Player Nations
Nation: Caledonia
Government: Druidic Theocracy
Capital: Aberdeen
Ruler: Donnchad mac Crínáin/Kal'thzar
Age: Iron
Economy: Depression
Army: 50 Archers, 150 Druids, 500 conscripts, 100 horse archers, 100 lance archers
Navy:
Culture: 1
Education: 0
Wonders: The Book of Grudges (this lists all betrayals and loss of blood from other nations, +1000 conscripts, +2 army increase) 1/3
Notes: A warlike race, a tough enviroment has taught them the need to fight for survival. Social order is maintained by the druids, who arbitrate crimes, marital advice and everything in-between. The people are generaly forced to adopt new ideas to survive, wether this will continue in the future is down to the fates. They see little need for luxeries seeing it as a waste of resources, and hence are only inclined to trade for nessecities.
Taowang Taiwan
Government: Divine non-Dynastic Monarchy
Capital: Huong-li (OTL Taipei)
Ruler: Emperor Taowang/das
Age: Iron
Economy: Growing
Army: 300 Spearmen, 50 Archers, 100 swordsmen, 300 Imperial Guard
Navy:
Culture: 5
Education: 2
Wonders:
Notes: A mix of East Asian peoples from China and Malayo-Polynesian natives, Taiwan is, currently, a nation of fishermen and village idiots. But maybe, that will soon change.
Byzantium
Government: Monarchy
Capital: Byzantium
Ruler: King Julius/ conehead
Age: Iron
Economy: Unstable
Army: 1,050 Spearmen, 170 Archers, 150 Horsemen, 2,300 swordsmen, 950 longbowmen
Navy: 50 Galleys *Bronze*
Culture: 3
Education: 0
Wonders: Great Port of Byzantium (increased trade and naval strength) 1/3
Notes: Founded at the strategic straits that connect the Aegean to the Mediterranean, Byzantium is in a prime position to dominate the Mediterranean and the trade of it.
Shu Empire
Government: Feudal Monarchy
Capital: Laoti (rl Chongqing)
Ruler: High Lord Rang-Xi/alex994
Age: Iron
Economy: Failing
Army: 550 Spearmen, 260 Archers, 10 Chariots, 375 horsemen, 400 swordsmen, 500 longbowmen
Navy:
Culture: 5
Education: 1
Wonders:
Notes: A people grouped together for protection against horse nomads from the West. Their lands are fertile, and so are all the lands within sight. Perhaps they will be able to expand their ruler to the north, where rumors say of a Great Civilization of God. Also, they have a complete dominance of the Silk Trade which has made the populace of peoples in neighboring countries envious.
Astile
Government: Monarchy
Capital: Amai
Ruler: Tasm Dynesty/erez87
Age: Iron
Economy: Unstable
Army: 2,350 Alupi, 50 Metari
Navy: 14 Aquari *Bronze*
Culture: 2
Education: 0
Wonders:
Notes: This people settled in europe thousands of years ago since the prehistoric ages. As time moved on the people became closer and most settled in the city of Amai and in many villages around. Their culture have begun to grow since a King was crowned and now Astile begin it's grouth towards the future.
England
Government: Tribal Feudalism
Capital: York
Ruler: Mercykiller Harmonium Alliance/emu
Age: Iron
Economy: Recession
Army: 700 Spearmen, 550 Mercykillers, 700 Archers, 300 Harmonium Archers, 750 swordsmen
Navy: 120 Galleys
Culture: 2
Education: 0
Wonders: The prisoners carnival (+2 culture +150 mercykillers +150 Harmonium) (2/4)
Notes:
Spartan Federation
Government: Militaristic Oligarchy
Capital: Sparta
Ruler: King Pesistratus I/Dachspmg
Age: Iron
Economy: Unstable
Army: 550 Spearmen, 150 Archers, 200 Spartiates
Navy: 20 Galleys *Bronze*
Culture: 5
Education: 1
Wonders: Lycurgus' Barracks (+1000 spearmen, +200 Spartiates) (1/3)
Notes: Basically same as OTL, Sparta is...Sparta. Militaristic, use of eugenics to make the "perfect" army, well-trained, and belligerent when need be.
Mori
Government: Feudalism
Capital: Shanghe
Ruler: Warlord Mori/Tyrion
Age: Iron
Economy: Unstable
Army: 50 Spearmen, 300 Archers, 160 Ninjas, 100 horsemen
Navy: 50 Galleys *Bronze*
Culture: 1
Education: 2
Wonders:
Notes: The first established clan within Japan the Mori Family established hold over the surrounding countryside and towns, though mostly farming communities they provide support for the clan. Warlord Mori is the Patriach of teh family and those that follow after him will take his name. To ensure his families survival he has recruited young men from the local villages to fill his growing army. Though no other clans have appeared Mori believes it will only be a matter of time and so is expanding as quickly as possible.
