Hey guys, this is my first post on these forums. Sorry if some things or ideas I suggest are redundant, I'm fairly new. I'm also fairly new to Civ3 in general (I don't have C3C yet) so I may say some pretty ignorant things 
Okay, so my idea is a new victory condition: Governmental Victory. The way it works is you influence people to follow the same Government as you do, and if you succeed, you get points towards a Government Victory. This is, obviously, meant to re-create the Cold War. It could make the Modern Age much more interesting
Firstly, what would happen if a nation converted to Communism, but you and another nation were both Communist? Who would get the points? You would have to establish the concept of a "government leader" for each government type. During the Cold War, the United States was the world leader for Democracy, while the Soviet Union was the world leader for Communism. However, China was also vying to become the leader of the Communist countries. "Government leaders" could be determined by power, culture, land area, or whatever. If a country converted to Communism, then the current Communist leader would get points towards Government victory.
Imagine how this would work with Civil Wars occuring. A nearby nation splits into two pieces due to Civil War. You start vying with the other leading nations to try and persuade the new nation to your government type. You would have to use a combination of diplomacy, bribery, culture, military aid, spies, and propaganda to sway them to your side! You might even get tangled in a war with the other half of the nation that you aren't supporting (but the other government is).
You could even cause this to happen on purpose! You could use propaganda to send a weak nation into Anarchy, cause a civil war, and then rearrange their government to suit you!
Random Brainstorming:
1. If you lost your "Government Leader" status (due to power, culture, land area,or whatever it is) then your points would be put on hold. You could re-acquire your Leadership status and resume from where you left off.
2. However, if you ever switched Governments or went into Anarchy, you would lose all of your Government Victory Points (I think I'll call them GVP from now on
) and have to start from scratch.
3. Government Leaders should be established at Nationalism, and points would start adding up then, but it would take well into the Modern Ages to win. (Of course, I don't know what the tech tree will look like in Civ4, but I'm assuming Nationalism will be in there at about the same place, for now.)
4. Perhaps there should only be two Government leaders in the game at any one time, rather than one for each Government type.
5. If #4 was not the case, then if a nation went into Anarchy, you would use your spies to determine the sentiment of the citizens in that Civ. You could see if they were leaning 50% Republic, 40% Communism, and 10% Fascism. This would mean that if you were the Repulic world leader, you would have very good shot at getting them to your type, so you should certainly try to sway things your way. If you were the Communist leader, you would have a pretty good chance. If you were the Fascist leader, you could pull it through, but it would be very difficult. Etc.
5b. Of course, you could use your spies to determine the leanings of any Civ's population at any time.
6. You could just base the winner of the number of Civs in the game with your Government type, but I think I prefer the points method. I like the governmental rigidness that the points system gives. (After all, if you are going to lead the world down the path of Democracy, you couldn't switch to Communism for a few years to get some improvemets built in outer cities
) But I may as well throw that idea in.
7. In fact, the "government sentiment" that your citizens have should always be present, even when not in Anarchy. You could check on your citizens and see which way they are leaning. This could affect happiness. Your enemies might spread propaganda amongs your citizens, making them prefer the enemy government, which could send you into Anarchy if you aren't careful! In fact, if you involuntarily fall into Anarchy, your citizens could be able to demand a government type, intead of you getting to pick. They might focus their propaganda on a certian province of yours...
8. The A.I. Civ-specific traits of "favored" and "shunned" Governments would come more into play because of this.
9. This basically assumes that there will be provinces and revolutions in Civ4. If there arent, then this wouldn't work nearly so well. You could still implement the Governmental Victory type, but it sure wouldn't be nearly as fun or complex.
I really like this idea, because it would be a mix of using spies / diplomacy / warfare to win. I've never really used Spies that much, and the Modern Times is usually just drudgery of building various tanks and throwing them at the enemy, and cleaning up pollution. This would add alot more variety to the type of warfare that you are fighting.
Rather than just throwing units at the enemy to capture cities by domination, you would be fighting to influence smaller nations with propaganda, diplomacy, and culture, while also fighting your rival governments, and spying your rivals to find rebellious provinces which you can use to send them into Anarchy. Overall, it keeps the game much more complex, and I could see a Victory Condition like this being alot more fun (at the end) than any of the ones currently in Civ3 (mainly because it ustilizes alot of aspects of the game).
Tell me what you guys think!

Okay, so my idea is a new victory condition: Governmental Victory. The way it works is you influence people to follow the same Government as you do, and if you succeed, you get points towards a Government Victory. This is, obviously, meant to re-create the Cold War. It could make the Modern Age much more interesting

Firstly, what would happen if a nation converted to Communism, but you and another nation were both Communist? Who would get the points? You would have to establish the concept of a "government leader" for each government type. During the Cold War, the United States was the world leader for Democracy, while the Soviet Union was the world leader for Communism. However, China was also vying to become the leader of the Communist countries. "Government leaders" could be determined by power, culture, land area, or whatever. If a country converted to Communism, then the current Communist leader would get points towards Government victory.
Imagine how this would work with Civil Wars occuring. A nearby nation splits into two pieces due to Civil War. You start vying with the other leading nations to try and persuade the new nation to your government type. You would have to use a combination of diplomacy, bribery, culture, military aid, spies, and propaganda to sway them to your side! You might even get tangled in a war with the other half of the nation that you aren't supporting (but the other government is).
You could even cause this to happen on purpose! You could use propaganda to send a weak nation into Anarchy, cause a civil war, and then rearrange their government to suit you!
Random Brainstorming:
1. If you lost your "Government Leader" status (due to power, culture, land area,or whatever it is) then your points would be put on hold. You could re-acquire your Leadership status and resume from where you left off.
2. However, if you ever switched Governments or went into Anarchy, you would lose all of your Government Victory Points (I think I'll call them GVP from now on

3. Government Leaders should be established at Nationalism, and points would start adding up then, but it would take well into the Modern Ages to win. (Of course, I don't know what the tech tree will look like in Civ4, but I'm assuming Nationalism will be in there at about the same place, for now.)
4. Perhaps there should only be two Government leaders in the game at any one time, rather than one for each Government type.
5. If #4 was not the case, then if a nation went into Anarchy, you would use your spies to determine the sentiment of the citizens in that Civ. You could see if they were leaning 50% Republic, 40% Communism, and 10% Fascism. This would mean that if you were the Repulic world leader, you would have very good shot at getting them to your type, so you should certainly try to sway things your way. If you were the Communist leader, you would have a pretty good chance. If you were the Fascist leader, you could pull it through, but it would be very difficult. Etc.
5b. Of course, you could use your spies to determine the leanings of any Civ's population at any time.
6. You could just base the winner of the number of Civs in the game with your Government type, but I think I prefer the points method. I like the governmental rigidness that the points system gives. (After all, if you are going to lead the world down the path of Democracy, you couldn't switch to Communism for a few years to get some improvemets built in outer cities

7. In fact, the "government sentiment" that your citizens have should always be present, even when not in Anarchy. You could check on your citizens and see which way they are leaning. This could affect happiness. Your enemies might spread propaganda amongs your citizens, making them prefer the enemy government, which could send you into Anarchy if you aren't careful! In fact, if you involuntarily fall into Anarchy, your citizens could be able to demand a government type, intead of you getting to pick. They might focus their propaganda on a certian province of yours...
8. The A.I. Civ-specific traits of "favored" and "shunned" Governments would come more into play because of this.
9. This basically assumes that there will be provinces and revolutions in Civ4. If there arent, then this wouldn't work nearly so well. You could still implement the Governmental Victory type, but it sure wouldn't be nearly as fun or complex.
I really like this idea, because it would be a mix of using spies / diplomacy / warfare to win. I've never really used Spies that much, and the Modern Times is usually just drudgery of building various tanks and throwing them at the enemy, and cleaning up pollution. This would add alot more variety to the type of warfare that you are fighting.
Rather than just throwing units at the enemy to capture cities by domination, you would be fighting to influence smaller nations with propaganda, diplomacy, and culture, while also fighting your rival governments, and spying your rivals to find rebellious provinces which you can use to send them into Anarchy. Overall, it keeps the game much more complex, and I could see a Victory Condition like this being alot more fun (at the end) than any of the ones currently in Civ3 (mainly because it ustilizes alot of aspects of the game).
Tell me what you guys think!
