I`m a fan of fortresses, but now a fortress is useless in most cases. Here`s my suggestion in how to make fortresses work.
A fortress should behave as a stationary army. Once a worker has completed a fortress it may be loaded with two units. A fortress with barricades may contain 3 units. HP`s and defense is combined like a regular army, and adjusted for terrain and fortress modifiers. The attacking value is also combined and modifiers applied, but becomes a bombard value for offensive and defensive bombardement. ROF equals no of units loaded int the fortress. Artillery may also be loaded in a fortress adding their Bombard , range and ROF stats.
Here`s three examples:
1. Two reg. spearmen will be a defensive oriented fortress with: Bombard 1, Defense 2, rof 2, HP 6 and defensive bombardement as well. All stats will be modified for terrain and the fortress.
2. Two vet. pikemen and a cannon will be: Bombard 3 (8+1+1=10/3 = 3), defense 3, rof 3, hp 8 and lethal naval bombardement. Then the stats will be modified (A mountain fortress could be pretty nasty)
3. A cannon and two elite med. infantry: Bombard 6, Defense 2, Rof 3,
hp 10, lethal naval bombard etc.
I think you get the general idea.
Fortresses loaded with gunpowder art will have deadly bombardement vs naval units and may thus function as coastal defense.
Units in a fortress will no longer be separate and may not be changed or upgraded. This to reflect that all fortresses become obsolete in time, and must be pillaged and rebuilt to be modernized.
All fortresses count as one unit vs unit limit and only costs 1 gp each turn.
As a flavour feature all fortresses may be named, and old fortresses will generate tourism and produce 1 trade. Obsolete fortresses will then be maitenance free. (It should be hard to pillage old York Castle which guarded the nation against the mongol hordes in 1060 AD) Fortresses next to each other will be graphically linked and look like Hadrians Wall, Maginot line etc.
This idea will hopefully be ripped apart, debated and rebuilt into something that works better than my "prototype".
The basics for me is that fortresses may:
- project power into neighbouring squares, either land or sea.
- have their strength in offense or defense.
-add flavour
- function in a game engine
-have their days and then be obsolete or become national icons and tourist attractions
Oh long essay, now it`s your turn, HIT ME
A fortress should behave as a stationary army. Once a worker has completed a fortress it may be loaded with two units. A fortress with barricades may contain 3 units. HP`s and defense is combined like a regular army, and adjusted for terrain and fortress modifiers. The attacking value is also combined and modifiers applied, but becomes a bombard value for offensive and defensive bombardement. ROF equals no of units loaded int the fortress. Artillery may also be loaded in a fortress adding their Bombard , range and ROF stats.
Here`s three examples:
1. Two reg. spearmen will be a defensive oriented fortress with: Bombard 1, Defense 2, rof 2, HP 6 and defensive bombardement as well. All stats will be modified for terrain and the fortress.
2. Two vet. pikemen and a cannon will be: Bombard 3 (8+1+1=10/3 = 3), defense 3, rof 3, hp 8 and lethal naval bombardement. Then the stats will be modified (A mountain fortress could be pretty nasty)
3. A cannon and two elite med. infantry: Bombard 6, Defense 2, Rof 3,
hp 10, lethal naval bombard etc.
I think you get the general idea.
Fortresses loaded with gunpowder art will have deadly bombardement vs naval units and may thus function as coastal defense.
Units in a fortress will no longer be separate and may not be changed or upgraded. This to reflect that all fortresses become obsolete in time, and must be pillaged and rebuilt to be modernized.
All fortresses count as one unit vs unit limit and only costs 1 gp each turn.
As a flavour feature all fortresses may be named, and old fortresses will generate tourism and produce 1 trade. Obsolete fortresses will then be maitenance free. (It should be hard to pillage old York Castle which guarded the nation against the mongol hordes in 1060 AD) Fortresses next to each other will be graphically linked and look like Hadrians Wall, Maginot line etc.
This idea will hopefully be ripped apart, debated and rebuilt into something that works better than my "prototype".
The basics for me is that fortresses may:
- project power into neighbouring squares, either land or sea.
- have their strength in offense or defense.
-add flavour
- function in a game engine
-have their days and then be obsolete or become national icons and tourist attractions
Oh long essay, now it`s your turn, HIT ME
