nebuchadnezzar
King of New Babylon
the production method in civ3 is good, but to some point. larger cities, in reality, has the greatest production rate. however, in civ3, to get a city large enough, you have to irrigate all tiles around it and this will result in production loss.
(think about a river nile city. city is growing and growing using flood plains, but production is limited to a few shields)
instead of this "tiles produce shields - shields are used in production" method, using population-based production in civ4 is betted i think. this will be more realistic..
some city improvements increase production (workforce) such as factories or labor unions.
any suggestions?
(think about a river nile city. city is growing and growing using flood plains, but production is limited to a few shields)
instead of this "tiles produce shields - shields are used in production" method, using population-based production in civ4 is betted i think. this will be more realistic..
some city improvements increase production (workforce) such as factories or labor unions.
any suggestions?