handy900
Deity
Wonder-less Xenophobic Always War Monarch with additional restrictions C3C 1.22
Tiny Map XAWM with a several restrictions on the human players.
This may turn out to be too easy, but the AI can always use a good whipping.
Ill probably roll a start Wednesday night 11-10-04.
Anyone who has a solo Emperor win is welcome, AW experience not required.
As the Expansionist and Seafaring Portuguese on a tiny Pangaea map.
Restrictions:
1. Our scout must not avoid AI borders. If you see a border, you must approach it and declare war. We are allowed to scout in a circular fashion around the capital to reveal land nearest to the capital, but if you happen upon a border you must immediately proceed to meet them and declare war.
2. No trades allowed. Just declare war when you see a new Civilization.
3. No Glib. We will do all our own research.
4. We cannot build or capture any Great Wonders. We are allowed to build or rush Small Wonders. (Pentagon, FP).
5. All AI cities get razed. No exceptions.
6. No pillaging allowed by any of our regular units or armies, ever.
7. Must kill all slaves on the spot and must raze all AI cities. No disbanding slaves to speed city production. Kill slaves on the spot.
8. If we lose a city to the AI, we cannot later recapture it since it has been tainted by our enemies. It must be purified by razing it.
9. We are allowed to go to Monarchy if we want to.
C3C 1.22 Patch
Level: Monarch
Variant: Always War
Civilization: Portugal - because their traits are ill suited to war.
Map: Pangaea - perfect for Portugal.
Size: Tiny
Age: Random
Temperature: Random
Climate: Random
Barbarians: Raging
Rivals: Probably Persia; China; Celts
AI Aggression: Least Aggressive (so they wont fight each other just us)
Victory Condition: All are enabled, but conquest or domination are the only acceptable way for us to win.
Culturally linked starts: Off
Respawn : Off
Preserve Random Seed: On
Cultural Conversion: On
Patch: 1.22 C3C
Roster
1. handy
2. Bedhead_7
3. Microbe
4. Grahamiam
5. Sir Bugsy
Always War Boilerplate
You may only trade when you first meet a civilization, and must declare war on the same turn after trading is complete. If you see a new AI unit, you must make contact & declare war that turn. Absolutely no turn based trade (such as GPT) allowed. If you see a new face on F4, you are obligated to declare war that turn (after trading). Players must declare war if they are exploring and see AI units, but are not required to actually attack the units they come in contact with. No peace treaties, ever. You may check F4 as often as you like to spy on the AI's tech, resources, luxuries & city count. We are not allowed to build embassies .
Discuss any move that seems exploitive before doing it with the team. Although there are not too many exploits available in AW, well follow the forbidden blatant exploits banned by GOTM and RBCiv such as no "Free Wealth". Other normal game exploits such as "Baiting the AI" with an empty city to create a kill zone are an AW tradition and are allowed. Also, you ARE allowed to initially keep a city, move a settler to the same spot as the city, and then abandon and immediately resettle. This is considered an exploit in RBCiv rules, but is okay in our AW games. In addition if you need to build a city one square deeper into enemy territory just to move borders to steal a resource, go for it. We may keep or raze cities, and can keep slaves. You may whip at will, including captured cities or cities where all citizens are unhappy.
SG Stuff
You have 24 hours for an "I got it" and 72 to play. If you need a one day extension, then mention this before the 72 hours are up. Players can work out skips between themselves, just post a message to the thread. If you can't play within 72 total, switch places or ask for a skip. We will play 10 turns at first, and possibly fewer later (5) if the turns begin to take too long.
Tiny Map XAWM with a several restrictions on the human players.
This may turn out to be too easy, but the AI can always use a good whipping.
Ill probably roll a start Wednesday night 11-10-04.
Anyone who has a solo Emperor win is welcome, AW experience not required.
As the Expansionist and Seafaring Portuguese on a tiny Pangaea map.
Restrictions:
1. Our scout must not avoid AI borders. If you see a border, you must approach it and declare war. We are allowed to scout in a circular fashion around the capital to reveal land nearest to the capital, but if you happen upon a border you must immediately proceed to meet them and declare war.
2. No trades allowed. Just declare war when you see a new Civilization.
3. No Glib. We will do all our own research.
4. We cannot build or capture any Great Wonders. We are allowed to build or rush Small Wonders. (Pentagon, FP).
5. All AI cities get razed. No exceptions.
6. No pillaging allowed by any of our regular units or armies, ever.
7. Must kill all slaves on the spot and must raze all AI cities. No disbanding slaves to speed city production. Kill slaves on the spot.
8. If we lose a city to the AI, we cannot later recapture it since it has been tainted by our enemies. It must be purified by razing it.
9. We are allowed to go to Monarchy if we want to.
C3C 1.22 Patch
Level: Monarch
Variant: Always War
Civilization: Portugal - because their traits are ill suited to war.
Map: Pangaea - perfect for Portugal.
Size: Tiny
Age: Random
Temperature: Random
Climate: Random
Barbarians: Raging
Rivals: Probably Persia; China; Celts
AI Aggression: Least Aggressive (so they wont fight each other just us)
Victory Condition: All are enabled, but conquest or domination are the only acceptable way for us to win.
Culturally linked starts: Off
Respawn : Off
Preserve Random Seed: On
Cultural Conversion: On
Patch: 1.22 C3C
Roster
1. handy
2. Bedhead_7
3. Microbe
4. Grahamiam
5. Sir Bugsy
Always War Boilerplate
You may only trade when you first meet a civilization, and must declare war on the same turn after trading is complete. If you see a new AI unit, you must make contact & declare war that turn. Absolutely no turn based trade (such as GPT) allowed. If you see a new face on F4, you are obligated to declare war that turn (after trading). Players must declare war if they are exploring and see AI units, but are not required to actually attack the units they come in contact with. No peace treaties, ever. You may check F4 as often as you like to spy on the AI's tech, resources, luxuries & city count. We are not allowed to build embassies .
Discuss any move that seems exploitive before doing it with the team. Although there are not too many exploits available in AW, well follow the forbidden blatant exploits banned by GOTM and RBCiv such as no "Free Wealth". Other normal game exploits such as "Baiting the AI" with an empty city to create a kill zone are an AW tradition and are allowed. Also, you ARE allowed to initially keep a city, move a settler to the same spot as the city, and then abandon and immediately resettle. This is considered an exploit in RBCiv rules, but is okay in our AW games. In addition if you need to build a city one square deeper into enemy territory just to move borders to steal a resource, go for it. We may keep or raze cities, and can keep slaves. You may whip at will, including captured cities or cities where all citizens are unhappy.
SG Stuff
You have 24 hours for an "I got it" and 72 to play. If you need a one day extension, then mention this before the 72 hours are up. Players can work out skips between themselves, just post a message to the thread. If you can't play within 72 total, switch places or ask for a skip. We will play 10 turns at first, and possibly fewer later (5) if the turns begin to take too long.