Pazyryk
Deity
- Joined
- Jun 13, 2008
- Messages
- 3,584
Any C++ modders out there?
This makes me very optimistic that the dll is really, finally, coming. At the very least, the intention is still there and someone has actively worked on it during the development of today's patch. Believe it or not, I haven't learned C++ yet (though I've spent >2000 hrs programming Lua now and probably >10000 hrs with Perl, so I have no doubt that I could learn it). My dll needs for Éa are fairly limited, and most can probably be done by merges with other dll mods. I'm making a list here just to help me keep my thoughts in order:
I don't want to do a lot of dll modding for Éa for one very specific reason: I want to be able to keep Éa up to date with the latest and best BetterAI mod. We all agree that tactical AI is really lousy and I suspect some eager modders will tackle this. (It's much much harder than most folks realize... but then there are modders that are willing to spend 10000 hours on these things.)
This makes me very optimistic that the dll is really, finally, coming. At the very least, the intention is still there and someone has actively worked on it during the development of today's patch. Believe it or not, I haven't learned C++ yet (though I've spent >2000 hrs programming Lua now and probably >10000 hrs with Perl, so I have no doubt that I could learn it). My dll needs for Éa are fairly limited, and most can probably be done by merges with other dll mods. I'm making a list here just to help me keep my thoughts in order:
- Control of stacking and movement restrictions (for GPs; I do this now with some very nasty Lua kludges)
- Real invisibility (not the current visible-from-one-tile version)
- Ability to modify full civ relationships
- New GameEvents: PlayerEndTurn, UnitCanMove, OnPromotionGained
- Better tactical AI, better tactical AI, better tactical AI, better tactical AI...
- Ability to mod 3D graphics.
I don't want to do a lot of dll modding for Éa for one very specific reason: I want to be able to keep Éa up to date with the latest and best BetterAI mod. We all agree that tactical AI is really lousy and I suspect some eager modders will tackle this. (It's much much harder than most folks realize... but then there are modders that are willing to spend 10000 hours on these things.)