Maniac
Apolyton Sage
Its my belief that the Civilization series has always been unable to represent the modern age in any way realistically. This is not meant as negative criticism on the creators of Civilization: it is simply impossible to represent all the different societies in the millennia of human history well.
Lets have a look at some basic characteristics of the Civilization series:
This model can still function to some degree during the Industrial Revolution, as at least in the colonial period the focus of governments lay not in promoting free and international trade but in building up their own national and cohesive economy and obtaining effective control of the necessary raw resources. (Though of course here too the period is much better represented by games that focus specifically on this time period, eg Victoria with its factory system.)
However the system completely fails for the modern (post)industrial societies. To give a few examples:
So while on most aspects of the game Id disagree that less is more, here I think limiting Civilizations timespan to pre-modern times would add to the game.
Lets have a look at some basic characteristics of the Civilization series:
- Its a tile based game. Production is derived from the land (and seas).
- Population growth is related directly to food production.
- Raw materials are immediately converted into finished products, with no steps in between.
- The player is a god, omnipotent and omniscient about his civilization, and can guide his civilization independently from whats happening in other civs.
This model can still function to some degree during the Industrial Revolution, as at least in the colonial period the focus of governments lay not in promoting free and international trade but in building up their own national and cohesive economy and obtaining effective control of the necessary raw resources. (Though of course here too the period is much better represented by games that focus specifically on this time period, eg Victoria with its factory system.)
However the system completely fails for the modern (post)industrial societies. To give a few examples:
- Theres overproduction of food, and population size or growth is no longer related to it, as the economic value of a child has declined, and theres wide access to contraceptives.
- Most of the economic value is added in the production process. To say it simple, economic power lies where the factories, banks and research labs lie, not where the raw resources lie, as would be the case in Civ.
- Theres a very large mobility of capital, and the biggest corporations are multinationals unbound to any country, investing where it suits them best. So the idea of a player-god in control of the entire economy, without any money flows to foreign countries, doesnt work anymore.
So while on most aspects of the game Id disagree that less is more, here I think limiting Civilizations timespan to pre-modern times would add to the game.