Winterfell
Government: Oligarchy
Capital: Winterfell
Ruler: Eight High Priests/Raistlin290
Age: Iron
Economy: Unstable
Army: 350 Spearmen, 420 Archers, 1,200 Axe-throwers *Bronze*
Navy: 50 Galleys *Bronze*
Culture: 1
Education: 1
Wonders: None
Notes:
Eire
Government: Tribal Cheifdom
Capital: Dubv Lihnn
Ruler: Conchobhar MacNessa/Communisto
Age: Iron
Economy: Failing
Army: 999 Spearmen, 500 Archers, 300 Cuchulainn
Navy: 90 Galleys *Bronze*
Culture: 2
Education: 1
Wonders:
Notes:
Zululand
Government: Dictatorship
Capital: Intombe
Ruler: U.K. Kekkonen/andis-1
Age: Iron
Economy: Unstable
Army: 850 spearmen, 500 archers, 500 Zulu Infantry
Navy:
Culture: 1
Education: 1
Wonders: Great Barracks of Intombe (+1 UU, +2 education) (1/4)
History: Before year 1384bc Zulus were divided into different "city states", waging wars on each other. No city state had proved to be strongest, and it seemed that the war was never going to end. But that was about to be changed as only 16-years old boy U.K. Kekkonen become the leader of one of the smallest city state in Zululand. One by one he took lands of other city states before defeating united forces of three last (and most powerful) states. After Battle of Tali-Ihantala Kekkonen had at last unified country torn apart by needless wars, and people of Zululand expect new age of prosperity and wealth.
Norway
Government: Monarchy
Capital: Oslo
Ruler: Thorbjørn I/toteone
Age: Iron
Economy: Stable
Army: 650 Spearmen, 300 Archers *Bronze*
Navy: 17 Galleys *Bronze*
Culture: 2
Education: 0
Wonders:
Notes:
Yan Dynasty
Government: Dynastical Monarchy
Capital: Bejing
Ruler: Emperor Quin/ThomAnder
Age: Iron
Economy: Unstable
Army: 1,300 spearmen, 250 archers
Navy: 10 Galleys *Bronze*
Culture: 3
Education: 1
Wonders:
Notes:
Mauryan Empire
Government: Indian Monarchy
Capital: Pataliputra
Ruler: Maurya-Nanda Dynasty/North King
Age: Iron
Economy: Stable
Army: 1,100 Swordsmen, 770 Spearmen, 600 Archers, 150 elephants, 40 Kali Elephants
Navy: 50 Galleys
Culture: 2
Education: 1
Wonders: The Great Academy of Pataliputra (+3 Education, +2 Culture) (1/6)
Notes: Magadha was a small, but powerful nation, founded on the Ganges in the wake of a Bactrian invasion. Though they fought hard, the best they could wring out of the deal was a stalemate peace. Avanti was their medium sized neighbor... and when Chandragupta gave his young daughter, his only heir, to the Nandas of Avanti, a new Empire was born.
Sarmatia
Tribal Confederation
Capital: Uspe
Ruler: King Beukan
Economy: Failing
Age: Iron
Army: 1,200 Sarmatian Horsemen
Navy: 50 Galleys
Culture: 1
Education: 0
Wonders:
Notes: The Sarmatians are a fierce nomadic people from the Asiatic steppes. Over a succession of centuries, the various Sarmatian tribes have migrated west, occupying the plains between the Don and Volga rivers. The tribes have been confederated under the rule of a single King, who commands an army assembled from each of the tribes. The Sarmatians have maintained their traditional way of life, living as nomads on horseback; few have settled in the towns along the Don and Volga. A lifetime spent on horseback has made the Sarmatians some of the finest horsemen in the world.
Mali Empire
Monarchic Federation
Capital: Timbuktu
Ruler: Sundiata Keita/Global Nexus
Economy: Growing
Age: Iron
Army: 500 Spearmen, 500 Archers
Navy: None [?]
Culture: 1
Education: 0
Wonders:
Notes: For years the Mandinka people lived as the rulers of numerous nearby tribes, but it wasn't until Sundiata Keita that this rule became solidified into a true civilization. This civilization was given the name Mali, and from there Sundiata expanded his power to even more nearby tribes. All of this was done peacefully, and the Mali people are great lovers of peace.
Bactria
Government: Aryan Monarchy
Capital: Bactra
Ruler: Diodotus II/Insane Panda
Age: Iron
Economy: Unstable
Army: 1,400 Spearmen, 820 horse archers, 450 longbowmen, 70 swordsmen, 380 Baktrian Upheriaspidai, 30 Ballistas
Navy:
Culture: 1
Education: 0
Wonders: "Riches of the Balkh" (+3 economy) 1/3
Notes: Bactria is a Greek kingdom far away from Greece, though the other cultures of the region have been almost entirely assimilated by Greek culture. It serves one of the primary links between the East and the West.
The New Republic
Government: Republic
Capital: Estrusca
Ruler:
Age: Iron
Economy: Unstable
Army: 150 Spearmen, 1,000 Swordsmen, 250 Archers, 450 Custodes, 1,000 conscripts
Navy: 30 Triremes
Culture: 1
Education: 1
Wonders: