Governmental Victory

wakiki

Chieftain
Joined
Feb 2, 2005
Messages
63
Hey guys, this is my first post on these forums. Sorry if some things or ideas I suggest are redundant, I'm fairly new. I'm also fairly new to Civ3 in general (I don't have C3C yet) so I may say some pretty ignorant things :)

Okay, so my idea is a new victory condition: Governmental Victory. The way it works is you influence people to follow the same Government as you do, and if you succeed, you get points towards a Government Victory. This is, obviously, meant to re-create the Cold War. It could make the Modern Age much more interesting :)

Firstly, what would happen if a nation converted to Communism, but you and another nation were both Communist? Who would get the points? You would have to establish the concept of a "government leader" for each government type. During the Cold War, the United States was the world leader for Democracy, while the Soviet Union was the world leader for Communism. However, China was also vying to become the leader of the Communist countries. "Government leaders" could be determined by power, culture, land area, or whatever. If a country converted to Communism, then the current Communist leader would get points towards Government victory.

Imagine how this would work with Civil Wars occuring. A nearby nation splits into two pieces due to Civil War. You start vying with the other leading nations to try and persuade the new nation to your government type. You would have to use a combination of diplomacy, bribery, culture, military aid, spies, and propaganda to sway them to your side! You might even get tangled in a war with the other half of the nation that you aren't supporting (but the other government is).

You could even cause this to happen on purpose! You could use propaganda to send a weak nation into Anarchy, cause a civil war, and then rearrange their government to suit you!

Random Brainstorming:

1. If you lost your "Government Leader" status (due to power, culture, land area,or whatever it is) then your points would be put on hold. You could re-acquire your Leadership status and resume from where you left off.

2. However, if you ever switched Governments or went into Anarchy, you would lose all of your Government Victory Points (I think I'll call them GVP from now on ;)) and have to start from scratch.

3. Government Leaders should be established at Nationalism, and points would start adding up then, but it would take well into the Modern Ages to win. (Of course, I don't know what the tech tree will look like in Civ4, but I'm assuming Nationalism will be in there at about the same place, for now.)

4. Perhaps there should only be two Government leaders in the game at any one time, rather than one for each Government type.

5. If #4 was not the case, then if a nation went into Anarchy, you would use your spies to determine the sentiment of the citizens in that Civ. You could see if they were leaning 50% Republic, 40% Communism, and 10% Fascism. This would mean that if you were the Repulic world leader, you would have very good shot at getting them to your type, so you should certainly try to sway things your way. If you were the Communist leader, you would have a pretty good chance. If you were the Fascist leader, you could pull it through, but it would be very difficult. Etc.

5b. Of course, you could use your spies to determine the leanings of any Civ's population at any time.

6. You could just base the winner of the number of Civs in the game with your Government type, but I think I prefer the points method. I like the governmental rigidness that the points system gives. (After all, if you are going to lead the world down the path of Democracy, you couldn't switch to Communism for a few years to get some improvemets built in outer cities :lol: ) But I may as well throw that idea in.

7. In fact, the "government sentiment" that your citizens have should always be present, even when not in Anarchy. You could check on your citizens and see which way they are leaning. This could affect happiness. Your enemies might spread propaganda amongs your citizens, making them prefer the enemy government, which could send you into Anarchy if you aren't careful! In fact, if you involuntarily fall into Anarchy, your citizens could be able to demand a government type, intead of you getting to pick. They might focus their propaganda on a certian province of yours...

8. The A.I. Civ-specific traits of "favored" and "shunned" Governments would come more into play because of this.

9. This basically assumes that there will be provinces and revolutions in Civ4. If there arent, then this wouldn't work nearly so well. You could still implement the Governmental Victory type, but it sure wouldn't be nearly as fun or complex.

I really like this idea, because it would be a mix of using spies / diplomacy / warfare to win. I've never really used Spies that much, and the Modern Times is usually just drudgery of building various tanks and throwing them at the enemy, and cleaning up pollution. This would add alot more variety to the type of warfare that you are fighting.

