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- Jan 24, 2003
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SGOTM6 - Celts. Maintenance Thread.
Please use this thread for raising issues about the game. Do not post spoiler information here. Bugs, team member drop outs, in fact anything of general interest to the game participants may be posted here.
Map Parameters
Playable Civ - Celts
World size - 100 wide by 130 high.
Difficulty Emperor (approximately)
Landform Contiguous Pangea
The map is handbuilt, and therefore may not have a standard configuration.
Here are a couple of links you might find useful.
The Constitution
The GOTM Reference Thread.
Upload Save to Server
Download Save from Server
This Months' sponsored variant is Cultural Celtic Communists the rules for which are as follows.
1. The only allowed governments are despotism and communism.
2. You must win by 100K victory condition.
Setting Up To Play.
Anyone who did not play SGOTM5 OR is using a different version of the software for this game needs to follow at least one of the steps set out below. Please read the post carefully and follow the step(s) that are relevent to you. If you mess it up, don't panic. Just e-mail me at S_GOTM@gotm.civfanatics.net or PM me or any of the GOTM staff. We will help you.
SGOTM5 Setup for ALL PTW Players
Those people wishing to play SGOTM6 using the PTW software need to download >>THIS<< file. Unzip this file into your Civilization/Civ3PTW/Scenarios directory. If you do this correctly you should find a new SGOTM folder in your Scenarios directory. If you wish to mess around with the resources files, then there is a readme file in this new directory that tells you how. Otherwise, you can just go ahead and play the game with the set of resources graphics I have provided by default.
People who have previously played PTW need to rename the folder in their Civ3PTW\Scenarios directory from SGOTM4 or SGOTM5 to plain SGOTM It just gives me one thing less to check for future games.
SGOTM5 Setup for CivIII 1.29f players (including Mac) who have not setup to play GOTM25 or later.
If you are playing Civ III 1.29f and have not played GOTM25 or beyond, then you need to download and install some game packs that add some different units, resources and civilizations to the game.
Windows players can get the install packs at the following links:
GOTM 21 Full setup:
http://gotm.civfanatics.net/games/saves/gotm21_v129_full_setup.exe
GOTM22 Add-On Setup:
http://gotm.civfanatics.net/games/saves/gotm22_v129_add_on_setup.exe
GOTM23 Add-on Setup:
http://gotm.civfanatics.net/games/saves/gotm23_v129_add_on_setup.exe
GOTM24 Add-On Setup:
http://gotm.civfanatics.net/games/saves/gotm24_v129_add_on_setup.exe
GOTM 25 Add-On Setup:
http://gotm.civfanatics.net/games/saves/gotm25_v129_add_on_setup.exe
Mac OS X players with CivIII v.1.29b2 can use a single installer:
http://gotm.civfanatics.net/games/saves/GOTM_Mac_Installer.dmg.zip
MS Windows players using 1.29f can now use a single installer too.
http://gotm.civfanatics.net/games/saves/GOTM_Full_Mod.exe
All you need to do is download these, and then install them in the order that you download them. The key point is to make sure that when the installer asks where you want to install to, that you make sure that it installs to the directory where you installed Civ to in the first place. You now need to go ahead and install the correct resource pack for the game. Instructions for this are set out in the next section.
Resources and PediaIcons setup for ALL CivIII 1.29f players
Because there are a lot of people who play SGOTM but not GOTM, I have re-mapped the resources files so that they will not interfere with a "normal" game. The new resources can be found >>HERE<<. Unzip this file into your Civilization/Scenarios directory. If you do this correctly you should find a new directory called SGOTM4 in your Scenarios folder. If you open this new folder you will find a readme file which explains how to install the files you require for this game.
Resources and PediaIcons setup for ALL Conquests players.
You must have Conquests patched to 1.22 in order to play.
Download >>THIS<< file and unzip it into your Civilization/Conquests/Scenarios Directory. If you do this correctly you should find a Folder named SGOTM in this directory which contains the GOTM resources and the files that enable to the software to handle them.
If you have any problems with either the installation of these files, changing the resources.pcx files or any error messages playing the game of the month, then please don't hesitate to e-mail or send a PM to myself or one of the GOTM staff.
Test Saves
CivIII 1.29f (Vanilla)
Vanilla test save
CivIII PTW
PTW test save.
CivIII Conquests
C3C Test Save
You should see goats in the start position for each software version. If you see a different graphic then you probably have the "old" GOTM resource pack installed. If you see no bonus at all then you probably have the default "out of the box" resources installed.
Rule changes for this game
The SGOTM mod is based on the GOTM23 setup. But there are various changes that players need to be aware of.
1.29f/PTW Equivalency changes.
1. All the Civs that are included in PTW but are missing from 1.29f have been added to 1.29f.
2. Medeivel Infantry and Guerilla have been added to 1.29f.
3. All Starting workers are now called eqWorker in both versions of the software. Eqworkers cannot be bought, sold or disbanded. Eqworkers cannot be built. The standard Worker has not changed in any respect, and has exactly the same functionality as in 1.29f.
4. Outposts, airfields and Radar Towers cannot be built by the PTW workers, or by any other method.
5. All flavour units have been removed from both versions of the software.
6. All flavour civilisations have been removed from both versions of the software.
7. Most Modern units have been given the same stats as in C3C or as near as the limit of the hardcoded values in 1.29f. allow. Lethal Land or Sea Bombardment has not been implemented for any units.
8. The Mongolian UU is now A/D/M 3/2/2 with zone of control. It costs 50 shields to build, requires horses and horseback riding. It gets no movement bonus on mountains. Unfortunately this change is forced, since it is not possible to implement the movement bonus for the standard Keshik in 1.29f.
Gameplay Equalisation.
1. War mobilisation has been reinstated in both versions of the software. It becomes available with the discovery of Nationalism as in the original game.
2. Leaders cannot hurry great wonders or small wonders. They may however be disbanded for 250 shields.
3. The Heroic Epic no longer requires a victorious Army in the field. It is now a small wonder that is available with the discovery of warrior code. This may be used to reduce the disadvantage that players attempting a non-military victory have due to not being able to rush wonders. It also means that players and teams persuing a military victory will be more likely to face AI armies.
4. Differential Naval Movement is engaged by default.
5. It is not possible to pop settlers from huts.
Reporting of Errors and Ommissions is welcomed and should be posted in this thread.
C3C
1. Added GOTM Resources.
2. Removed C3C Specific Resources
3. Swapped start unit 1 with start unit 2 (for popping workers)
4. Swapped start unit 1 with start unit 2 in difficulty levels.
5. Changed upgrade cost to 2 (was 3)
6. Changed tech rate from 240 to 300 (OCN left unchanged at 20)
7. Changed standard map size to 100X130
8. Modified AI start units to Demi-God level to compensate for agricultural trait. Added and removed units from specific AI civs for gameplay reasons.
Map changes for C3C
1. Additional goody huts placed in certain locations to increase early game tech rate.
2. Barbarian camps relocated to avoid problems with the NOAIPatrol Bug.
Open Issues List
1. Celtic and Mongol UU is not built by AI in PTW/1.29f(Seen in SGOTM5). Possible resolution to decrease cost from 50g to 40g as C3C.
2. Differential Naval movemement not engaged for C3C. Implement for SGOTM7
3. 1.29f/PTW Leader implementation is poor. Reduces gameplay experience. No Solution identified.
4. Cities may be popped from goody-huts. Temporary work-around - Place goody huts close to human start on mountains.
5. Variation in anarchy periods is unfair for cultural victory conditions. Temporary workaround - Use religious Civ for cultural games.
6. Progress graphs on Download page not relevent for all variants. Addition of graphs for Culture, surplus food, shield production,net income,city count,total unit count (perhaps)) to be added.
7. Separation of C3C from other games not possible in download page. Software to be recoded.
8. Download page references Gold and Green Laurels. Needs updating.
9. Coding required in submission software to check diplomacy. Required for AW variant scrutiny.
10. Rules, change history and bug list need updating and placing in single location.
11. Team strength moderation may be inadequate. Community evaluation required.
12. Playtesting check list inadequate, not enough time for thorough approach. Solution - Release the clean bic/bix/biq to the playing community.
13. Reducing number of new variants - disparity between builder/warmonger variants.
14. Agreed Sanctions for rule breaking to be solidified. Continue to monitor cross-lurking and reloading to identify extent of problem.
