vingrjoe
Landlocked Shipwright
I whipped this up to help Thorgrimm, but figured I might as well post it to help anyone else out using max. This scene was made in 3DMax5, but can be opened up and used in Max6 & 7 as well. This scene contains a Target Camera, Target, Camera Light, Omni Light and a Dummy. The Dummy, and Omni light are set at x-0 and y-0 with arbitrary z coordinates coordinates, the Camera Target is set at x-0,y-0,z-0 coordinates. The Target Camera is linked to the Dummy, and the Camera Light is linked to the Camera. To rotate views, select the dummy and the rotate option, at the bottom of the screen are boxes to type in values. To rotate the dummy to change angles (ex 45, 90,135, etc), type in the desired rotation angle in the z box. The Camera is set with a FOV of one to eliminate any warpage. You will have to adjust it's height and distance from your unit to get the desired camera angle looking down at the unit and unit size appearance. The lighting values are arbitrary as well, and you can adjust the intensity to whatever lighting you desire. Do not mess with the side to side motion of any of the objects. The Camrea should be restricted to up and down and in and out (from object), the Camera Light should be restricted to height and in & out motion from object. The Omni light should be restricted to height movement. Do not change the Camera Target's coordinates. The Dummy should be okay where it's at, also it will not show up in the rendering.
To set up your unit for animation, center your unit's pivot point/center. Then center your unit to x-0,y-0,z-0. You will have to add a plane underneath your unit. I think I covered everything, anyway, here's the file:
To set up your unit for animation, center your unit's pivot point/center. Then center your unit to x-0,y-0,z-0. You will have to add a plane underneath your unit. I think I covered everything, anyway, here's the file: