3600 BC
We meet India, and the have nothing to give us.
3450 BC
We ship India domestication for Warfare and $21. It was worth waiting 3 turns.
3400 BC
We meet the Sioux after they killed a barb near us. We ship them Domestication and Pottery for Cultivation and $35.
I sell India Cultivation for $29. The extra money doesn't help get the other tech from the Sioux.
3300 BC
We pop a hut and get a tribe.
3250 BC
Medina is formed and we have spices for a luxury.
3150 BC
The price is a bit high, but I give the Sioux Mysticism and $120 for Masonry. We want to build a worker housing.
3050 BC
I ship Mysticism and $8 to India for Scrape Mining.
2850 BC
I ship Alphabet to the Sioux for Boat Building and $60.
I ship Alphabet to India for Sailing and $10.
I sell Sailing to the Sioux for $75.
2630 BC

The Sioux already stole the site with incense and iron. We really need incense to hit 25K.
2430 BC
I ship Writing to the Sioux for Caste System and $30.
2390 BC
We meet up with the Germans. I buy weaving for $75.
I sell the Sioux weaving for $68.
I buy Urbanization from Germany for $115. The last thing I can buy is Fermentation for $65.
2230 BC
We meet the French. They are up 2 techs, and no deals are possible.
Goodie huts also gave us Pottery, Slavery, $25 and Mythology.
2190 BC
Damascus is formed to claim silks and iron.
(IT) Mecca is struck by disease.
==========================
Summary:
There are mystery people with Green Borders to meet.
Dynasticism is due in 5.
Please revolt immediately. We need to get rid of the chiefdom penalty. This is for both growth in Mecca and extra income. We are running -1 right now with $75. We are pushing our luck.
Mecca is the 25K city. Please get the production improvements completed and lets start building culture.
Signed up:
LKendter
Kaiser_Berger (currently playing)
Microbe (on deck)
Open slot << This slot disappears after Microbe's turn.
Sanabas
Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
While there are no specific variant restrictions remember the basic goal is a semi-passive 25K. War should be to trim the leader, stop a launch, or to grab a critical resource.
http://www.civfanatics.net/uploads9/LK93-2150BC.zip