Please use this thread for raising issues about the game. Do not post spoiler information here. Bugs, team member drop outs, in fact anything of general interest to the game participants may be posted here.

Map Parameters
Playable Civ - Celts
World size - 100 wide by 130 high.
Difficulty Emperor (approximately)
Landform Contiguous Pangea
The map is handbuilt, and therefore may not have a standard configuration.
Here are a couple of links you might find useful.
The Constitution
The GOTM Reference Thread.
Upload Save to Server
Download Save from Server
This Months' sponsored variant is Cultural Celtic Communists the rules for which are as follows.
1. The only allowed governments are despotism and communism.
2. You must win by 100K victory condition.
Setting Up To Play.
Anyone who did not play SGOTM5 OR is using a different version of the software for this game needs to follow at least one of the steps set out below. Please read the post carefully and follow the step(s) that are relevent to you. If you mess it up, don't panic. Just e-mail me at S_GOTM@gotm.civfanatics.net or PM me or any of the GOTM staff. We will help you.
SGOTM5 Setup for ALL PTW Players
Those people wishing to play SGOTM6 using the PTW software need to download >>THIS<< file. Unzip this file into your Civilization/Civ3PTW/Scenarios directory. If you do this correctly you should find a new SGOTM folder in your Scenarios directory. If you wish to mess around with the resources files, then there is a readme file in this new directory that tells you how. Otherwise, you can just go ahead and play the game with the set of resources graphics I have provided by default.
People who have previously played PTW need to rename the folder in their Civ3PTW\Scenarios directory from SGOTM4 or SGOTM5 to plain SGOTM It just gives me one thing less to check for future games.
SGOTM5 Setup for CivIII 1.29f players (including Mac) who have not setup to play GOTM25 or later.
If you are playing Civ III 1.29f and have not played GOTM25 or beyond, then you need to download and install some game packs that add some different units, resources and civilizations to the game.
Windows players can get the install packs at the following links:
GOTM 21 Full setup:
http://gotm.civfanatics.net/games/saves/gotm21_v129_full_setup.exe
GOTM22 Add-On Setup:
http://gotm.civfanatics.net/games/saves/gotm22_v129_add_on_setup.exe
GOTM23 Add-on Setup:
http://gotm.civfanatics.net/games/saves/gotm23_v129_add_on_setup.exe
GOTM24 Add-On Setup:
http://gotm.civfanatics.net/games/saves/gotm24_v129_add_on_setup.exe
GOTM 25 Add-On Setup:
http://gotm.civfanatics.net/games/saves/gotm25_v129_add_on_setup.exe
Mac OS X players with CivIII v.1.29b2 can use a single installer:
http://gotm.civfanatics.net/games/saves/GOTM_Mac_Installer.dmg.zip
MS Windows players using 1.29f can now use a single installer too.
http://gotm.civfanatics.net/games/saves/GOTM_Full_Mod.exe
All you need to do is download these, and then install them in the order that you download them. The key point is to make sure that when the installer asks where you want to install to, that you make sure that it installs to the directory where you installed Civ to in the first place. You now need to go ahead and install the correct resource pack for the game. Instructions for this are set out in the next section.
Resources and PediaIcons setup for ALL CivIII 1.29f players
Because there are a lot of people who play SGOTM but not GOTM, I have re-mapped the resources files so that they will not interfere with a "normal" game. The new resources can be found >>HERE<<. Unzip this file into your Civilization/Scenarios directory. If you do this correctly you should find a new directory called SGOTM4 in your Scenarios folder. If you open this new folder you will find a readme file which explains how to install the files you require for this game.
Resources and PediaIcons setup for ALL Conquests players.
You must have Conquests patched to 1.22 in order to play.
Download >>THIS<< file and unzip it into your Civilization/Conquests/Scenarios Directory. If you do this correctly you should find a Folder named SGOTM in this directory which contains the GOTM resources and the files that enable to the software to handle them.
If you have any problems with either the installation of these files, changing the resources.pcx files or any error messages playing the game of the month, then please don't hesitate to e-mail or send a PM to myself or one of the GOTM staff.

Test Saves
CivIII 1.29f (Vanilla)
Vanilla test save
CivIII PTW
PTW test save.
