dh_epic
Cold War Veteran
Hey Civ fans.
This is a project undertaken by me and a few other Civilization fans. We'd been playing with it for a while, but it was only completed recently. It all started with discussions on this board and with a few Civ-playing friends of mine. We happened to have some free time and decided to chip away at this vision document. (Don't tell my boss.)
This document was not created for ego or glory or even with the belief that Firaxis will use it as their vision for Civilization 4. It was strictly a labor of love, and something we hoped the rest of the community would enjoy.
We looked at the transition from Civ 2 to Civ 3, we looked at other strategy games, and we looked at the many suggestions from many fans... and we ultimately tried to find a big vision that tied many suggestions together, but still had a respect for Civilization's core game play, and added the most to the game.
You won't agree with everything. But hopefully you will agree with the general idea, and add your own thoughts about where you want to see the Civilization series evolve. Most of all, we hope it provokes some positive discussion.
Worst case, it's something to read while you wait for Civ 4
Enjoy,
- dh_epic (The Editor)
------------------------------------------------
Note: this document is in .pdf format and requires a pdf reader. For a free .pdf reader, you can go to the Adobe Acrobat Download site. at http://www.adobe.com/products/acrobat/readstep2.html
Feel free to post discussion here.
Or email us at civ4vision@gmail.com if you'd like. We'd love your feedback.
This is a project undertaken by me and a few other Civilization fans. We'd been playing with it for a while, but it was only completed recently. It all started with discussions on this board and with a few Civ-playing friends of mine. We happened to have some free time and decided to chip away at this vision document. (Don't tell my boss.)

This document was not created for ego or glory or even with the belief that Firaxis will use it as their vision for Civilization 4. It was strictly a labor of love, and something we hoped the rest of the community would enjoy.
We looked at the transition from Civ 2 to Civ 3, we looked at other strategy games, and we looked at the many suggestions from many fans... and we ultimately tried to find a big vision that tied many suggestions together, but still had a respect for Civilization's core game play, and added the most to the game.
You won't agree with everything. But hopefully you will agree with the general idea, and add your own thoughts about where you want to see the Civilization series evolve. Most of all, we hope it provokes some positive discussion.
Worst case, it's something to read while you wait for Civ 4

Enjoy,
- dh_epic (The Editor)
------------------------------------------------
Note: this document is in .pdf format and requires a pdf reader. For a free .pdf reader, you can go to the Adobe Acrobat Download site. at http://www.adobe.com/products/acrobat/readstep2.html
Feel free to post discussion here.
Or email us at civ4vision@gmail.com if you'd like. We'd love your feedback.
. I agree with Nobunaga on movement because any unit could travel the entire globe in one year. They need to rework the timeline perhaps.
). 3.5 had a good point too, can't kill an exploit? embrance it. Aparently the current rallying cry is simplify simplify simplify, i wish this would become their new one. 4.2 & 4.3 are brilliant, especially the examples they provide. 4.5 is very well unified. 4.6 is interesting, can't say agree or diagree, but i really like the idea of automatically being grouped by culture, it will lead to complete and utter disaster and seriously could ruihn the game if it goes wrong though. I like 4.8.5's idea of winning by controlling by poxy. I have no idea what you're talking about in 5.4.