Riots

Maximumtrini

Chieftain
Joined
Oct 20, 2004
Messages
1
Hello there, i'm new to the forum, and just lookin for a little advice. How do you stop your cities from rioting every two seconds. It delays my wonder building. All i do is change the unhappy citizen to an entertainer, but a couple turns later they are rioting again. Help would be appreciated. Thanx
 
You need to have at least as many happy people as unhappy people in a city in order to prevent disorder. Yes, specialists are one solution, but you can also add military police under applicable governments and also raise the lux slider, especially under govs without MPs. In less direct and not necessarily possible solutions, you can gain a luxury by any means (generally war or trade) or build a marketplace to multiply luxuries, as well as temples and cathedrals.
 
I suggest hitting the F1 button and scrolling through the list to see if you see problems. I also would suggest spending some money on luxury taxes and getting luxury resources, then building marketplaces once you get a few of them.

Welcome to CFC!
 
Welcome to CFC. My favourite way to control happiness is by obtaining many type of luxuries, and building many marketplaces to maximize the effects. If you have all the luxuries and a marketplace, a city gets 20 happy faces!
 
yeah luxuries and marketplaces are good. If you cant get the luxuries then build sum temples and cathedrals. What is probably happening is that your cities are increasing in size every few turns, and the extra unhappy citizen is upsetting the balance between happy, content, specialists and unhappy people in those cities, causing the city to return to disorder. all this depends on what level your playing on, the higher the level, the fewer the citizens needed to throw the city into disorder.
 
Welcome, Maximumtrini!

What I am about to suggest is taboo to many here but, personally, is the easiest way not to worry about it(a problem-free philosophy):

allow the governors to control happiness(right click on a city, choose "contact governor", place "manage happiness" to yes). This will be easier to implement in levels Monarchy and below but may make games above emporer much more difficult(because you're bound to lose a few shields here and there in each city). Using the governors has some disadvantages(AI doesn't know how to use specialists)but if, like me, you forget to check each and every city each turn or just hate micromanagement, they're a lifesaver.
 
there are programs like Civassist (i think its called ..) in the download section that can help in this regard. I tend to give up and call in the governor a lot tho.
 
unexplained said:
there are programs like Civassist (i think its called ..) in the download section that can help in this regard. I tend to give up and call in the governor a lot tho.

Civassist and Mapstat. Mapstat is enormously helpful, though as it goes on the autosave, you have to be careful about causing unhappiness during your turn. Civassist keeps crashing on me, so I'm not using it at the moment.
 
A great way to make a lot of your citizens content instead of revolting is to build a Sistine Chapel. It doubles the effectiveness of all cathedrals, which makes 6 people content instead or 3. Cities grow larger and if your cities are close together, there wont be tiles where the computer just puts workers. Thus making no citizens unhappy.
 
JS Bach is a useful wonder but get as many luxuries as possible. Producing a settler or worker is a good idea in ancient. I usually hit "give them some entertainment" but get the city to produce a happiness imp or move in a unit as entertainers reduce available food/shields/trade.

Ensure all cities are connected by road or harbor.

Watch war weariness. If you plan a long war switch to Communism or Monarchy first.
 
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