Dhoomstriker
Girlie Builder
- Joined
- Aug 12, 2006
- Messages
- 13,457
Okay, this latest test gave less than stellar results. As I alluded to above, I played SIP kind of like it were PH.
However, I still got an early Granary, so I wasn't actually able to get Settler 2 + Galley 1 ready until Turn 76... so, in the end, I got a Lighthouse and a Work Boat instead of an early Galley, then just settled 3E as normal.
I suppose that a true "playing SIP like PH" start would have skipped the early Granary, but I am really liking the idea of building an early Granary, so I couldn't resist. So, the comparison to a PH start could definitely be improved if we delayed that Granary and got an off-continent City #2 much sooner.
I got Work Boat Explorer #1 out on Turn 47, 2825 BC, which became a permanent explorer.
Work Boat Explorer #2 came out on Turn 54, 2650 BC, but I couldn't resist using him, so he was netted 7 turns later, hehe.
Techs came slowly, but we do have a capital with a Granary that is working 3 Lighthouse-enhanced netted Clams as of the Turn 82, 1950 BC cut-off date.
Probably, instead, we would have just sent out a replacement exploring Work Boat on Turn 74, 2150 BC.
I think that this test run will fall short of previous trials, but whatever... not every test can be better than previous ones.
However, I still got an early Granary, so I wasn't actually able to get Settler 2 + Galley 1 ready until Turn 76... so, in the end, I got a Lighthouse and a Work Boat instead of an early Galley, then just settled 3E as normal.
I suppose that a true "playing SIP like PH" start would have skipped the early Granary, but I am really liking the idea of building an early Granary, so I couldn't resist. So, the comparison to a PH start could definitely be improved if we delayed that Granary and got an off-continent City #2 much sooner.
I got Work Boat Explorer #1 out on Turn 47, 2825 BC, which became a permanent explorer.
Work Boat Explorer #2 came out on Turn 54, 2650 BC, but I couldn't resist using him, so he was netted 7 turns later, hehe.
Techs came slowly, but we do have a capital with a Granary that is working 3 Lighthouse-enhanced netted Clams as of the Turn 82, 1950 BC cut-off date.
Probably, instead, we would have just sent out a replacement exploring Work Boat on Turn 74, 2150 BC.
I think that this test run will fall short of previous trials, but whatever... not every test can be better than previous ones.