Space 3 - Death or Glory - take 1: England

a space oddity

Deity
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As discussed here this will be my first Sid game. We'll play until we win, we have no prior knowledge of the maps other than the starting tiles, so we'll see whether it's playable as we are going. The starts selected are moderately good but all settings are random, including barbarians. The only things fixed are:

mapsize: standard
AI aggression: lowest

P-England1.JPG


The roster:
Ainwood
Bed_head7
Karasu
Mad-bax
Northern Pike
Space

Note that the roster is alphabetic still, I'll adjust this when needed. I'll post the save when we've agreed on the starting strat and player. :)
 
So, my first thoughts about this start are:

1. Lots of shields available in the future.
2. Move SE and settle on the hill on the river and the coast, the forest can be used for a chop when needed.
3. Scout the south first, the west later, build an early curragh.
 
a space oddity said:
So, my first thoughts about this start are:

1. Lots of shields available in the future.
2. Move SE and settle on the hill on the river and the coast, the forest can be used for a chop when needed.
3. Scout the south first, the west later, build an early curragh.

By "Move SE", you must mean straight east? That sounds about right. The worker should go onto the cow first to give us a little more information.

It's nice to see that my phrasing gave this game its title. ;)
 
Northern Pike said:
By "Move SE", you must mean straight east?

Indeed, I always have trouble with the projection. :blush:

And you're right too about the worker moving first, you never know, we might get another bonus food for that factory you mentioned in the other thread.

edit: I'll attach the 4000BC save, with the request to only move the worker and post the picture, please, Ainwood. We can discuss a bit further using that extra info. You might want to find out and report which other civs are in this game.
 
Err... yes I'm Dutch. What does that have to do with anything?

In fact it didn't cost that much time to genarate those starts, thanks to Mapfinder. That comment you mentioned was about the day I finished cotm10, that took a little longer than expected.
 
Anyway: While we're waiting, our rivals are:
  1. Mongols
  2. French
  3. Spanish
  4. Dutch
  5. Romans
  6. Americans
  7. Persians

Here's hoping the mongols, romans and persians are a long, long way away!

Edit: We're on the coast, so the hill SE won't tell us much, but how about the hill to the SW? Can still get the cow the following turn.
 
Well, I like the use of words like "Definitely"! :D

Its given us another BG, which is always nice. I don't really see anything that is significant enough for us to divert from this original plan. Should I go ahead and slap-down a city? I presume we want to irrigate this cow.


Actually - why don't we settle to the NE? Still get a hill (defence), still get 3 BG, a cow and a forest. But most attackers are likely to come from the south, and this gives us a river for defence. Downside is wasted worker and unit moves crossing the river.
 

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Settling where we are will give us more shields on the long run. I wanted to create a spreadsheet to compute the biggest size (ie whether we can actually generate all those shields), but I haven't done that yet...
 
lurker's comment: I wouldn't really care about the defensive position of the capital. If you're attacked early on, you're toast anyway. I'd guess you go for Writing at min, so all you have are Warriors...that won't cause the Mongolian or Roman starting units any headaches.
NE seems a bit too much water. On spot looks fine to me.
 
From this point of view, we could the found our capital 1SW, which is a very slightly more central position.
That is, assuming that we are going for a tight build and that we want to move the settler.
I mean, we get three cities along that river instead of two at the cost of our first turn. I cannot really get the feeling whether it is worth or not, and -other than this- I do not see any compelling reason not to settle on the spot.
 
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