to design a portuguese civ but something happened and he just dissapeared..


@ Genghis: can you see if it's possible to make something like: "civilization begins at turn x" ?

Also, it is my opinion that you should keep the pre-classical era. The colonial era was something asked by manny players of civ V (you can give it other name), because the Ancient Régime period was not covered in the tech tree.

Make it as you wish, but if you need to remove an era, I would consider the colonial instead of the pre-classcial.

Norway will be added to the Planned Civs List.

@lp_04 1.Not so sure, but making a Civ getting a Settler at Turn X, Plots X,X is possible, so yes. Not so sure on how to do it, but I'll just ask someone who knows (as Gedemon: he made Civs getting units at specific turns in his WWII Mod.

Pre-Classical is something I can't seem to absorb. I am not removing it, just making Classical Era covering Pre-Classical (Techs) too. Colonial Era should be absorbed by Renascence, but with Technologies representing it.

I don't think you should avoid the first technologies.
-» Aesthetics are as important in the classical civilizations as Philosophy (or even more!) and there was science and technology well documented behing the great artworks in the roman and greek civilizations.
-» There have been many urban planments science the industrial revolution and the rural exodus. In fact, we only have organized urban centers because in the 19th century some engeneers worried about the health state of populations and made urban planments. That is respresented by the urbanization tech. Note that there have also been urban planments in early ages but we can not add everything (or can we?)
-» Politics are important in the contemporany world (from the french revolution until now) just like other sciences. In fact, there could be no modern politics without political science. This tech represents the political theories made in the 18th and 19th (and 20th) centuries.
-» Papper is not the same as alphabet. This is the "modern" paper, the one used now and in 1500 (of course with some differences). I think it is even more important than trapping..
-» About medicine, it's the same. Theory of evolution is just a personal "passion technology". Do not even consider to put it.
-» Industrial steel is really important. Modern architecture is only possible because of this.
-» There is also irrigation as "advanced agriculture".

Please, reconsider these technologies. If you are going to add only the ones you have posted in here, I can start now creating a model for a tech tree. If not, then send me what you need more ok? If I work yith your part too, It will be easyer to merge the ideas.

>Do it.

>That is exactly my concern- you can't really represent it with a Technology... The Romans were important in Urbanization, in some cultures, that happened much later... Maybe a policy is something that could represent it better.

>Politic Science is something essential to our world. But how can we represent it in game?

>I was thinking in Paper in a more classical perpective (papyrus, etc) :blush: . It was more used in the Medieval Era. It should be included.

>Upon looking at Liztiago's point of view, I think Modern Medicine should be included after Peninciline. Surgery is included too, but Modern Medicine - another name - should be included in Atomic Era. Anatomy should be included, but not sure if in Classical (Egyptian) or Renanscense Era (more deep Leonardo da Vinci's studies)...

>Include Industrial Steel
 
>That is exactly my concern- you can't really represent it with a Technology... The Romans were important in Urbanization, in some cultures, that happened much later... Maybe a policy is something that could represent it better.

>Politic Science is something essential to our world. But how can we represent it in game?

>I was thinking in Paper in a more classical perpective (papyrus, etc) :blush: . It was more used in the Medieval Era. It should be included.

>Upon looking at Liztiago's point of view, I think Modern Medicine should be included after Peninciline. Surgery is included too, but Modern Medicine - another name - should be included in Atomic Era. Anatomy should be included, but not sure if in Classical (Egyptian) or Renanscense Era (more deep Leonardo da Vinci's studies)...

>Include Industrial Steel

1- The problem can be solved by adding "urbanization" in classical era and "urban planning" in industrial era perhaps.
2- Politic science is just like biology, anthropology, ... - a science. There is no reason to not iclude it. And it could add buildings like "local assembly" or national wonders like "national parliment"...
3-I solved the problem by creating "papyrus" in late ancient era and "paper" in the clasical era. "Printing press" covers the modern "paper" technologies
4- Mybe you can create "medicine" (industrial) and "modern medicine" (atomic). You can also put "genetics" as the representation of the contemporany medicine. In my research of tech names I creates the following medicine techs: "herbalism" (neolithic); "Anatomy" and "Surgery" (renaissance, perhaps "anatomy" in classical?), "medicine" in industrial; "Peninciline" (atomic, or move to modern?); "Genetics" (atomic).

I just finished my research:

1) Neolithic era (18 techs - early periods of sedentarization)
2) Ancient era (17 techs - organized societies)
3) Pre-classical era (16 techs - beggining of well implemented states)
4) Classical Era (17 techs - classical period)
5) Medieval Era (18 techs - medieval period)
6) Renaissance era (19 techs - late medieval and early modern ages. Renaissance and colonial periods)
7) Industrial Era (20 techs - from the industrial revolution to the end of the 19th century)
8) Modern Era (18 techs - from the end of the 19th century to 1950, approximately)
9) Atomic Era (11 techs - 1950 - 2000, aprox.)
10) Information era (15 techs, 2000 - now/2050)

Total: 169 techs

I will now filter some technologies and create the tech tree
 
>Urbanism (Classical) and Urbanization (Industrial)
>Political Science (Industrial). Mayb build the National Parliament National Wonder which requires a Local Assembly in Every City and grants you +5 :c5happy: and +30% :c5growth:
>Only Paper (Late Classical)
>No Herbalism. Please.

>Surgery (Medieval) -> Anatomy (Renanscence) -> Medicine (Industrial) -> Peninciline (Modern) -> Genetics (Atomic) -> Genetic Engeneering (Information)

>Great!
 
Nice. I'm now going to make the tree. In two hours I will send it to you. There will be a pre-classical era but you can merge it with the classical era.
 
Gedemon created the Historical Spawn Dates Mod!

I'll rather wait for the complete project and adapt it to RFE. I already offered to help in the Mod.

EDIT: I've looked at the SQL File and it is really easy to add new/edit data.
 
Great! As far as I can see, the RFEscenario can easily be done right? :)

By the way, the tech tree is complete, just have to put it on an excel file and send it to you.
 
As time keeps on going, I think it would be better to start developing the RFEscenatio (a scenario based on Rhye's and Fall of Civilization, but with some main differences).

There are 2 main ideas for the scenario:

1) Easy - Something like 6 differenct scenarios (huge earth map) each with differnet combinations of 34 civilizations. Ancient civs only appear in the first scenarios; Modern civs appear in the late ones; The most important civs (like england) will appear in both like barbarians or natives who have to settle and/or develop fast in an mid-early game (ex.: greece begins in the classcialm scenario with a large empire and germany just as barbarians, only with units. Then they must conquer cities to establish their empire)

2) Difficult - Three different combinations of civilizations: Neolithic Scenario; Ancient Scenario; Medieval Scenario. In each scenario the combinations will be different. Egypt does not appear in the last one but appears in the first two. In thic scenatio, the civilizations begin at turn X with Y units, techs, cities, gold, ... in space Z. This is more "RFC" like, and the better for RFE. It will only be created if it is possible to programme the game in order to establhish those caractheristics to the civs.

Hope you can help us with this, any idea is always welcome in this creazy project.:crazyeye:
 
Why not include Norway as a civilization, give them the "Norwegian ski troop" unit and the stave church. Their UA could be something like "Dependens on the seas" giving them a bonus on fishing boats and oil platforms recognizing that commercial fishing and oil extracting are a vital source of revenue for Norway.

Another interesting possibility is to let a modern Norway get the possibility of turning normal fjords/coast tiles into fish farms for extra food and ample gold. And with norwegian companies heavily on the ownership of fish farms worldwide, Norway might improve ally city state tiles to fish farms and get extra gold. Would probably be a late UA though, (marine-) biology maybe.
 
As time keeps on going, I think it would be better to start developing the RFEscenatio (a scenario based on Rhye's and Fall of Civilization, but with some main differences).

There are 2 main ideas for the scenario:

1) Easy - Something like 6 differenct scenarios (huge earth map) each with differnet combinations of 34 civilizations. Ancient civs only appear in the first scenarios; Modern civs appear in the late ones; The most important civs (like england) will appear in both like barbarians or natives who have to settle and/or develop fast in an mid-early game (ex.: greece begins in the classcialm scenario with a large empire and germany just as barbarians, only with units. Then they must conquer cities to establish their empire)

2) Difficult - Three different combinations of civilizations: Neolithic Scenario; Ancient Scenario; Medieval Scenario. In each scenario the combinations will be different. Egypt does not appear in the last one but appears in the first two. In thic scenatio, the civilizations begin at turn X with Y units, techs, cities, gold, ... in space Z. This is more "RFC" like, and the better for RFE. It will only be created if it is possible to programme the game in order to establhish those caractheristics to the civs.

Hope you can help us with this, any idea is always welcome in this creazy project.:crazyeye:

- Gedemon's Mod makes the difficult one possible. Adding more units at start is easy too.


Some English Errors; I'll remove some Technologies, maybe add some and present you the final version, then make it.

Another interesting possibility is to let a modern Norway get the possibility of turning normal fjords/coast tiles into fish farms for extra food and ample gold. And with norwegian companies heavily on the ownership of fish farms worldwide, Norway might improve ally city state tiles to fish farms and get extra gold. Would probably be a late UA though, (marine-) biology maybe.

Maybe, but that could be implemented via Unique Improvement not as an UA
 
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