Craig_Sutter
Deity
In my Mod, I want to have promotion strengths assigned based upon the number of strategic resources one has... for example, a LUMBER resource would give a small defense modifier promotion to a naval unit, while 2 such resources under player ownership would give a slightly higher strength promotion.
The only thing is, in this case I no longer want the lumber resource, though it is strategic, to be a requirement for units.
Does AI trade logic account for the fact that it does not need a strategic resource for units? I certainly want the AI players to still want to acquire these resources.
Alternatively, I could likely change the resources in question to luxury resources that give 0 or 1 happiness? In that case, does the AI take into account the happiness a luxury will generate for them. Additionally, I see a problem with this route, as resources will only be traded on a one by one basis, not in lots of more than 1, unlike strategic resources.
Does anyone have any knowledge of AI resource trade logic in the above situations?
The only thing is, in this case I no longer want the lumber resource, though it is strategic, to be a requirement for units.
Does AI trade logic account for the fact that it does not need a strategic resource for units? I certainly want the AI players to still want to acquire these resources.
Alternatively, I could likely change the resources in question to luxury resources that give 0 or 1 happiness? In that case, does the AI take into account the happiness a luxury will generate for them. Additionally, I see a problem with this route, as resources will only be traded on a one by one basis, not in lots of more than 1, unlike strategic resources.
Does anyone have any knowledge of AI resource trade logic in the above situations?