superliminal
Warlord
- Joined
- Jul 11, 2013
- Messages
- 126
I think you're just proving that it will be advantageous to the human player.
It's very hard to code a flexible war AI, which already isn't that good, to station AA units to prevent that.
Even if it does manage to crank out AA units and sort of place them in the right spots, Guess what the human player will do. Wipe those AA units out ASAP.
When I mean counter, I mean a way for the game mechanic to balance out an overpowered/annoying mechanic like strategic/tactical bombing such that it can also act as a check on the human player and it's not entirely putting the pressure on the AI to understand the mechanic, because it never will be able to perform like a human player can, so it will be overpowered/exploitable in the human's favour.
At that point, however, you're really talking about a problem with the entire core game in regards to the AIs ability to handle unit tactics. There are already a multitude of ways in which the player can exploit the A not so I, many aspects of which are essential to the core gameplay. That being said, I can understand why adding one more means to do so might not be such a good idea.