Rather than just throwing units at the enemy to capture cities by domination, you would be fighting to influence smaller nations with propaganda, diplomacy, and culture, while also fighting your rival governments, and spying your rivals to find rebellious provinces which you can use to send them into Anarchy. Overall, it keeps the game much more complex, and I could see a Victory Condition like this being alot more fun (at the end) than any of the ones currently in Civ3 (mainly because it ustilizes alot of aspects of the game).

Tell me what you guys think! :goodjob:
 
I think teh general idea of a government based victory is excellent, as it no longer requires you to have a lot of land to have a shot at victory. Anything that breaks the land = victory paradigm is good.
 
I like your idea also, and agree this comes close to the flavor of the Cold War. This would make the end-game more interesting. It'd also allow a come-from-behind win for the runners-up to take down the #1 nation without a military alliance against #1. That could save games where #1 is in the Modern Age, and everyone else is behind by lots.

I think you should spell out the terms of the victory condition better.

The idea of having one nation being the only champion for a particular government-type, with all the other independent nations that were cajoled into that government type suddenly becoming subservient to the leader, for victory points---sort of works sometimes, but I also have some problems with it.

Historically, from "behind the iron curtain" it was difficult to distinguish what autonomy and self-determination the Soviet states really had. Realistically, they were mostly one country, with Russia as the 'first city" (Like Rome of the Roman Empire).
And realistically, Russia helped China become Communist, yet China still separated in some ways from Russia, and fomented the spread of SE-Asian Communism.

The US came close to doing the same thing in a few countries, but
mainly the US was aiding counter-communists, rather than playing a game of domination with the Soviets. The US was trying to stalemate the Soviet aggregrate from spreading (Obvious by the fact that a lot of the countries the US supported, didn't become Democratic Republics, and really only courted the US for aid--rather than be US client states).

So with the one government type, the subversion/diplomatic actions really just become another means of conquest and almagamation. Not every case of "government flipping" an opponent should mean there is a clear international "leader"

I would do away with the idea of "Government Leader" and make the victory type purely collective----kind of a Diplomacy-Domination hybrid victory, awarded when your Government-type bloc has something like a 80% hold on the world population/territory. All the nations in the 'bloc' share the victory, perhaps as shares of their final status in the victory; The actual game winner will have the biggest share, or in the case of a victory point win, their share of the collective points will just be one more category of their victory points to tally.

This way the government victory is political ideology without a definite tribute line, so it can't be confused with a pure Domination victory. That jibes with history better to me.

The qualifier/mechanism would be: Each tribe with identical government types form a 'treaty bloc' if they stay at peace with each other (alternatively, if they are in mutual protection pact with each other). (For a MPP-based 'treaty bloc' to work, the diplomacy engine would probably have to be tweaked so that having identical government types and at least fair reputation was grounds for good relations.). The power of the bloc is checked like a Domination victory, every turn. Game ends if the bloc satisfies population/territory requirements.


Okay, so my idea is a new victory condition: Governmental Victory. The way it works is you influence people to follow the same Government as you do, and if you succeed, you get points towards a Government Victory. This is, obviously, meant to re-create the Cold War. It could make the Modern Age much more interesting

Join Date: Feb 2005
Posts: 7

Firstly, what would happen if a nation converted to Communism, but you and another nation were both Communist? Who would get the points? You would have to establish the concept of a "government leader" for each government type. During the Cold War, the United States was the world leader for Democracy, while the Soviet Union was the world leader for Communism. However, China was also vying to become the leader of the Communist countries. "Government leaders" could be determined by power, culture, land area, or whatever. If a country converted to Communism, then the current Communist leader would get points towards Government victory.
Governmental Victory
Hey guys, this is my first post on these forums. Sorry if some things or ideas I suggest are redundant, I'm fairly new. I'm also fairly new to Civ3 in general (I don't have C3C yet) so I may say some pretty ignorant things
 
Wakik, another great part of your idea is that it forces civil wars to come back, and in a meaningful way. Cool!
 
Goodgame said:
And realistically, Russia helped China become Communist, yet China still separated in some ways from Russia, and fomented the spread of SE-Asian Communism.

China and Russia were only allies against the US. Although they did cooperate some, both had military plans preparing for action from the other. Historically both powers have always been at odds, and Communism gave them a common enemy of the US.
 
Hello,


GoodGame said:
Historically, from "behind the iron curtain" it was difficult to distinguish what autonomy and self-determination the Soviet states really had. Realistically, they were mostly one country, with Russia as the 'first city" (Like Rome of the Roman Empire).

The USSR was formally one state and even when it contained different federal soviet republics Moscow was definiatly the Capital. There was no autonomy in the soviet states.
Situation was different in the COMECON-States, like Poland, East-Germany, Bulgaria and so on. Obviously these states had communistic government and were close connected to the Soviet Union (there existed the military alliance of the Warsaw Pact and the economical alliance of the COMECON).
But these nations were still self determined as long as their decisions didnt concern terms like changing the governmental system or leaving the military or economical alliance.

So in this way the example of the ideological leader would fit very well, because Poland would be an own civ, but Soviet Union would gain points in awarding the governmental victory. (East germany would be more difficult to simulate, but for game terms you could say that there was Cold Civil War and therefore Germany divided for 40 years.)
 
But there was no German civil war. There were victors who carved up the nation, with the Soviets keeping their piece under oppression, while the three western allies combined their pieces, reformed a new non-Fascist government, and then set them free.

None of any of this is simulatable in Civ.

- Sirian
 
Hello,

that is why I mentioned that East Germany is difficult to simulate and that IN GAME TERMS you can speak of a COLD civil war.

Certainly it was like this that the victors had conquered germany and that there are still e.g. American forces on German territory, but formally already after 4 years of Conquest in 1949 Germany become somewhat autonom again but then as a two divided states.
(At least neither the Western Allies nor the Soviets set their parts free that is right but on the other hand as long as Western germany stayed member of NATO and European Economical Union (and their pre-forms) and Eastern Germany stayed member of Warsaw Pact and COMECON they were relatively free in their decisions. Of course the membership in this institutions was heavily declining the autonomy of a state)

So you may speak of something like a Cold Civil War that lasted for 40 years.
 
These countries are more what I had in mind (sorry I considered them all Soviet). Because they still have some autonomy---why/how could they evolve into an independent gov't leader like China did. In it's early communist era, China and Cuba kind of fits the same way, yet they evolve into their own version of centric Government-type leader, well after the originator (Russia) was the Government-type leader.

I agree some countries "de facto" can become cajoled into a government form, by the proposed system (this is a reasonable mechanic to include to me--the civil wars, spies, etc..), but it seems illogical that they will always be a subservient victory point for the leader. Under some conditions they do things their own way, in their own sphere of power.

Collectivity feels closer to the Cold War to me, on the world wide scale.

Also, the "leader"


I think the simplest work-around is a collective victory point. The de facto 'leader' (which would be the Soviets) would still reap the bulk of the victory points in the collective victory, but that wouldn't guarantee them full victory status without counting the other issues (battles won, etc..).

Also collectivity is closer to what the "Free World" is about. Not subservient domination (e.g. NATO, UN, etc..)



Situation was different in the COMECON-States, like Poland, East-Germany, Bulgaria and so on. Obviously these states had communistic government and were close connected to the Soviet Union (there existed the military alliance of the Warsaw Pact and the economical alliance of the COMECON).
But these nations were still self determined as long as their decisions didnt concern terms like changing the governmental system or leaving the military or economical alliance.
 
East Germany and West Germany really were separated into countries, as a matter of the peace agreement. They weren't fighting each other, hence it wasn't a German Civil War, since they were externally forced to separate. They're definitely the focal point of the Cold War, but they were prinicipally two separate countries. It'd be clearer to say that the West tried to foment civil war in East Germany (US air-drop of shipments to partioned Berlin after WW2, etc..).

Rod
Chieftain
Hello,

that is why I mentioned that East Germany is difficult to simulate and that IN GAME TERMS you can speak of a COLD civil war.

Certainly it was like this that the victors had conquered germany and that there are still e.g. American forces on German territory, but formally already after 4 years of Conquest in 1949 Germany become somewhat autonom again but then as a two divided states.
 
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