CivIII Conquests
C3C Test Save
You should see goats in the start position for each software version. If you see a different graphic then you probably have the "old" GOTM resource pack installed. If you see no bonus at all then you probably have the default "out of the box" resources installed.
Rule changes for this game
The SGOTM mod is based on the GOTM23 setup. But there are various changes that players need to be aware of.
1.29f/PTW Equivalency changes.
1. All the Civs that are included in PTW but are missing from 1.29f have been added to 1.29f.
2. Medeivel Infantry and Guerilla have been added to 1.29f.
3. All Starting workers are now called eqWorker in both versions of the software. Eqworkers cannot be bought, sold or disbanded. Eqworkers cannot be built. The standard Worker has not changed in any respect, and has exactly the same functionality as in 1.29f.
4. Outposts, airfields and Radar Towers cannot be built by the PTW workers, or by any other method.
5. All flavour units have been removed from both versions of the software.
6. All flavour civilisations have been removed from both versions of the software.
7. Most Modern units have been given the same stats as in C3C or as near as the limit of the hardcoded values in 1.29f. allow. Lethal Land or Sea Bombardment has not been implemented for any units.
8. The Mongolian UU is now A/D/M 3/2/2 with zone of control. It costs 50 shields to build, requires horses and horseback riding. It gets no movement bonus on mountains. Unfortunately this change is forced, since it is not possible to implement the movement bonus for the standard Keshik in 1.29f.
Gameplay Equalisation.
1. War mobilisation has been reinstated in both versions of the software. It becomes available with the discovery of Nationalism as in the original game.
2. Leaders cannot hurry great wonders or small wonders. They may however be disbanded for 250 shields.
3. The Heroic Epic no longer requires a victorious Army in the field. It is now a small wonder that is available with the discovery of warrior code. This may be used to reduce the disadvantage that players attempting a non-military victory have due to not being able to rush wonders. It also means that players and teams persuing a military victory will be more likely to face AI armies.
4. Differential Naval Movement is engaged by default.
5. It is not possible to pop settlers from huts.
Reporting of Errors and Ommissions is welcomed and should be posted in this thread.
C3C
1. Added GOTM Resources.
2. Removed C3C Specific Resources
3. Swapped start unit 1 with start unit 2 (for popping workers)
4. Swapped start unit 1 with start unit 2 in difficulty levels.
5. Changed upgrade cost to 2 (was 3)
6. Changed tech rate from 240 to 300 (OCN left unchanged at 20)
7. Changed standard map size to 100X130
8. Modified AI start units to Demi-God level to compensate for agricultural trait. Added and removed units from specific AI civs for gameplay reasons.
Map changes for C3C
1. Additional goody huts placed in certain locations to increase early game tech rate.
2. Barbarian camps relocated to avoid problems with the NOAIPatrol Bug.
Open Issues List
1. Celtic and Mongol UU is not built by AI in PTW/1.29f(Seen in SGOTM5). Possible resolution to decrease cost from 50g to 40g as C3C.
2. Differential Naval movemement not engaged for C3C. Implement for SGOTM7
3. 1.29f/PTW Leader implementation is poor. Reduces gameplay experience. No Solution identified.
4. Cities may be popped from goody-huts. Temporary work-around - Place goody huts close to human start on mountains.
5. Variation in anarchy periods is unfair for cultural victory conditions. Temporary workaround - Use religious Civ for cultural games.
6. Progress graphs on Download page not relevent for all variants. Addition of graphs for Culture, surplus food, shield production,net income,city count,total unit count (perhaps)) to be added.
7. Separation of C3C from other games not possible in download page. Software to be recoded.
8. Download page references Gold and Green Laurels. Needs updating.
9. Coding required in submission software to check diplomacy. Required for AW variant scrutiny.
10. Rules, change history and bug list need updating and placing in single location.
11. Team strength moderation may be inadequate. Community evaluation required.
12. Playtesting check list inadequate, not enough time for thorough approach. Solution - Release the clean bic/bix/biq to the playing community.
13. Reducing number of new variants - disparity between builder/warmonger variants.
14. Agreed Sanctions for rule breaking to be solidified. Continue to monitor cross-lurking and reloading to identify extent of problem.